Not Nintendo related so forgive me, but I have come to the conclusion that I just do not like Naughty Dog games. I don't hate them, they're just ok, nothing more. The stories seem to get a free pass because they are video games but they are always cliched (Last of Us) or nonsense (Uncharted). The basic gameplay is dangerously close to a walking sim (with admittedly pretty graphics) interspersed with tedious gunplay. I find them really shallow, as if they were made by a frustrated wannabe film maker who is stuck making games.
Oh, and the collectibles suck are always utterly pointless.
I really hated Uncharted 2 when I played it but for some reason the first Last of Us managed to "click" for me. I might Part II at some point but it looks so aggressively grimdark and unpleasant that, well, I dunno...
Anyway I hear what you're saying. Nathan Drake is a smug unlikeable jerkoff and the plots are like dollar store Indiana Jones. Idk if it's improved since then but the shooting in Uncharted 2 felt like a mediocre PS2-era game: floaty, weightless, underwhelming in general. I was thinking "well, this game is from 2009, I'll give it some slack..." when I played and then realized RE4 came out four years earlier and still has immaculate gunplay.
I'm not really a fan of indie games. Sure, there's a few gems every now and then, but for the most part all indie games feel the same. They have similar art styles, similar premises, etc. The only Indies which have ever really managed to grip me were Hollow Knight and Undertale/Deltarune. Hollow Knight stands out in a vast sea of samey looking games with it's own unique art style which is completely hand drawn. The world and the way the atmosphere feels in Hollow Knight also adds to why I enjoy it. I don't know why I like Undertale and Deltarune though, but I just do.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@Ooccoo_Jr I don't think I have played any Naughty Dog games, but I have long thought that way about a lot of popular games in general. I believe that professional game journalists and critics want so badly to make video games more mainstream and be seen as "art" that they grossly overstate what they are. This is especially true for walking simulators and their stories. I've stopped playing them because they always sound great when I read about them, but they just aren't special. They are boring and the stories just don't compare to what you get in books and movies, no matter how much video game people want to believe otherwise (and if you're wondering, off the top of my head I know I've played Gone Home and What Remains of Edith Finch, and there might be a few more).
@VoidofLight The unspoken truth about indie games is that there's an even higher proportion of them that are boring unoriginal trash than even the jaded modern AAA industry turns out, and that even holds on consoles where the higher barriers to publishing filters out most of the even worse games that remain PC only.
It's just that they're worth sifting through to find the occasional gem than the big publishers couldn't produce because nobody would take the risk on it, or if they did it'd be a minigame buried inside something way more formulaic.
Hardly anyone who makes a good indie game ever gets past being a one hit wonder either.
I mean that's true to an extent. Like "what if classic 8 bit style game" stopped being worthwhile when games came out after Shovel Knight that were obviously not close to as good as Shovel Knight, and there's gonna be a graveyard of comfy games no one bought in the next 3 years.
But I think that just speaks to the fact that every time a single AAA game comes out, 100s of indie games do. So if even 10% of those are worthwhile, that's still many more games to choose from by comparison.
The basic gameplay is dangerously close to a walking sim (with admittedly pretty graphics) interspersed with tedious gunplay. I find them really shallow, as if they were made by a frustrated wannabe film maker who is stuck making games.
Yeah, whenever I get to tag my library where there are similar games, I use the tag "Like a movie" or "Cinematic" as that seems to be the core idea of the games' presentation: they're trying to be fully interactive Hollywood productions. Fahrenheit being my prime example.
@VoidofLight The unspoken truth about indie games is that there's an even higher proportion of them that are boring unoriginal trash than even the jaded modern AAA industry turns out
This is especially true when there's a trend going on, like the current trend. I don't know the exact name for that style/genre, but it's survival roguelike against hordes of enemies on an isometric playing field (usually with few or no obstacles), most commonly with bullet hell elements. I keep seeing them choking out my discovery queues.
Another is first person survival horror. Everyone's trying to be P.T.. All they are is the same corridors, same light mechanics, the same stalkers and the same jumpscares.
@Tounushi Games trying to be pt? I haven’t noticed that tbh, the again I’m not really into the type of game. Have examples? I’m just interested, As I never got to play pt.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
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@Snatcher Dang, I never put to memory the games I just directly shove on my ignore list... Looking back, I think Visage is closest to the mark?
I mean, my thought process is just this when they come up on my discovery queue on Steam: "It's got the horror tag. It's in a house/office/industrial facility/forest/castle/mine. Corridors. Unspeakable entity in the shadows. Psychological horror tag. Nah." I usually invest no further thought to games I ignore.
@Tounushi Ah, that’s a fair critic, I would agree, I have seen a good few games in steam that is like that. I hope we get a good one, because I would play it!
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
(My friend code is SW-7322-1645-6323, please ask me before you use it)
I think Pokemon leaks destroy the experience. Especially the leaks that show off new pokemon species that weren't meant to be revealed until launch. People act as if leaks for these games are so great, but yet it does nothing more than remove elements of the games out of the context they're originally meant to be seen in. People always end up hating the new species when they leak because they're just shown via still images, removing all the charm which the animations, cries, and behaviors would bring to these designs. Especially in a game like Scarlet and Violet, where a ton of these new pokemon were made with interacting with the world in mind.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight I agree with you, Wile I go out of my way to look at specific leaks, I wanted to see the starters, nothing more. But it sucks for people who want it to be a complete surprise, But, nope, people don’t care if others get spoiled.
Sadly there’s not much we can do, stuff break street date, people doing shady things just to get early footage, it sucks, it really does, and it doesn’t just go for Pokémon, any game really.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
(My friend code is SW-7322-1645-6323, please ask me before you use it)
I'm all for leaks with Pokemon myself. I want to know what the exclusive Pokes are if they insist on keeping doing the dual releases thing plus I find the story and collecting is all secondary to me as the main thing I like in Pokemon is building a proper team fight other people with so I don't really care about things like how God is kidnapping children out of their bedroom.
The overworld music in sonic frontiers is better then botw, please don’t kill me. ☹️☹️ (AND I said overworld, not boss music, as I think that comparison in unfair as there two totally different types of Music)
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