The price hike is also more greed than inflation imo. Especially with some games that are incredibly low effort, yet the companies charge 70 dollars anyways in spite of that. People always tell me “Well it’s only ten extra dollars!”, but ten dollars is a pretty steep raise? It makes it to where I want to try out less and less games that I know I won’t like, due to how expensive they are.
I feel like at this point, Indie games are the way to go.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight This is unpopular? I honestly felt like that what was going on. I mean at least it’s on new gen hardware, but it still kinda sucks honestly. And it being on knew gen hardware is the only way I remotely justify it, but if Nintendo starts doing it, I honestly can’t justify it in anyway.
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@Snatcher I could hardly justify paying 70 dollars for TotK. I basically only got the game digitally because I could buy a voucher and save a bit. Other than that, I genuinely believe that the price raise in games is just about greed and companies are just using "development time" and the economy to justify charging more.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I know this is an exception, but didn't SF2 on the SNES cost $70 beck in the early 90s?
From a v brief look online, SNES games were ~$50, which is about $100 today.
I bought an import of T2 for the Gameboy for £30 which would be the equivalent of £80 today.
So a game that costs $70 today would've costed $30 in 1991.
I mean, that's fine and all but that's because gaming was a comparably niche hobby back in the day so they didn't have as many copies to sell, no DLC to be able to sell, and often little way to make money other than retail releases. But now there are far more ways to monetize and thus it is often easier to make a profit from making video games. Especially if you don't do a bunch of blatantly excessive, unnecessary things in development or for marketing or pay hundreds of millions to executives who often make bad decisions.
Tbh, the biggest defense of game price increases is acknowledging that countless other price hikes outside of gaming are much less defensible.
Sea of stars is a alright rpg, I want to wait for finish it before Irving my full thoughts on it so that’s why I say alright but I don’t know, I feel like characters are really important to a game like this and they are just so, so bland, they just say things and aren’t vary interesting honestly, I kinda thought the game would pick up somewhere and maybe it does, but character development really doesn’t seem to be going anywhere.
And then the combat is great, but simple, so it gets kinda boring to fight enemy after enemy because of it after a while.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
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@Snatcher I'll admit I'm not very far into Sea of Stars (maybe 5ish hours), but as much as I want to like it I'm finding it a little bland as well. Technically I'm very impressed - the game is beautiful, feels great to play, etc...but there's not much driving me forward narrative-wise. Which is quite the shame because story is usually quite a big component of JRPGs.
@Buizel let me tell you it doesn’t get any better, I’m 13 and the main characters dont feel like they’ve grown at all, maybe they do even later down the line but as of now they still feel the same like they did 5 hours earlier.
I want to like it too, and I love the gameplay the world the designs, but a story and writing are really important to me in a rpg, even something as simple as dragon quest needs to have characters that feel like they grow to a degree. Idk I feel like I’m being hateful of a game I haven’t finished but that’s why I haven’t played it for a while, I mean does a game really need more then 13 hours to get good? I mean there’s slow starts but this feels a bit much.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
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RPGs are not my favorite game genre. I do sometimes play them, but I would have to be in the mood for them. The thing that gets me with RPGs is how long and complex they can be, and I recall coming back to them in the past after a long amount of time, only to have me not know where I should be going. Also, the most recent one I've played was Xenoblade Chronicles 2, and there's this one boss that was giving me a ton of trouble... I kept getting destroyed over and over, and I'm not sure if I have the patience to experiment with my equipment or even grind. It kind of discouraged me from playing more of the game, unfortunately. And possibly other RPGs, as well.
I do like the Mario RPGs, at least. Stuff like the first two Paper Mario games, I can get behind. But yeah... other than that, I don't think RPGs are right for me. I can get overwhelmed very easily in general, so that probably has to do with that.
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@MarioLover92 What about Zelda? I see you played TotK. Zelda is a type of RPG. Open world Zelda has similar issues to what you mentioned — long and if you take a break it's hard to recall what the heck is happening.
Interestingly, Nintendo itself categorizes different Zelda games differently. But it tags TotK and BotW as Action Adventure RPG. So I'll go with Nintendo on this one. They don't call Link's Awakening an RPG which is fair since that game has only the tiniest shred of plot.
Regardless, my original point stands of BotW/TotK having similar issues to what MarioLover92 mentioned in RPGs. It's actually a reason I like BotW less than other Zelda games.
I think Doom (2016) gets too much of a free pass for being better than people expected. There are way too many Half Life-esque moments where someone talks to you while you're stuck looking around like a drooling idiot, and I think that's inexcusable. It undermines any sense of isolation.
Not to say nu-Doom has no merit (it's no doubt solid), but I wouldn't put it in my top 20 FPS games or anything. Titanfall 2 came out the same year and absolutely crushed it.
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@FishyS I personally wouldn't call Zelda an RPG, but yeah, the scope of the open-world installments can be overwhelming in the same way.
However, @MarioLover92's point about getting stuck on boss fights (which I agree is very off-putting in RPGs) doesn't really apply to any Zelda games (except maybe Zelda 2? I haven't played much of that one). Tricky boss fights in Zelda can pretty much always be overcome with perseverance as they're just a test of skill or puzzle solving. Whereas in some RPGs, if you're underlevelled when you get to a boss you might be completely scuppered unless you spend ages grinding, which is boring, or go through a confusing process of generating crystals that attach to your equipment to increase stats you don't really understand the purpose of. Zelda's comparative simplicity makes it less overwhelming for me at least.
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@FishyS Guess I should've clarified that I was talking about JRPGs, lol. My idea of an RPG is having multiple party members, getting into battles, leveling up, having lots of equipment to manage, and having stories on a much larger scale. I'm one of those folks who just consider the Zelda games, even BotW and TotK, to be action/adventure games, that's just me though. But yeah, that "coming back to a game after a long time, and getting lost" thing can apply to adventure games as well. At least with games like the aforementioned BotW and TotK, there's a way to know where you gotta head to so you're not lost.
@blindsquarel Yeah I've played a bit of Bug Fables, it's really good.
"Give yourself the gift of being joyfully you."
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@MarioLover92 Having lots of equipment to manage is another property of BotW which I like less than traditional Zelda.
I completely understand your perspective not thinking of Zelda as an RPG, but it seems like BotW definitely took a step in the action-JRPG direction. There aren't multiple party members, but that isn't unheard of even in the final fantasy franchise - e.g. Crisis Core. Even leveling up in BotW is more like an RPG since leveling up is basically 'grind when you want to get hp/stamina' as opposed to the traditional Zelda 'get key items automatically as you proceed'.
The definitions are arbitrary in the end, I just find it interesting that a lot of the changes in new Zelda are kind of in that direction (and apparently Nintendo thinks that too since they categorize the new games as rpgs).
Tears of the Kingdom has party members in the shape of the Sage spirits.
There's also a hidden experience system in both it and BotW that ensures that you meet tougher enemies based upon the quantity and number of different types that you've already beaten. That's why you'll almost always see silver enemies towards the end of the game where they're very rare at the beginning.
I'd think that most of the key elements of an RPG are in there somewhere. It's just that they're almost all done in very lightweight and unobtrusive fashions. That's in stark contrast to, say, Xenoblade which is like having a four hundred page rulebook thrown at you whenever you start a new entry in the series.
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