This isn't just about realism, guys, for all of you who are saying games don't need to be this realistic. I agree with that sentiment completely, but what this represents is more than making things look like they actually exist. It represents an ability to generate far greater detail, which even in a heavily stylized game is a good thing and something artists can use for ART and not just photorealism. The more detail an artist can put into a game, the more of an emotional impact he or she has the capability of producing. Not that the two are directly related, but more power goes up, so does the possibility for artistic expression.
To put it simply, this doesn't just mean more realistic Call of Duty. This means more detailed Muramasa, Okami, and Zelda.
I like that they're dong this and all, but what i want is a realistic first-person perspective. Like blinking, focus effects, cross-eyes drool
I imagine this has been tried... and failed. You could make a first-person game blink easily... but YOU as the player blink while playing it. The point of the first-person perspective is to become the character. If you're watching him blink without blinking yourself, then you are not HIM, you're just seeing what he does through his eyes. With the way things are, what your eyes focus on, is where the focus of the screen is, just like in life, and when you blink and the world goes black for that split second, is when he blinks and the screen goes black for that split second. In a real, high intensity battle stage, you wouldn't want the game sporadically going black. That could really throw you off and would severely hamper the immersion.
pixelman wrote:
Actually it doesn't mean more detailed Muramasa, since that was entirely 2D, lol. But Okami and Zelda, yeah. :3
True, haha, you caught me. But you could potentially make a New Super Mario Bros. type of Muramasa with 3D models in 2D gameplay. I don't know how much it would help, but, eh whatever. My point remains.
I wasn't thinking about the need games have for this kind of technology, I was just marveling at the fact that we've come so far. Wow. It's amazing, you guys. Please don't make a big deal out of this.
If you add me, I need to at least know you or I won't add you back.
I was playing a G&W game today and thought...... REAL
Digitaloggery 3DS FC: Otaku1 WiiU: 013017970991 Nintendo of Japan niconico community is full of kawaii! Must finish my backlagg or at least get close this year W...
@TeeJay You have a good point. Heh, I'll stop, but saying please won't stop the rest of the internet. I don't mean to put this rudely, but you'll just have to let people do their arguing while you turn your back.
I wasn't thinking about the need games have for this kind of technology, I was just marveling at the fact that we've come so far. Wow. It's amazing, you guys. Please don't make a big deal out of this.
Meh it seems like mostly fluff to me
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky
Minecraft creator Markus 'Notch' Persson declares it a "scam" and a thousand Minecraft fanboys take to the YouTube video page to spam up the comments pages.
But read his post - it says how this sort of technology is unrealistic in practical terms, and that animating thousands of tiny atoms would require outrageous levels of processing power.
I'll be keeping my eye on it though - it can still be developed further.
Um... what.... this is how I thought PS3 and 360 games already looked like! I only have a Wii... I thought the current graphics were better than that.
They are all right as is though. The tree can be blocks but you don't notice those kind of things when you play and helps if there isn't that much so online doesn't lag as much as it could.
Minecraft creator Markus 'Notch' Persson declares it a "scam" and a thousand Minecraft fanboys take to the YouTube video page to spam up the comments pages.
But read his post - it says how this sort of technology is unrealistic in practical terms, and that animating thousands of tiny atoms would require outrageous levels of processing power.
I'll be keeping my eye on it though - it can still be developed further.
Well it is a scam because there is no such thing as "unlimited." There will always be limits
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky
@lz: Obviously it's not completely unlimited, lol. The technology is interesting though... Apparently it works like a search engine (like Google). For instance, if the resolution is 1024x768, they search for that many points and display them on the screen. Because of that I'm guessing that the entire world doesn't need to be loaded in memory and thus renders the number of points all but irrelevant, so in that sense, it's unlimited. At least that's what I read, lol.
I wasn't thinking about the need games have for this kind of technology, I was just marveling at the fact that we've come so far. Wow. It's amazing, you guys. Please don't make a big deal out of this.
I for one am not, and it does look cool. Kudos to them as long as they aint scammin', but personally this tech is beyond me in terms of actual reality in my games if that somehow makes any sense.
This isn't just about realism, guys, for all of you who are saying games don't need to be this realistic. I agree with that sentiment completely, but what this represents is more than making things look like they actually exist. It represents an ability to generate far greater detail, which even in a heavily stylized game is a good thing and something artists can use for ART and not just photorealism. The more detail an artist can put into a game, the more of an emotional impact he or she has the capability of producing. Not that the two are directly related, but more power goes up, so does the possibility for artistic expression.
To put it simply, this doesn't just mean more realistic Call of Duty. This means more detailed Muramasa, Okami, and Zelda.
What I meant to say was: Do games need this level of detail. Do trees really need to look exactly like trees when you're going to be spending the majority of the game running by them? Do the dirt grains need to be individually rendered? I'm all for artistic impression, but this is a little much, IMO. Polygons worked just fine, I never found myself being less immersed because of them, and I dount I'll be anymore immersed without them.
Forums
Topic: The next leap in gaming graphics?
Posts 21 to 40 of 59
This topic has been archived, no further posts can be added.