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Topic: Unpopular Gaming Opinions

Posts 4,221 to 4,240 of 12,962

Freeon-Leon

CreamyDream wrote:

Galaxy 1 and 2 had more focused challenges and level design, which allowed for a ridiculous amount of creativity and variety in level design, but it also left players with a lot less solutions to those challenges.

Two words: Green Stars. Some mechanics like cloud Mario were used in very creative and fun ways in the post game. Often, there's more than one way to reach each star. I get your point though.

Btw, I think most people forget Iwata's plan to "save" Nintendo consoles this gen. I remember reading that he decided to make safe sequels in order to sell more. I don't think the Mario series has lost its steam, and it's probable the NX will have another inovative Mario game.

We'll probably see about that in the next E3.

Check out my super awesome Super Mario Maker levels.

DefHalan

I loved 3D World and would love for that series of Mario games to continue. Captain Toad is even more amazing lol

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

CM30

Wait, really?

If that's true, that's ridiculous. People buy games and sequels for new things, not just safe rehashes of what came before. Making new Mario games so 'safe' doesn't sell more, it just accelerates the franchise's decline.

On an unpopular opinion note...

Nintendo needs to accept that Joe Average does not give a toss about 3D Mario games. Ever. They've always sold worse than 2D ones, and no manner of 'accessibility' changes will help that.

So stop trying to dumb down 3D Mario for grandma and accept that 2D Mario and 3D Mario need to be different types of games. And that both need to offer more new content and ideas, not just the 3D ones that Miyamoto seems to love to work on so much.

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Shinion

CM30 wrote:

Wait, really?

If that's true, that's ridiculous. People buy games and sequels for new things, not just safe rehashes of what came before. Making new Mario games so 'safe' doesn't sell more, it just accelerates the franchise's decline.

If you truly believe that, I implore you to look at the top selling games on PS4, Xbox One and Wii U in their lifetimes, as well as a particularly 'shocking' list of what were the top 50 selling games in the UK last year (just as an example of one geographical region). There were 4 'new' (because even then you're stretching it for Dying Light A.K.A Dead Island Parkour Edition) IPs and almost every single sequel was a 'rehash'. It is impossible to single out any company for "playing it safe" in this industry, as most 'AAA' companies don't even know what risk is, let alone are willing to actually invest money in it.

Shinion

Rumorlife

LOL @ That same old comment about how Mario is stagnant. Well I guess you may as well get out of the Mario fandom because Mario 3D Land sold 10.6 million units, even if some of it were via bundles. 3D World and Mario Bros U sold over 5 million a piece, neither of which feature anything new except a special powerup being featured and like 1 new character, Nabbit. I mean 30 years into this thing you would think everyone would just accept Super Mario games for what they are and that they're not likely going to change anytime soon. If you need more complicated Mario then all you get are the RPGs.

[Edited by Rumorlife]

Rumorlife

jump

I believe the Mario platformers are both just short 5m, I think more to the point Mario is no longer driving console sales the same way 64, Bros etc did and are just being picked up by the Ninty hardcore rather than expanding thr audience.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Socar

CM30 wrote:

Wait, really?

If that's true, that's ridiculous. People buy games and sequels for new things, not just safe rehashes of what came before. Making new Mario games so 'safe' doesn't sell more, it just accelerates the franchise's decline.

On an unpopular opinion note...

Nintendo needs to accept that Joe Average does not give a toss about 3D Mario games. Ever. They've always sold worse than 2D ones, and no manner of 'accessibility' changes will help that.

So stop trying to dumb down 3D Mario for grandma and accept that 2D Mario and 3D Mario need to be different types of games. And that both need to offer more new content and ideas, not just the 3D ones that Miyamoto seems to love to work on so much.

I think part of the reason why the rehashes sell huge is because of the newer audience never having a chance of buying the older versions of the series. Honestly, I'm upset that this gen didn't make use of Mario unlike the previous gen where there were more Mario and Super Mario games. Now its just Pokemon and nothing else.

