Gaming is a hell of a lot more enjoyable if you don't force yourself to play every single new thing the second it originally comes out.
I don't know about more or less enjoyable, but it's certainly much cheaper not to. I try to minimize not-on-sale games so for many games I wait a year or two. Although there are exceptions, like the upcoming Mario where I am just too impatient.
As someone who has gone from focusing on brand new releases to not doing that much the past few years, I've found it to be a mostly lateral move in terms of quality gaming. I wasn't gonna buy bad or mediocre new games just because they were new.
The Tony Hawk series reached its peak with 3. I think that's an orthodox opinion, but I would go further to suggest 4 was a noticeable if not inevitable decline. THUG jumped the shark completely.
Gaming is a hell of a lot more enjoyable if you don't force yourself to play every single new thing the second it originally comes out.
This is especially true this month. So many good games out there with Spider-Man and Mario Wonder being the highlights. My original plan was to buy both on launch, but luckily decided against it. One would ultimately collect dust until I could find the time to play, which would be awhile.
Currently playing: Pokemon Soul Silver, Mario RPG
Enos 1:15
I don't mind the $10 price hike. I understand why people are upset but, to Rambler's point, I don't know a single gamer who doesn't have some unwieldy hydra of a backlog (including myself); it's the nature of media consumption in the streaming age.
There's man all over for you, blaming on his boots the faults of his feet.
There's issues with the price hike, but for me its not really because no games are worth 70 dollars (even taking into account its similarities to a 60 dollar BOTW, TOTK makes sense to me, barring it exposing how "because next gen" was a lie since TOTK is not). To me its mostly how transparent it is that its only 70 dollars because some games can get away with charging more rather than any sincere reason. There's justifiable reasons but at the end of the day, that's the reason its happening, because they can. And its transparent, because name recognition and marketing dictate what is a 70 dollar game, not actual worth. I'm waiting for the next Xenoblade to be 70 but the next underwhelming Pokemon remake to be 40. Then the prices would actually be justified. But that won't happen, so its invalid to me.
To me the most justified 70 dollar game is FFVIIR's next gen version, and that's largely because it was a year old game with a bunch of updates, features and more content not in the original release. (where last gen owners could upgrade for free)
The price hike is also more greed than inflation imo. Especially with some games that are incredibly low effort, yet the companies charge 70 dollars anyways in spite of that. People always tell me “Well it’s only ten extra dollars!”, but ten dollars is a pretty steep raise? It makes it to where I want to try out less and less games that I know I won’t like, due to how expensive they are.
I feel like at this point, Indie games are the way to go.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight This is unpopular? I honestly felt like that what was going on. I mean at least it’s on new gen hardware, but it still kinda sucks honestly. And it being on knew gen hardware is the only way I remotely justify it, but if Nintendo starts doing it, I honestly can’t justify it in anyway.
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@Snatcher I could hardly justify paying 70 dollars for TotK. I basically only got the game digitally because I could buy a voucher and save a bit. Other than that, I genuinely believe that the price raise in games is just about greed and companies are just using "development time" and the economy to justify charging more.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I know this is an exception, but didn't SF2 on the SNES cost $70 beck in the early 90s?
From a v brief look online, SNES games were ~$50, which is about $100 today.
I bought an import of T2 for the Gameboy for £30 which would be the equivalent of £80 today.
So a game that costs $70 today would've costed $30 in 1991.
I mean, that's fine and all but that's because gaming was a comparably niche hobby back in the day so they didn't have as many copies to sell, no DLC to be able to sell, and often little way to make money other than retail releases. But now there are far more ways to monetize and thus it is often easier to make a profit from making video games. Especially if you don't do a bunch of blatantly excessive, unnecessary things in development or for marketing or pay hundreds of millions to executives who often make bad decisions.
Tbh, the biggest defense of game price increases is acknowledging that countless other price hikes outside of gaming are much less defensible.
Sea of stars is a alright rpg, I want to wait for finish it before Irving my full thoughts on it so that’s why I say alright but I don’t know, I feel like characters are really important to a game like this and they are just so, so bland, they just say things and aren’t vary interesting honestly, I kinda thought the game would pick up somewhere and maybe it does, but character development really doesn’t seem to be going anywhere.
And then the combat is great, but simple, so it gets kinda boring to fight enemy after enemy because of it after a while.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
(My friend code is SW-7322-1645-6323, please ask me before you use it)
@Snatcher I'll admit I'm not very far into Sea of Stars (maybe 5ish hours), but as much as I want to like it I'm finding it a little bland as well. Technically I'm very impressed - the game is beautiful, feels great to play, etc...but there's not much driving me forward narrative-wise. Which is quite the shame because story is usually quite a big component of JRPGs.
@Buizel let me tell you it doesn’t get any better, I’m 13 and the main characters dont feel like they’ve grown at all, maybe they do even later down the line but as of now they still feel the same like they did 5 hours earlier.
I want to like it too, and I love the gameplay the world the designs, but a story and writing are really important to me in a rpg, even something as simple as dragon quest needs to have characters that feel like they grow to a degree. Idk I feel like I’m being hateful of a game I haven’t finished but that’s why I haven’t played it for a while, I mean does a game really need more then 13 hours to get good? I mean there’s slow starts but this feels a bit much.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
(My friend code is SW-7322-1645-6323, please ask me before you use it)
RPGs are not my favorite game genre. I do sometimes play them, but I would have to be in the mood for them. The thing that gets me with RPGs is how long and complex they can be, and I recall coming back to them in the past after a long amount of time, only to have me not know where I should be going. Also, the most recent one I've played was Xenoblade Chronicles 2, and there's this one boss that was giving me a ton of trouble... I kept getting destroyed over and over, and I'm not sure if I have the patience to experiment with my equipment or even grind. It kind of discouraged me from playing more of the game, unfortunately. And possibly other RPGs, as well.
I do like the Mario RPGs, at least. Stuff like the first two Paper Mario games, I can get behind. But yeah... other than that, I don't think RPGs are right for me. I can get overwhelmed very easily in general, so that probably has to do with that.
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@MarioLover92 What about Zelda? I see you played TotK. Zelda is a type of RPG. Open world Zelda has similar issues to what you mentioned — long and if you take a break it's hard to recall what the heck is happening.
Interestingly, Nintendo itself categorizes different Zelda games differently. But it tags TotK and BotW as Action Adventure RPG. So I'll go with Nintendo on this one. They don't call Link's Awakening an RPG which is fair since that game has only the tiniest shred of plot.
Regardless, my original point stands of BotW/TotK having similar issues to what MarioLover92 mentioned in RPGs. It's actually a reason I like BotW less than other Zelda games.
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