I agree that the stages themselves, outside of some platforming sections, weren't bad. Heck, I even got to where I could faceroll through the armored armadillo dude's stage. Some of the bosses though...yeesh. I did have some issues with a sub-boss in one of the stages since I only had Chill Penguin's weapon at the time. Sooo many buster shots....
@bimmy-lee I was able to dive into GK more. There’s no artificial time limits. Time just transitions from day to night to day, etc. It doesn’t force your character to go to bed before a certain time or penalize you for not sleeping at night. I’m 13 ‘days’ in and there hasn’t been anything that says I have to do something within a window of time. There’s only 6 days of the week, and that only seems to matter for when some NPCs drop by town or your place. The overworld is one map, so there’s no ‘loading’ screens between your home, town, forest, etc. there’s a stamina bar that can be replenished by goods or nature stuffs, or yes cooking human remains.
The way crafting is haphazardly explained means you’ll spend a few minutes figuring it out yourself, but it comes together.
Since we’ve all discussed HM and time-imposed restrictions, I thought I’d just dump this all here for everyone.
I like it, the price seems right, and I’m already aware I’ll play it more than Stardew.
Like I mentioned before MM is all about Time management make sure what to do each day stay focuesd on your objectieve.
For example the first day you go out and explorer a new area.
Second day you make sure what to do in that area,
3th day you finish it up.
Yes there is always a little pressure but for me thats where this game shines.
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Majora's Mask is really easy if you have already beaten it once, because then you know where everything is and what you have to do, so it's much easier to manage your time.
Well, between you, bimmy, me and a couple of others, that's quite a few people already. I feel a new forum thread coming...
@bimmy-lee That just about describes what I experience. Basically with every game I suck at. Not having a significant other to pull me out of whatever downward spiral I'd fall into in such a moment, most certainly makes a BIG difference. Ultimately, I do always crawl my way back to the top of the well, but I have been known to become quite exasperated at times and to shout at my TV for no apparent reason, other than unfairly dying (in my opinion) in a game for the umpteenth time...
@Tyranexx Aneurysm-inducing indeed... I always feel like some games don't take casual gamers into account, or not enough, with either only normal and hard settings, or by more or less making you feel like a total n00b, because you can only successfully complete a level either at a setting below easy, or with a ton of retries or, like you said, by abusing save and/or restore points. Which in my case also makes the ultimate achievement feel a lot less grand. It still kind of feels like winning the proverbial expensive sports car, but it's one that has been rotting away in some barn for a couple of decades, so it has lost a lot of its shine...
@Link-Hero It's not about Majora's Mask being difficult, it's just about most of us not liking that pressure of time, with that annoying moon crashing down. It may only be perceived pressure, but for us it's still more than annoying enough to faze us, and mess up our chances of successfully progressing through the game.
@NorseGamerTommy Of course, once you've completed a game, any game, it's always easier and you obviously will also more than likely know where all the difficult parts are, where the traps lie, and so on, and so on, so that's pretty much a given. But to be able to experience that, you'd still have to beat a game for the first time...
@ThanosReXXX - Your story about playing a game until sunrise because you HAD to get it right reminded me of shooting hoops in the driveway as a kid. I used to pick a spot, make up a number, and tell myself I had to hit that amount of shots consecutively from that spot before I could be done. Then when I accomplished that, I’d tell myself I had to swish that amount of shots consecutively from that spot. There were times my dad had to pick me up and carry me inside.
@HobbitGamer - That’s great! Glad you enjoyed it. There’s probably a personal connection for you as well. That scene where they’re hiding in a room and you can hear the bell tied to the zombie’s feet, then you see the feet shuffling by under the door before they stop at the door... terror. What Jane turns out to be is an under used movie character/monster/villain. Real solid horror movie.
@ThanosReXXX Interesting about the empathic part - not so official as you but I think some internet survey or something at some point said I was as well...which might explain the mutual urge to help facilitate the mating of game controllers and walls.
Boss battles and having to repeat anything I've already done in a game are the rage-inducers for me.
@ThanosReXXX - I’ve never known where the line is drawn between a perfectionist personality type and OCD. Perhaps it’s the intent behind the actions. I’ve always assumed a situation like your desire to get it right in a game or the basketball scenario are perfectionist tendencies, while things like not believing a door is locked without unlocking and locking 10 times is more of an OCD trait. Even that would be a minor OCD trait as people with full blown OCD can barely leave the house because of how crippling it can be.
@bimmy-lee "while things like not believing a door is locked without unlocking and locking 10 times is more of an OCD trait"
I do that sort of thing, but it's less an OCD thing so much as a forgetfulness thing. I'll walk away 10 times and have no memory of if I actually locked it or not because I was only half paying attention and thinking of other things each time.
OTOH the necessity of my coffee mug handle to always be pointing precisely the right direction every time I put it down, including 1mm microcorrections of its position to perfectly align it....thaaat might be OCD....
Or it might be practicality because half the time I reach for it without looking at it and if he handle is slightly off muscle-memory position I'm likely to knock it over.... It'd be like spacing out someone's guitar strings by an extra mm.
@NEStalgia You DO know I'm almost 50, right?
That's one heck of a tiny picture to watch, without a magnifying glass...
@bimmy-lee I've always thought of OCD as something that is out of the ordinary, so I never thought having an excessive need to succeed in games was part of that. I always thought that OCD suffering people are the ones who MUST wash their hands a fixed number of times, or people who must make an even number of total steps when they go anywhere, or who have to turn a door knob 5 times before leaving their homes...
'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'
@ThanosReXXX LOL, I dislike how NL handles images. If you go too big you flood the forum with it, if you go too small you get the tiny postage stamp. No winning. I wish it would scale appropriately when you link an image like modern forum software does.
OCD: or people who need to correct grammar in anonymous forum posts...pretty sure that's on the OCD scale.
@NEStalgia - I think going back to check that the door is locked 10 times is different than standing at the door & unlocking/locking 10 times to know it’s locked. Now the coffee cup handle, that might be a trait, haha.
I think a lot of gamers have a certain amount of perfectionism in them as well as competitiveness. Whether you want a perfect run, or you want to beat a human opponent or “the computer”, there’s an inherent drive to do it right/be the best. When I was playing MT Punch Out obsessively when I was young going for a flawless run and resetting the first time I took a hit, even though nobody was around to see it; I think that was just wanting to achieve something perfect while being competitive against the opponents.
People say there’s no such thing as perfect, but games kind of give us a chance to do something perfectly, and it feels monumental to do it; even if you’re alone in the middle of the night facing off against pre programmed pixels.
@bimmy-lee I can definitely agree with games allowing us to “perfect” something. Humans like to manipulate their environments to suit their needs and wants. Many games let us do it. They’re like miniature science labs 😂
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