This is partly Nintendo's fault for not making more Mario games since 3D Land and Kart 7 showed up. Sure, we had Dark Moon and Dream Team but as much as those games are amazing to their own rights, they still play as safe sequels especially Dark Moon.

One thing that the 3DS and Wii U did show us though is the other IP's that have made a huge momentum. Fire Emblem is now the king game series for the 3DS as well as Pokemon and Zelda. We also had Uprising so that counts I guess....and yet, we don't get more Mario games. I'm shocked that Nintendo has ignored Warioware....that series prints money!

For my unpopular opinion...... Video game music touches me deep down than traditional music. Many game songs often put tears on my face for good reasons simply because of how deep they really are. I know I can only have this sort of feeling when listening to game music so I guess that makes me odd here.

After so long...I'm back. Don't ask why

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Rumorlife

shaneoh wrote:

CreamyDream wrote:

5 million isn't that much...

On a system that has sold about 12 million units, that is a lot.

This. That was my entire point. Both 5 and 10 million are way more than plenty of other series that claim to be the best. Most that aren't the top selling series barely make it to a mil or two.

Rumorlife

Kryce

the metroid prime serie is not my thing.
and I don't like how the metroid prime serie overshadowed the classic 2D metroid games

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Shinion

@CreamyDream: wow you're one of a kind, even for the Internet's standard. If you could please succinctly tell me how a new IP selling 5+ million copies on an install base of 12 million is bad then you win the Internet for today.

It's impossible before you even try, because that logic is BS.

Shinion

jump

TheLastLugia wrote:

@CreamyDream: wow you're one of a kind, even for the Internet's standard. If you could please succinctly tell me how a new IP selling 5+ million copies on an install base of 12 million is bad then you win the Internet for today.

It's impossible before you even try, because that logic is BS.

New IP? I thought they were talking about the Mario platformers.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

Rumorlife

@arronishere: That figure can apply to Splatoon at least, or almost anyway, it's not quite at 5 mil but it's getting there.

Rumorlife

LzWinky

Not every game will hit Call of Duty numbers. Heck, 400k is a good number for many games. We would have to weigh in the budget of the game against its profits.

Current games: Everything on Switch

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gcunit

I can see both sides' perspective on this Mario issue. SM3DW is the most polished multi-playing/co-op platformer I've ever seen, so in my mind it is industry leading, but I guess it doesn't stand out to the wider public because perhaps the market for 4-player platformers is just not that big. 80s/90s Mario didn't face the same standard of competition across genres that it does now. Mario Galaxy is repeatedly held up as a pinnacle of the genre, but it's sales don't reflect that in comparison to Mario from 25 years ago. But then again, if Galaxy had been a launch title and packed in with every Wii sold (like I think SMB was), it's sales figures would eclipse every other game in existence. What I can't get my head round is how NSMBWii outsold Galaxy by so much, especially as Galaxy released 2 years earlier. Was it the nostalgia factor from a lack of SMB, or was it the 4-player multi-player, or a combination of both.

There was a time when the NES was the only console worth considering, and Mario was tied into the deal. That gave Mario a massive impetus, but it couldn't last forever and now the competition is so fierce it's going to be tough to repeat it. A quick look at the figures shows a certain correlation between Mario's success and the console he's on success - which one's the chicken and which one's the egg? A quick look at the quality:sales ratio of Mario Kart 8 and SM3DW would suggest that the console's success (or lack of with the Wii U) drives Mario's success. I.e. don't blame the quality of Mario games, blame the lack of Wii Us in the world.

[Edited by gcunit]

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

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gcunit

@CreamyDream: No offence, but let's not turn this into yet another discussion on the Wii U's struggles, that's been done several times in other, more appropriate, threads.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

LzWinky

And it's not exactly unpopular either

Current games: Everything on Switch

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Shinion

Yeah I was referring to Splatoon with my previous comment. The Wii U will be undoubtably be remembered as a disaster for a lot of reasons, but having a game with well over 50% attach rate and a new exclusive IP that could sell as many as 6 million. Those are feats not easily done.

Shinion

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