I don't want an Odyssey 2 because it would be disappointing to have waited all this time for a new 3D Mario, only for it to be a sequel to an older one. I'd much rather have them make a new game utilizing the concept they tested with Bowser's Fury.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I never played the original Ace Attorney games, but I want to say that I love Great Ace Attorney. Wish they could've made it a trilogy like they planned, since it hurts that the plot ended up being rushed like it was.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I feel like Farewell, My Turnabout had an interesting opportunity to explore the idea of defending a guilty client, and it just squandered that opportunity in favor of theatrics. Especially once the villain went full mustache-twirler and started materializing wine glasses into existence just to look that much more evil. And while both cases are reliant on damseling Maya, Bridge to the Turnabout had a ton of plates spinning, narratively, that made it more compelling for me.
The fact that it's the only final story case in the original trilogy that works almost purely as a standalone episode (sans some development for the Von Karma siblings) also loses it points for me.
I mean, it's obviously a good case, but IMO more than a little overrated. It only compares favorably to other standalone cases in these games, and even then, I'd put Rise From the Ashes over it.
@Ralizah Great Ace Attorney does the idea of what you just said in a pretty good way early on. It doesn't feel like the character is a mustache twirling villain, but rather someone who doesn't feel right, only to later find out that feeling was more than just a feeling.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I think the obvious, key difference between the two is that one is a case and one wraps up an entire trilogy of storytelling. Like there are some things that wrap up Justice for All in the case, but not to the extent that Bridge to the Turnabout does for both its game and the trilogy of games, which makes it better than it would've been otherwise.
But I would say to Bridge of the Turnabout's...not defense that in hindsight some of it relies too much on certain characters almost inexplicably refusing to tell anyone anything because reasons. Which to be fair, is a problem with a lot of mysteries in stories in general (I'm sure there's something similar in Farewell My Turnabout too, but it doesn't stand out to me in hindsight at the very least).
However, the music callback to the first game near the end of the final trial in Bridge to the Turnabout is one of the best uses of music in anything ever, genuine chills.
I agree, BTTT has a lot bigger role to fill then JFAs final case being the last case in the trilogy, and it turned out amazing (which is why it’s a close second to JFAs final case for me),
“in hindsight some of it relies too much on certain characters almost inexplicably refusing to tell anyone anything because reasons” I personally don’t think it was too much of a bother, it’s fine to use this trope when you write a good reason for the character not to tell you information, and BTTT gave you a good reason
I also got genuine chills when the music callback occurred, it was an amazing use for sure, BTTT definitely wrapped everything together nicely (which is why I wish they didn’t make a second trilogy, but that’s a take for another time)
@Ralizah “and started materializing wine glasses into existence just to look that much more evil” to be fair though, Godot summons coffee cups from thin air, not much of a difference.
I can understand where you coming from and what you said is a respectable take, however I personally disagree. I think the use of phoenix defending a guilty client was done greatly, and I also don’t think that having a mustache-twirling villain everyonce in a while is a bad thing, sometimes you need a villain for your story without a traumatic backstory, and that’s okay. (I don’t think he is that much of a mustache-twirling villain anyway, iirc his motive was that the victim was gaining more popularity then him and he became jealous and petty, but he definitely does have some of the cartoonishly-evil traits)
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@VoidofLight You should play the original trilogy if you ever get the chance, it’s amazing.
It often goes on sale whenever there’s a decent-sized sale anywhere for about $10-$15 so you could probably pick it up at that price pretty easily
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@VoidofLight Yup. It's one of my favorite cases in the series, and does exactly what I wish FMT had done.
The way the case basically gaslights you at one point and forces you to question your memory was pretty neat.
The duology, in general, is absolutely brilliant.
@DiamondCore Eh. I'm okay with evil villains, but he was boring. Although I suppose De Killer filled the interesting antagonist role for that case.
But like I said, it was the missed opportunity for interesting storytelling that stung the most. And the lack of connection to an overall arc beyond some stuff with Edgeworth.
Hey, Godot doesn't materialize coffee. Someone unseen is just constantly sliding them across the desk to him. Anyway, when you're that hot, you can overcome the impact of bizarre sprite animations.
@DiamondCore The only thing stopping me from playing the originals is just that there's no toggle for the flashing lights like there are in Great Ace Attorney. I don't have epilepsy, but I don't like strobe light effects, and these games use that a good amount.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I honestly have no idea why there wouldn't be a Mario Odyssey 2. There's no chance they don't have a ton of ideas they didn't utilize in the first game. I refuse to believe otherwise, there's seemingly boundless potential for the capture gimmick, let alone everything else surrounding that.
Clearly there could be an Odyssey 2, but for a new console that seems a bit dull. Even if they kept the transformation idea in some form, having a new art style and a new type of level setup would be more interesting.
