@MarioLover92 I thought 200cc was intimidating, but it's very fun, and very worth it to learn. There are two ways you'll drive differently.
1.) Start your drifts earlier and from farther out (because the karts drift wider at higher speed).
2.) Use the brake button while drifting to slow you down at tight turns, and allow you to turn sharper while you drift. While you have your thumb on A for gas, you can fat-finger it; You can rock your thumb onto B to apply the brake while you're driving/drifting.
You can watch a time trial staff ghost if you want to see how they get around the track, or see their build. And actually, Autosteer is good for learning 200cc, keeping you on the track, rather than flying off a track into water, off a cliff, etc.
@Snatcher Come on mate, haven't you heard about the "jolly cooperation"? It's actually one of the most known things the series. Also many YouTubers got famous because of their pvp content. I recommend Zekkai if you want to see some fun stuff.
FS is pretty singular in terms of its fans treating the designers like infallible gods whose decisions can't be questioned at all.
Which isn't to say that people need to agree with criticisms they don't agree with, but the cultish dialogue surrounding that developer's games continues to baffle me a bit.
I'm not surprised it happened though. Dark Souls in 2011 was so wildly different from your average AAA game at the time, and the anti-thesis of needlessly obnoxious, handholding, overly scripted games of the time. And quite frankly, the Operation Rainfall thing in that exact same year always made it feel like a bad time for niche Japanese games in general, so I feel like people latched onto these Souls games as hard as they could. So while its largely misguided, I do get people being overly concerned about people saying this great niche game should do things to make it more "appealing", which can easily be at least presented the same way that every company that ruined their own games to "appeal to a wide audience".
This is probably not that unpopular, but I kind of like Open World games where you wander aimlessly, without the game telling you where to go. You have to make your own tale and your own adventure, with the only big draws just being the interesting landmarks you see in the horizon. Other than that, the map is mainly blank until you fill it yourself, and there's no markers pre-placed upon it. Games like BotW and Elden Ring pull off their respective worlds extremely well due to this, and it's probably one of the reasons I couldn't get into Horizon Zero Dawn when I tried it.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight not only do i agree, but I think you're on to something. I'd say I prefer games that let me figure things out for myself as opposed to games that obviously signal or direct the player to the next point of interest. I didn't like Horizon: Zero Dawn either and, while I recognize it as a "good game", it never got to me like BotW or Elden Ring.
I see that people have been busting out the ol' Dark Souls critique again. I dont think that it qualifies as an unpopular opinion anymore 😉 how about looking at it like this: Miyazaki has been quoted as saying something to the effect that he makes his games challenging so "players will feel the satisfaction of overcoming seemingly impossible odds". It's a deliberate choice to manipulate a specific emotional response from a player. Put in an easy mode and then those odds aren't "seemingly impossible". The line of thought that the games dont lose anything by having an easy mode is flawed.
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@VoidofLight
I'm the opposite.
I do not like to wander around in huge place without guidance.
I do not like to find certain things without hints or pointing arrow to show the location especially for the games I have never played before or the games with different language (Japanese only). I will ended by being clueless and frustrated.
And thus I like to play games with guidance or pointing arrow to tell you what should you do or where should I go by following the pointing arrow from Ni no Kuni, Fantasy Life, Yokai Watch games, Yonder the Cloud Catcher Chronicles.
@VoidofLight I actually used to hate games that didn’t, maybe not hate but had waay less interest, probably why botw wasn’t my most favorite game ever.
That all change last year tho, with hollow knight, it didn’t tell me where to go, and I was rewarded for wandering, if I wanted to really find something, I could just look it up. I really didn’t think just wandering could be so rewarding and fun! Probably why I’m gonna need to play breath of the wild again.
So that’s my story from not really liking open world games ( like botw) to loving them, just because of one indie game, and I agree with you with HZD, I love the game so far, the story to, I think it’s better then botw, buuuut the open world just isn’t as good as botw, it’s so limiting!
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@VoidofLight
100% agree. One example is the modern lego games. While the world is not as big as eldin ring or botw, they still are pretty decent open worlds. But one problem I have is that they show you where every character, vehicle and gold brick is. Instead of searching the world for collectibles, it is more of a checklist. I think that is why I like Minecraft and botw so much. There is no goal, and it makes the player feel like they have more choice in the game.
I don't know how well this will go down, but I think Super Mario Land 2 is a better game then Super Mario Bros 3.
I think the courses are better designed with unique themes that aren't found in other Mario games, the bunny ears powerup is fun, the game has a great overworld that lets you play levels in any order you like, the bosses are different and varied from one another, and the game looks better even taking into account the hardware differences between the NES and Game Boy.
