People are being too dramatic about the MK8D DLC sourcing it's tracks from Tour.
Yes, the simpler/more cartoony art direction is noticeable, but as someone who has played Tour, I think the added lighting effects (and yes, even textures) do more than a good enough job to bring them up to console quality standards. The clouds in "Sky Garden" even have this "rolling" texture effect that I can't imagine exists in the Tour version.
I even saw one commenter that said the disparity is so jarring it makes the DLC unplayable (lol). I've been going back & forth between main game & DLC tracks, and while there is a noticeable difference in style, it's never been enough for it to register as "jarring" to me.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
@RR529 Yeah I feel like I overreacted, Its not as bad as I thought, at all actually.
But I would be lying if I said it didn't look different, because yes, its different, and I understand if people don't want to buy it, in all honesty the fact that we are getting so many tracks, for such a low price, from nintendo of all people! Tells me they didn't really have to try with the tracks.
Eh, I'm not going to buy it because I'd rather spend my money on stuff that's actually high quality, and not just made to make a quick buck. Nintendo made the courses in a style so they wouldn't have to put effort into the game, and so they don't deserve my money.
@VoidofLight, Eh, I'd like to think that enhancing tracks made for Tour (rather than building them from scratch to match everything else in 8 exactly) is a job that's probably passed down to a "B team" of sorts, as a way to give the core team more time on the next actually new MK, which will probably launch on the next Switch (whenever that may be), while enhancing the longevity of 8D in the meantime.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
Don't know if it's an unpopular opinion, I know the game wasn't that popular, but I liked Realm Royale a lot more than Fortnite. No, I'm not hating Fortnite because it's "cool" to do, I just didn't enjoy Fortnite as much when I tried it.
I loved how Realm Royale's "down but not out" state turned you into a chicken. Funny, but useful as if you survive in the "chicken state" for 20 seconds, you come back with your stuff, up to three times, giving this battle royale a lives system of sorts. Also, loved how weapons I didn't want could be turned into shards, and then shards can be used at a forge, to make an even better weapon. Even riding a horse made traveling the big map quicker. These were gimmicks for Realm Royale, whereas Fortnite's is building.
Saddens me this game did not pick up like it did, of the Fortnite alternatives, I actually liked this one a lot. It can still be played, albeit missing players will fill up with bots.
Finally... it was the only battle royale game I won a solo game in, lol.
I'm glad they're porting courses from Tour to MK8D. As someone with zero interest in playing Mario Kart on a mobile device, this means I'll have access to them on my preferred device.
Also, the shift in art-style is NOT noticeable, since Nintendo did touch them up a bit so they'd look better in MK8D.
Double the content at less than half the price is better than I could have ever hoped from Nintendo.
Currently Playing: The Hundred Line: Last Defense Academy (PC)
@Ralizah I honestly agree with you. I actually went ahead and briefly tried out Mario Kart Tour last year and I didn't really like it...hated the controls, and the gacha shenanigans certainly didn't help either. I didn't play MKT that much as a result, so having the Tour courses as part of the DLC is honestly a lifesaver for me, and it's kind of like having a brand new Mario Kart game, albeit with MK8 assets. I'm happy with the DLC courses so far. Paris Promenade and Ninja Hideaway are great tracks for sure imo, and I liked revisiting tracks like Coconut Mall and Shroom Ridge.
So this isn’t about one specific game but more so an entire year.
2020 was a really great year for first party switch games. We got Oragami king( my personal favorite paper Mario) age of calamity, pikmin 3 deluxe, 3D all stars, and animal crossing. Honestly it is probably the second best year, only behind 2017.
Currently playing: Pokemon Soul Silver, Mario RPG
Enos 1:15
@blindsquarel Xenoblade Chronicles: Definitive Edition as well.
I can't really agree with your take about it being one of the best years for the system, but I will say this: people wildly overstate how 'bad' it was. 2018 was the only year I can say I was dissatisfied with support for the system, and even that year had its highlights.
Currently Playing: The Hundred Line: Last Defense Academy (PC)
Dunno if this count as “gaming per say but I prefer the dub of Kirby right back at ya because mainly I grew up watching the dub so I’m more used to the English names also the name for the monsters in the sub is overly edgy. (Demon beast? Really? How edgy can you get?) although I am willing to admit that the English dub also has its fair share of goofs. (fololo falala? eNeMeE? You kidding me?)
For me, probably the end of totally complete games. I'm not going to point game companies who started the trend, but more than the fact that many games today are no longer complete, the unpopular bit here for me is that... I think this is normal and good?
I think as long as they release the game in a playable form and a good one at that, as long as it's not Cyberpunk 2077 or anything like it, I think it's good because future DLCs could implement quality of life changes on the game that could warrant a complete playthrough again.
So yeah, I'm all for it as long as they don't make components of the game (like characters) to be paid DLCs, and as long as they don't butcher the entirety of the game with bugs and glitches.
I'd argue that if a game feels like a complete, working game at launch, then calling it incomplete because of updates or future DLC is completely nonsensical. It's like saying a movie isn't complete at theaters because it doesn't have the DVD extras.
As long as the game isn't like New Horizons, where it's lacking in content at launch, I couldn't care less if a game is live service or not. However, most companies, like Nintendo, fail at understanding how live service games are supposed to work in the first place, which cause some consumers to play the game for about a month or so, get their fill of the game, and then never return.
I wish more live service games would learn from series like Monster Hunter, where the developers already put tons of content into the game at launch, but then update more content into it over time. In my opinion, that's what live service games need to be. Not whatever the hell happened to New Horizons or Cyberpunk.
Also, I don't think all games need to be live service either. I'd much rather have more complete games that only get DLC expansions months down the road, or bug fix updates than a game that "goes on forever".
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Live services are a good thing in concept, but have just become a way for big companies to fleece their players by releasing what is effectively an alpha at full price with the vague promise that the game will be finished at a later date. It is like I sometimes think about how games like Halo were able to exist with healthy player bases for so long, as Infinite's playerbase plummets due to a "lack of content", but I remember that games like Halo 2 existed in a time when games were released complete and didn't have most of the content locked behind paywalls from day one. Remember when we used to get mad about "the DLC is on the disc". Now somehow in like a decade we've just gotten used to the idea of every new game, even single player games, on day one having a cash shop at launch with huge chunks of content only accessible by buying it. What a ***** show.
@Screen 2021 was definitely better than 2017 in terms of third-party releases on Switch. A bunch of great stuff throughout the year, capping off with the flawed but still extremely fun SMT V.
Industry-wide, that balance swings back to 2017, though, as a lot of brilliant stuff released on other consoles as well.
@Pizzamorg One of the reasons I'm thankful I play very little AAA third-party content is that I'm largely insulated from the sort of stuff you're referring to. Although the service model is annoying even when it's more ethically implemented. Like in Animal Crossing, Splatoon, and especially Monster Hunter Rise. Didn't have to pay for those content drops, but I still wish they'd been there at launch.
Boxing should be get more appreciation in video games as I still see a discrimination with Boxing sport to be included on cartoonish sport games in this era (Switch Sports without Boxing, Instant Sports games that still no Boxing included)
Forums
Topic: Unpopular Gaming Opinions
Posts 10,181 to 10,200 of 12,984
Please login or sign up to reply to this topic