Can’t get a feeling for a gen that hasn’t even gotten off the ground.
By some definitions, gen 9 started with Switch. 😝
I blame Wii U for making console generations confusing. Plus xbox's incoherent naming conventions. PS5 had a slow start because of covid, so I agree it is still early days for it.
@FishyS Xbox is really a weird with the whole naming thing lol!
Now I’m not going to act like I know what’s going on with the Wii U as I didn’t follow that whatsoever.
Honestly I think whenever the next switch comes out, it’s going to kick off just fine. There first party game is amazing and yes while not all of the switches release day games we’re amazing, they at least started, I mean look at the switches first party release now, we are drowning in first party’s right now, and we have a lot to look forward too!
Sony has first party’s yes but they’re not even really next gen games, they haven’t ditched the ps4 yet, and yes I know there phasing it out it’s still means we got a slow start.
Look I know this makes me sound like a big nintnedo fanboy saying “Nintendo good Sony bad” but I barely use the ps5 for next gen first party’s, I mean I would if there were any, but there are barely any, so I mainly love it for its extra power.
Sorry if this post kinda sounds all over the place lol, there just thoughts kinda flying around in my head lol.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
(My friend code is SW-7322-1645-6323, please ask me before you use it)
@EaglyBird Both types (open-world and linear) are great for 3D Mario but I would like a linear world that’s not-so-linear like Galaxy for the next 3d Mario, Galaxy kinda perfected 3D Mario for me tbh.
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Development (B)log: https://diamondcore.itch.io/monochromia-dcs
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Currently Playing: Suprisingly, nothing.
I honestly have no idea why there wouldn't be a Mario Odyssey 2. There's no chance they don't have a ton of ideas they didn't utilize in the first game. I refuse to believe otherwise, there's seemingly boundless potential for the capture gimmick, let alone everything else surrounding that.
Random Take:
The best ace attorney case is not “Bridge to the Turnabout”, but to me it’s “Farewell, My Turnabout” (though BTTT is a close second)
Why? Because of many reasons but here are some:
1. The plot
— This is the only case where phoenix has a guilty client , and it creates a really interesting rock and a hard place scenario that no other case has been able to replicate, and the fact maya gets kidnapped brings a huge adrenaline and determination to this case in particular that I just adore, seeing the prominent characters working together to save maya and solve the rock and hard place problem really shows how much they all have grown from back in case 2 of the first game where gumshoe, edgeworth, phoenix, etc are all on different sides
I could go on and on about how much I adore this cases premise but I don’t wanna reach the character limit of these forum posts
2. The characters.
As I said above, the interactions between them in this case are amazing.
I’ll go over them one-by-one here,
Phoenix
— I really love how this game chose to write Phoenix, and in this case in particular, his internal monologues about the trial and how if he gets a guilty verdict, maya dies or if he gets a not guilty verdict Adrian Andrews gets imprisoned is really compelling, and this case has a genuine impact on his character.
Maya
— Since she’s kidnapped, she can’t really be in the plot much besides being a damsel in distress, but I loved the part of the case where she channeled Mia and Mia got an idea of where she was, so when pearl channeled Mia, she was able to give them a lead that Maya is near the circus.
Gumshoe
— I just love his determination. The moment he crashed his car while trying to get the evidence near the end of the trial to save maya and get Matt guilty will always be one of the pivotal moments of gumshoe to me.
Edgeworth
— Great dynamic with Phoenix, running short on time so I can’t explain much but he’s great in this case.
Matt Engarde
— One of, if not THE best client in the series hands-down, and the fact he’s the antagonist in this case is amazing, stuff like this is why this case is the most unique.
Adrian Andrews
— Honestly one of the better AA characters, she got herself tangled into this mess and was almost framed and nearly had her life ruined for the crime, the fact she came back in game 3 case 2 and was a lot happier was a joy to see.
Overall, I really do love this case, it’s so well-written, the characters are amazing, the music is great (its ace attorney what did you expect? guy playing a flute on a 24-bit bitrate whilst the music is ultra-compressed?) and it’s just amazing all-around.
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I think the obvious, key difference between the two is that one is a case and one wraps up an entire trilogy of storytelling. Like there are some things that wrap up Justice for All in the case, but not to the extent that Bridge to the Turnabout does for both its game and the trilogy of games, which makes it better than it would've been otherwise.
But I would say to Bridge of the Turnabout's...not defense that in hindsight some of it relies too much on certain characters almost inexplicably refusing to tell anyone anything because reasons. Which to be fair, is a problem with a lot of mysteries in stories in general (I'm sure there's something similar in Farewell My Turnabout too, but it doesn't stand out to me in hindsight at the very least).
However, the music callback to the first game near the end of the final trial in Bridge to the Turnabout is one of the best uses of music in anything ever, genuine chills.
I don't want an Odyssey 2 because it would be disappointing to have waited all this time for a new 3D Mario, only for it to be a sequel to an older one. I'd much rather have them make a new game utilizing the concept they tested with Bowser's Fury.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I never played the original Ace Attorney games, but I want to say that I love Great Ace Attorney. Wish they could've made it a trilogy like they planned, since it hurts that the plot ended up being rushed like it was.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I feel like Farewell, My Turnabout had an interesting opportunity to explore the idea of defending a guilty client, and it just squandered that opportunity in favor of theatrics. Especially once the villain went full mustache-twirler and started materializing wine glasses into existence just to look that much more evil. And while both cases are reliant on damseling Maya, Bridge to the Turnabout had a ton of plates spinning, narratively, that made it more compelling for me.
The fact that it's the only final story case in the original trilogy that works almost purely as a standalone episode (sans some development for the Von Karma siblings) also loses it points for me.