Still sticking to my guns on this: the next mainline Mario game is an open world Mario game. Bowser's Fury was just the tech demo for a much larger experience.
Currently Playing: Resident Evil Village: Gold Edition
Mario Odyssey 2 would've happened much earlier in the Switch's lifespan if they wanted to make a sequel to that game. Hell, Mario Odyssey DLC would've come much earlier if they even wanted to make just DLC for it. Galaxy 2 itself only existed because Nintendo had more ideas for Galaxy, and DLC didn't really exist on the Wii like it does for Wii U and Switch. It seems less likely that we're going to get a sequel to Odyssey, and I'm glad for that given that Odyssey was like my least favorite 3D Mario personally. Much rather see what they have cooking with the tech demo that was Bowser's Fury.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Still sticking to my guns on this: the next mainline Mario game is an open world Mario game. Bowser's Fury was just the tech demo for a much larger experience.
I think you may well be right but I'm not sure I really want that personally. Bowser's Fury probably works well as a small open world (haven't actually played it myself), but I'm getting a bit tired of open world games and I'd prefer Mario games to have lots of levels to explore rather than one massive one. Obviously Nintendo knows their stuff though, so I'm sure they could win me over.
Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music
I love the Super Mario games, and I get why Odyssey is so beloved, but to me it was a massive disappointment. It was all about exploration, finding those moons, but it was lacking in platforming challenges, which is what Super Mario is all about. I welcome a sequel to Odyssey because so many people loved the game, but I won't be buying it.
Super Mario Bros Wonder on the other hand looks like the perfect platformer to me, with tons of innovation, gameplay options and great platforming challenges.
@lanztephan Did you complete the post-game content? IMO it has some of the best platforming challenges in a 3D Mario game. Totally flipped my opinion of the game, since I found the story campaign to be a little light and easy on the platforming side.
@Dogorilla I could see it being segmented into multiple unlockable open zones filled with platforming challenges that are all on the same map. I don't think they'll go BotW with it and have Mario digging around in the weeds for hours!
Currently Playing: Resident Evil Village: Gold Edition
@Ralizah
I dabbled in it. You're right that it provides more challenge, but getting there is a real slog and unfortunately it didn't change my mind on the game.
@Ralizah Yeah, I suppose it could use the Mario 64 formula of unlocking areas by getting a certain number of stars but with all the areas interconnected. I don't know that that would necessarily be better than separate levels, but again, I'm sure Nintendo will make it work if that's what they're planning.
Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music
I'll be honest, nothing makes my eyes roll harder than seeing "but what if open world?!" Like BOTW had to be one of the best and most interesting open world games in order for me to be ok with 3D Zelda being open world over what it was. Mario would likely be an even tougher sell to me.
It would especially annoy me because Mario Odyssey was the rare (though potentially less rare than 5-10 years ago) AAA video game that realized that your video game could have a compromise between "needlessly giant open world" and "linear hallway simulator". It was the first 3D Mario even in this style at all in 15 years (where it had previously only happened twice, in games that are very different to Odyssey), I think they're allowed to make another in the span of a decade.
Also its just silly imagining Nintendo making a game where Mario can turn into anything and then being like "well, I can't possibly see any further ideas coming from this!", especially from the company that released the same exact type of 2D Mario 5 times in a row.
I can see the next 3D Mario being open world in the sense that the original Jak and Daxter is "open world" — i.e. having interconnected levels/"worlds" that you can seamlessly travel between. But I agree that going open world in the traditional sense seems unnecessary. At least do without the broad landscapes that we see in games like Breath of the Wild — I can't see these being fun to traverse as Mario.
Honestly I think all Nintendo really needs to do is take the Mario 64 formula further by making more expansive levels with numerous objectives that can be completed in any order. Odyssey was this to some extent, and although I think the approach was a resounding success (I consider Odyssey to be the greatest 3D platformer ever created), I appreciate that many aren't keen on how small some of the tasks required to get Power Moons are. So maybe an evolution of this would be to add some more complex objectives to the list.
I'll be honest, nothing makes my eyes roll harder than seeing "but what if open world?!"
I have an amazing idea — Tetris! But open world.
I feel like Mario open world is kind of a difficult concept since part of the point of Mario has always been to have different themed areas/worlds. I mean... you could maybe make the world map open world but still have segregated levels but that's not really open world.
The one open-world-ification I did like recently was Pokemon. The game itself had plenty of issues of course, but I still felt like the open world concept lended itself well to Pokemon.
@Ralizah Ehh, even with the post-game stuff I wasn't impressed with Odyssey. I like that the ideas were more unique, but I wasn't a fan of how small the kingdoms were, or how a good few kingdoms felt like they presented cool ideas, yet were rendered to being nothing more than boss rooms. Moons felt like a pointless collectable, since there were so many of them, and you could just straight up purchase them if you really wanted to do so.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
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