@Snaplocket: So I've heard. Overall I liked Pikmin 3, but the game was slightly overhyped to me. I'll likely play a new installment at some point, but I have little desire to play the previous titles or Hey! Pikmin.
@kkslider5552000 100% agree on the framerate issues in N64 games. Very common in some Rare games. Goldeneye and Perfect Dark are some of the most poorly aged games in existance and almost all the shooting sections in Conker's Bad Fur Day run with some rough slowdown.
Few more I thought of last night.
10. Sonic Adventure 2: Tails' Sections - Kinda ironic since I find Tails' levels in Sonic Adventure DX some of the only decent parts in the game, but the level design here is terrible. It's just a mess of simple platforming, babytime puzzles, and mashing the shoot button. I'd be very surprised if the Tails and Eggman stages were made by the same team, as the Eggman levels are actually decently fun. I know Tails wasn't planned to be in this game, so maybe they were just rushed. Still, it's the only part of the game I find genuinely awful, and SA2 is actually a pretty above average game for me.
11. Legend of Zelda: Wind Waker: Triforce Quest - I might have just missed it, but I don't think anyone mentioned this yet. It's just filler, nothing more to it. Honestly feels like postgame content shoved into the story to lengthen it. I can't complain much though, as it's not too bad in the remake.
Navi is only to be listened to. I doubt she spends much time listening herself. Though if Navi reads online forums then I'm genuinely sorry for what I said
A piece of the Triforce appeared before you! (>'.')> â–² Touch it now!
The auction to get the you-know-what in Wind Waker HD. I'D almost prefer to play the whole game without it than go through that again.
I assume because the game can be annoying and random on what the auction is for, because the auction itself is STUPID easy if you have enough money (which is not hard in this game).
Two for Beavis & Butthead (Megadrive)
1. The hospital cart ride.
Considering that this is a game that doesn't rely on lives, being forced to participate in a level that can instakill you is not a great decision. I would always do this part first so that it was out of the way
2. The fishing minigame.
Being forced to mash buttons inhumanly fast for another plot coupon (or another instance of instadeath if you use the wrong bait) was infuriating. I'd end up using another controller with rapid fire buttons to solve this issue.
Romit from The Addams Family Values (Megadrive)
This part was a real killer, we never got past it in my childhood, though I did suspect how you had to beat him. He'd look like any other boss fight, but he was indestructible, which was said in game, but usually when such a character calls themselves indestructible, you usually end up proving them ahem DEAD wrong. The clue to beating him was in the manual of all things, Romit is "no push over." I'd previously figured out how to beat a different invincible enemy from the manual (you had to use the music box to "tune yourself to his attacks") and tried to push Romit off the walkable area. The problem is that as your health reduces, your attacks get weaker and don't reach as far, so you have to get closer and risk getting damaged further, or missing and undoing all your hard work. ALSO (yeah there's more), after a certain point you cannot fully restock your two healing items until after you beat Romit, you can get an invincibility and health restoring item by reloading a password, but it's not enough.
So yeah, it wasn't until years later that I went Spartan on that tree's arse. Emulating helped.
Two from my two favorite games ever:
Chrono Trigger - Sorry for not knowing proper names, but I always hated that part where it's kind of reminiscent of Donkey Kong. You are climbing a tower back and forth going up stairs at the end and all of those stupid clown enemies balancing on balls are throwing things at you. It's annoying, and I hate those enemies.
The Legend of Zelda - Level 6. Just level 6. All of those ghosts and shield-eating pancakes are the worst because you are forced to keep leaving and buying a new shield because you can't block the ghosts' attacks with your small shield. (And this I time I do know the proper names, but they will always be pancakes to me.)
@kkslider5552000 Yeh, random (think I did at least 5 auctions), long-winded, and as much as anything I was annoyed that something so useful was hidden within that process. I had to google how to get it because any clues the game might have given me passed me by (and there's no in-game log - a tangential frustration I had with the game).
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
Kind of a weird topic, I don't really think this way about most games. I stand by the start of Twilight Princess though, it's only like 3 hours of tutorials and a lot of establishing work that's very necessary for the plot. Being ambushed and chained up in Hyrule Castle, visiting Princess Zelda, and stealing the sword and shield from the town were really cool scenes which also had puzzles throughout them. You also get a bunch of items and abilities before the first dungeon in that game. The only games where I can say 'this is a bad part' are ones made in a way where you can see the seams, or are just monotonous, barren open worlds.
The Wind Waker — The Great Sea: This is probably the one Zelda game that moved down in esteem when I replayed it, and that is because there is just nothing to do while sailing. It's just a loading screen you can play around in and make it take longer. I don't even have a problem with the Triforce chart quest — go explore, nerds! — it's just the area between islands is literally empty save for a pittance of randomly spawning enemies and a mini game.
