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Topic: The next leap in gaming graphics?

Posts 41 to 59 of 59

Radixxs

Mickeymac wrote:

bro2dragons wrote:

This isn't just about realism, guys, for all of you who are saying games don't need to be this realistic. I agree with that sentiment completely, but what this represents is more than making things look like they actually exist. It represents an ability to generate far greater detail, which even in a heavily stylized game is a good thing and something artists can use for ART and not just photorealism. The more detail an artist can put into a game, the more of an emotional impact he or she has the capability of producing. Not that the two are directly related, but more power goes up, so does the possibility for artistic expression.

To put it simply, this doesn't just mean more realistic Call of Duty. This means more detailed Muramasa, Okami, and Zelda.

What I meant to say was: Do games need this level of detail. Do trees really need to look exactly like trees when you're going to be spending the majority of the game running by them? Do the dirt grains need to be individually rendered? I'm all for artistic impression, but this is a little much, IMO. Polygons worked just fine, I never found myself being less immersed because of them, and I dount I'll be anymore immersed without them.

Then I suppose you wouldn't mind if all the surrounding buildings or environment in movies were just cardboard cut-outs? I mean, your focus is only on the main characters right? I doubt real buildings will enhance the movie at all, no one even looks at them.

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CanisWolfred

Radixxs wrote:

Mickeymac wrote:

bro2dragons wrote:

This isn't just about realism, guys, for all of you who are saying games don't need to be this realistic. I agree with that sentiment completely, but what this represents is more than making things look like they actually exist. It represents an ability to generate far greater detail, which even in a heavily stylized game is a good thing and something artists can use for ART and not just photorealism. The more detail an artist can put into a game, the more of an emotional impact he or she has the capability of producing. Not that the two are directly related, but more power goes up, so does the possibility for artistic expression.

To put it simply, this doesn't just mean more realistic Call of Duty. This means more detailed Muramasa, Okami, and Zelda.

What I meant to say was: Do games need this level of detail. Do trees really need to look exactly like trees when you're going to be spending the majority of the game running by them? Do the dirt grains need to be individually rendered? I'm all for artistic impression, but this is a little much, IMO. Polygons worked just fine, I never found myself being less immersed because of them, and I dount I'll be anymore immersed without them.

Then I suppose you wouldn't mind if all the surrounding buildings or environment in movies were just cardboard cut-outs? I mean, your focus is only on the main characters right? I doubt real buildings will enhance the movie at all, no one even looks at them.

Honestly, yes but that's not the point. The point is that graphics were already good enough. Now they're introducing something that's probably gonna be a lot more work when it's obviously unncessary.

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Xkhaoz

Also, I have a weird feeling Valve might use this in a new engine......

http://steamcommunity.com/id/xkhaoz

LzWinky

I personally thought HD was taking it too far. This is just plain ridiculous

Current games: Everything on Switch

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Robo-goose

@pixelman
Wow, just wow. From what I read, the Wii U and my Toshiba could easily run this. It's freakin' software based!

[Edited by Robo-goose]

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LzWinky

turtlelink wrote:

There should be a games starring Tingle with these graphics.

Now THIS is ridiculous................................................in a GOOD way

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky

retired_account

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[16:05] pixelman: Of course that's too close to real life to be enjoyable.

retired_account

cangelo

still looks fake to me

cangelo

RudysaurusRex

Imagine how long it would take to choose/color every single polygon. Or even make the shape itself. Now, it's cool, but each game would require like its own hard drive or ten disks. Also imagine the pricing on this. I thought Shenmue was expensive.

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SuperLink

This is really going to cause a lot of arguements in the whole "gameplay" vs. "graphics" thing...

SuperLink

jaffa

I thought the whole point of video games was to get away from reality not get closer to it

[Edited by jaffa]

jaffa

TKOWL

But remember, graphics do not make the game. Just look at Sonic 2006. Great-looking, but it barely qualifies for the title of "game."

Bankai

I don't think the next generation of console development will be about the graphics anyway. The next gen consoles will be significantly more powerful, but for doing different, cool things - better AI, bigger worlds, more reactive, rather than linear stories, better online and social features.

There are heaps of ways consoles can get morempowerful, but visuals aren't one of those, I believe.

retired_account

Dragoon wrote:

But remember, graphics do not make the game. Just look at Sonic 2006. Great-looking, but it barely qualifies for the title of "game."

Not a soul here has said they do, afaik.

Derpy_Hooves wrote:

I thought the whole point of video games was to get away from reality not get closer to it

Who said these have to be perfectly real graphics? Imagine fantasy games where the artists have complete freedom. They could produce something that looked exactly like this, or this. All this means is unlimited freedom for the artist.

retired_account

Matillion

@Dragoon
Yup. A game DOST NOT need to be realistic to be qualified as a game with good graphics, IMO.

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CanisWolfred

WaltzElf wrote:

I don't think the next generation of console development will be about the graphics anyway. The next gen consoles will be significantly more powerful, but for doing different, cool things - better AI, bigger worlds, more reactive, rather than linear stories, better online and social features.

There are heaps of ways consoles can get morempowerful, but visuals aren't one of those, I believe.

I certainly hope you're right. That's something I could get behind.

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