I mean, it's obviously a good case, but IMO more than a little overrated. It only compares favorably to other standalone cases in these games, and even then, I'd put Rise From the Ashes over it.
@Ralizah Great Ace Attorney does the idea of what you just said in a pretty good way early on. It doesn't feel like the character is a mustache twirling villain, but rather someone who doesn't feel right, only to later find out that feeling was more than just a feeling.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I think the obvious, key difference between the two is that one is a case and one wraps up an entire trilogy of storytelling. Like there are some things that wrap up Justice for All in the case, but not to the extent that Bridge to the Turnabout does for both its game and the trilogy of games, which makes it better than it would've been otherwise.
But I would say to Bridge of the Turnabout's...not defense that in hindsight some of it relies too much on certain characters almost inexplicably refusing to tell anyone anything because reasons. Which to be fair, is a problem with a lot of mysteries in stories in general (I'm sure there's something similar in Farewell My Turnabout too, but it doesn't stand out to me in hindsight at the very least).
However, the music callback to the first game near the end of the final trial in Bridge to the Turnabout is one of the best uses of music in anything ever, genuine chills.
I agree, BTTT has a lot bigger role to fill then JFAs final case being the last case in the trilogy, and it turned out amazing (which is why it’s a close second to JFAs final case for me),
“in hindsight some of it relies too much on certain characters almost inexplicably refusing to tell anyone anything because reasons” I personally don’t think it was too much of a bother, it’s fine to use this trope when you write a good reason for the character not to tell you information, and BTTT gave you a good reason
I also got genuine chills when the music callback occurred, it was an amazing use for sure, BTTT definitely wrapped everything together nicely (which is why I wish they didn’t make a second trilogy, but that’s a take for another time)
@Ralizah “and started materializing wine glasses into existence just to look that much more evil” to be fair though, Godot summons coffee cups from thin air, not much of a difference.
I can understand where you coming from and what you said is a respectable take, however I personally disagree. I think the use of phoenix defending a guilty client was done greatly, and I also don’t think that having a mustache-twirling villain everyonce in a while is a bad thing, sometimes you need a villain for your story without a traumatic backstory, and that’s okay. (I don’t think he is that much of a mustache-twirling villain anyway, iirc his motive was that the victim was gaining more popularity then him and he became jealous and petty, but he definitely does have some of the cartoonishly-evil traits)
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@VoidofLight You should play the original trilogy if you ever get the chance, it’s amazing.
It often goes on sale whenever there’s a decent-sized sale anywhere for about $10-$15 so you could probably pick it up at that price pretty easily
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@VoidofLight Yup. It's one of my favorite cases in the series, and does exactly what I wish FMT had done.
The way the case basically gaslights you at one point and forces you to question your memory was pretty neat.
The duology, in general, is absolutely brilliant.
@DiamondCore Eh. I'm okay with evil villains, but he was boring. Although I suppose De Killer filled the interesting antagonist role for that case.
But like I said, it was the missed opportunity for interesting storytelling that stung the most. And the lack of connection to an overall arc beyond some stuff with Edgeworth.
Hey, Godot doesn't materialize coffee. Someone unseen is just constantly sliding them across the desk to him. Anyway, when you're that hot, you can overcome the impact of bizarre sprite animations.
@DiamondCore The only thing stopping me from playing the originals is just that there's no toggle for the flashing lights like there are in Great Ace Attorney. I don't have epilepsy, but I don't like strobe light effects, and these games use that a good amount.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I honestly have no idea why there wouldn't be a Mario Odyssey 2. There's no chance they don't have a ton of ideas they didn't utilize in the first game. I refuse to believe otherwise, there's seemingly boundless potential for the capture gimmick, let alone everything else surrounding that.
Clearly there could be an Odyssey 2, but for a new console that seems a bit dull. Even if they kept the transformation idea in some form, having a new art style and a new type of level setup would be more interesting.
Still sticking to my guns on this: the next mainline Mario game is an open world Mario game. Bowser's Fury was just the tech demo for a much larger experience.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
Mario Odyssey 2 would've happened much earlier in the Switch's lifespan if they wanted to make a sequel to that game. Hell, Mario Odyssey DLC would've come much earlier if they even wanted to make just DLC for it. Galaxy 2 itself only existed because Nintendo had more ideas for Galaxy, and DLC didn't really exist on the Wii like it does for Wii U and Switch. It seems less likely that we're going to get a sequel to Odyssey, and I'm glad for that given that Odyssey was like my least favorite 3D Mario personally. Much rather see what they have cooking with the tech demo that was Bowser's Fury.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Still sticking to my guns on this: the next mainline Mario game is an open world Mario game. Bowser's Fury was just the tech demo for a much larger experience.
I think you may well be right but I'm not sure I really want that personally. Bowser's Fury probably works well as a small open world (haven't actually played it myself), but I'm getting a bit tired of open world games and I'd prefer Mario games to have lots of levels to explore rather than one massive one. Obviously Nintendo knows their stuff though, so I'm sure they could win me over.
Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music
I love the Super Mario games, and I get why Odyssey is so beloved, but to me it was a massive disappointment. It was all about exploration, finding those moons, but it was lacking in platforming challenges, which is what Super Mario is all about. I welcome a sequel to Odyssey because so many people loved the game, but I won't be buying it.
Super Mario Bros Wonder on the other hand looks like the perfect platformer to me, with tons of innovation, gameplay options and great platforming challenges.
@lanztephan Did you complete the post-game content? IMO it has some of the best platforming challenges in a 3D Mario game. Totally flipped my opinion of the game, since I found the story campaign to be a little light and easy on the platforming side.
@Dogorilla I could see it being segmented into multiple unlockable open zones filled with platforming challenges that are all on the same map. I don't think they'll go BotW with it and have Mario digging around in the weeds for hours!
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
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