Breath of the Wild — Shrines: Ironically the fewer than 70 real shrines are one of the better parts of this game. But there are a bunch of useless treasure rooms you have to load into and back out of and the same mini boss fight (one of the few actual bosses in the game) with more or less health 20 times over, all clad in copy pasted blueish Sheikah wallpaper. And of the core 70 there are a bunch of duplicates, different shrines with the same puzzles which fail to evolve the runes into something interesting. The Gerudo Highlands and Hebra are also by far the worst ice areas in a 3D Zelda game and play like pointless filler.
Monster Hunter 4, 4U, and Generations — 1st & 2nd Generation Monsters and Maps: This one gets complicated, so strap in. There are remastered monsters / maps and remade ones, the later of which I have much less of a problem with. The remastered content are bosses and locations directly ported from the PS2 games to 3DS which are presented equally with the 3rd and 4th gen bosses, basically all of which are of a higher quality. That juxtaposition creates pockets of the game that feel worse — worse animations, creature designs, hitboxes. The exemptions to this are creatures like Rathalos and Diablos which were already remade in 3rd generation and the Dunes, aka the Old Desert from MH1 that was remade for 4 Ultimate (the only map to receive such an overhaul. The offenders include Ukanlos, Rajang, Khezu, Gypceros, Velocidrome, the Arctic Ridge, and the Volcano (from MH2).
@Haru17 That's funny, while I agree about the Gerudo Highlands (yawn...), the Hebra region was one of my favourite parts of Breath of the Wild. It had a few really interesting puzzles (snowballs!) and hidden shrines, loads of Lynels, a Lomei labyrinth, snowboarding - I thought it was pretty much the best region.
I definitely agree with an earlier poster about the stealth section, though - that was probably my least favourite part of BotW.
@SMEXIZELDAMAN: I dunno Smex, I kinda liked grinding those bosses for XP, plus I got to try some different job setups that worked well (Arcanist was amazing for a couple of these). I didn't mind them as much as the random encounters. It was just the repetitive dialogue past a certain point during these segments that made things a little monotone. Overall, I thought this was worth it to get to the excellent ending.
I easily understand the complaints about the padding, but it didn't bother me too much.
@Tyranexx Lol, you crazy trin-chan! But I can see where you coming from. I used to play etrian odyssey in which there is tons of grinding, but somehow I enjoyed it. These days I am tending towards games with not as much grinding and faster pacing. Glad you enjoyed that part! I still think it was a great game over all!
Check out SUBLIME GAMER, my YouTube Channel
God loves you
-Temple of the Ocean King(Phantom Hourglass): Yeah, it got really annoying having to redo this like five times. A checkpoint feature here would've been great.
-Goron Dancing game(Oracle of Ages): Wasn't too bad the first time, but when you needed to do it again for the Old Mermaid Key? Ugh. A little too precise and you had to do it correctly five times before you failed three times.
-Giant boss fights(M&L Dream Team): These had an epic feel, but I just didn't like holding the 3DS sideways and using the touch controls.
I actually went through the whole of Wind Waker HD without the Swift Sail because I didn't know you could get it from the auction house.
There's not really much I can add here that others haven't said. I agree about Phantom Hourglass's Temple of the Ocean King, and Breath of the Wild's repetitive miniboss shrines. One thing that I don't think anyone has said is that in WarioWare Inc (GBA), you have to replay every single microgame between 5 and 30 times, depending on the game, to unlock the minigame Pyoro 2. I love WarioWare but I still haven't bothered to unlock that minigame.
Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music
Right, sorry I've been so inactive here lately, school's just started back up and I'm headed into 5th Year, which isn't the most fun thing in the world after a laid back Transition Year and a 3 month Summer Holiday. Really though it doesn't seem like too much trouble as long as I put in the work, so I'll have to put grades over games once again.
Either way, it's not gonna eat up my life completely, so I'll probably get a new poll up in the next hour or so. Thanks for all the activity while I was gone!
New poll, no suggestions for a new topic, so I just took the last Runner-up, an old third place option, and two new things that crossed my mind. 3D Mario Games Spin-off Pokemon Games Worst Mistakes/Missed Opportunities in Nintendo Games Best Hidden/Underplayed Features/Modes in Games
Hopefully we'll get something interesting outta that, here's the link to the poll:
Forums
Topic: The Universal Games Ranking Forum (Currently: Characters/Weapons/etc. You Hate Playing Against)
Posts 181 to 200 of 494
This topic has been archived, no further posts can be added.