I think this game gets lost in the SMB3 vs SMW debate, and it easily stands on the same level as those two games.
I think SML2 is better then SMB3, and only falls short of SMW(which has the benefit of better hardware) as the best 2D Mario game of all time.
@VoidofLight I feel like criticizing easy games for not including difficulty options for more skilled players is also valid. Like, Pokemon games would lose nothing from allowing hard modes. Ditto with FS games and easy modes.
People can argue it doesn't align with the developer's "vision" for the game or whatever, but in that case, how do we ever critique anything? Unless something is a bug or glitch or something, it's part of the developer's "vision." FS is pretty singular in terms of its fans treating the designers like infallible gods whose decisions can't be questioned at all.
Which isn't to say that people need to agree with criticisms they don't agree with, but the cultish dialogue surrounding that developer's games continues to baffle me a bit.
RE: story, I feel like a game can be gameplay-oriented and still include SOME narrative elements. Tethering the development of the backstory to exploration was, IMO, one of BotW's great strengths as a game, and I don't think it would have been nearly as compelling overall without that carrot at the end of the stick. Elden Ring is definitely fun to play regardless of how little storytelling there is, but I do think it's a bit disingenuous to act like wanting some narrative development in a 100+ hour long RPG is an unreasonable expectation. I also think almost any other RPG that took this approach would be raked over the coals for doing so.
My Little Pony: A Maretime Bay Adventure was announced today. As someone who loved the movie My Little Pony: A New Generation, and the previous generation, Friendship Is Magic, I'm actually happy about this and looking forward to this game. Especially since I do enjoy games based on my favorite cartoons (last one I played was Smurfs: Mission Vileaf on PC, loved it).
The resident Trolls superfan! Saw Trolls Band Together via early access and absolutely loved it!
@Ralizah Yeah that's true, Raccoon Mario is quite a lot easier to use. I used to have a really hard time flying with Cape Mario when I was younger. That's also true, while the game came out one year before I was born, I did love playing it back when I was a kid, alongside Super Mario All-Stars, Yoshi's Island, and the Donkey Kong Country series. Platformers were pretty much my jam, and they still are today.
I actually had a similar experience with Majora's Mask. I'm not sure if it's because I didn't grow up with it, but I just couldn't get into it for some reason. I got stuck very early on. I do recognize that it's a beloved game for many, and believe me - I would've loved to get more into it!
@WoomyNNYes Ah yeah I've seen some success from drifting earlier, so it's pretty much just a matter of practicing with it. I occasionally play on 200cc when the online picks the class on its own, I'd say I'm fairly decent at it.
@VoidofLight I used to think I wouldn't be that into Breath of the Wild, but I gave it a shot sometime after I first got my Switch, and surprisingly, I really liked it. It's pretty much all thanks to the game's gorgeous landscapes and how the progression works, not to mention that it's quite exciting to find something new while you're playing. Especially if it's a new shrine or tower.
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@Anti-Matter Yup! Trailer got posted today. Really happy as a fan of this series that this is happening. Loved the world the new movie had, and it's going to be fun to explore it.
Given it's My Little Pony, I have a feeling this will be unpopular with a lot. Me personally, I'm happy.
The resident Trolls superfan! Saw Trolls Band Together via early access and absolutely loved it!
@Anti-Matter From the looks of it, you don't make your own pony, you play as Sunny. Unless multiplayer mode let's you play as Hitch, he's a stallion. Guess I have to wait until the end of May to pick up a copy to see what the game is like or if he's playable in some form.
The resident Trolls superfan! Saw Trolls Band Together via early access and absolutely loved it!
I do think it is a shame that linear experiences have been sorta turned into a dirty word. Until Night City, I think the two best videogame spaces ever made were Rapture and Columbia. They were linear, level based, games but set in large enough spaces that there could still be a limited degree of exploration, discovery and environmental storytelling. Had Rapture or Columbia been open worlds, I think a lot of what made those spaces so special, would have been lost. As when you are leading people through curated pathways, you can pack a lot of detail into those paths, which isn't quite as sustainable when you are having to have things take place over a huge space where the player can be anywhere at one time.
Other examples of this for me at Deathloop. A game which is a series of large, explorable, levels but a game I very much feel would have benefited from smaller, more curated spaces as you are lead through a tour of Blackreef, much like you are through Rapture in Bioshock.
On the flip are games like Fallout 3/New Vegas, Skyrim, Biomutant, BOTW, Far Cry 6 etc which are filled with so much reused, or dead space, and this helps a lot in making the important locations stand out by contrast but had you just made a smaller map, just with those key locations, I think it would have been a way interesting game. Like there is this obsession with size, but I don't think the scale of a map dictates whether you can be lost in a game or not. In fact, Rapture proves that.
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