I am embarrassed to say I avoided it for so long due to preconceptions that I would be bored by a deck/card based game. It is utterly incredible, addictive and great fun - well suited for portable play as well, and has a great home in the Switch.
Coincidentally, my first success was with the Defect as well (!). Hated him(?) at first, but as @SpoonySpoons says - you can get a killer start with him sometimes that leads to quite an OP build.
Lego DC Villains. I liked it; as a DC fan, I enjoyed watching all these DC characters on screen and interacting with each other. But this game is so buggy. It was pissing me off at times. I had to restart so many times on some levels to progress because the game asks for a character you don't/ can't have in your party at the moment. It was infuriating.
The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.
Finished Paper Mario The Origami King. Is it controversial to say that I liked it even with its flaws and thought it was on the same level as the first two?
"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."
Finished Paper Mario The Origami King. Is it controversial to say that I liked it even with its flaws and thought it was on the same level as the first two?
I quite enjoyed it but never quite finished it. I didn't feel like there was anything bad with the game, it just didn't addict me enough to to keep playing after awhile for some reason. Honestly I couldn't point to any particular flaws. Maybe I should go back to it after playing the Mario RPG remake as a comparison.
A Bird Story (PC) - A short and sweet title by Freebird Games, the studio behind To The Moon. This isn't long at all - roughly an hour - and serves as a "bridge" between the excellent To The Moon and Finding Paradise; I'll be playing the latter on Switch shortly. This one is best described as a "Show, Don't Tell" type of game with simple keyboard movements thrown in. There's little actual gameplay. I'd recommend this one only if one likes the Sigmund Corp. Series (starting with To The Moon) and wants to experience more of it.
Werewolf: The Apocalypse - Heart of the Forest (PC/Switch) - Yes, I've played this short VN on two platforms now. This has been my favorite WoD VN so far and offers a lot of replayability based on player decisions. The game follows Maia Boroditch, an American woman of Polish descent, who has recurring nightmares about a forest and wolves, and travels to Białowieża in Poland to learn about her family history and discovers secrets of the primeval Białowieża Forest. I enjoy the buildup until about halfway through, then the writing can feel a bit rushed at times depending on decisions made. This VN would probably have benefited from a slightly longer length. It's very replayable based on player decisions; no run has ever been quite the same for me.
The Legend of Zelda: Tears of the Kingdom - Almost 195 hours later, with roughly a month's break in total. I've been playing since launch along with other games. This game was a HECK of a ride and was mostly fun from start to finish. It got a bit long in the tooth for me, but my Achilles Heel is exploration...and this game has it in spades. I thought Breath of the Wild was big! I'm at 77% completion, which is fine; most of the rest will require exploring (or re-exploring) very obscure places and grinding items. Maybe eventually, but this isn't something I'm into right now. And the ending sequence and fight....I loved it so much I've replayed it more than once.
Sonic Superstars. The final boss legit took me 20 or so tries, maybe more. Overall, it was a solid 2d outing for sonic. Nothing out of the ordinary or mind blowing, but it was fun. Finished just in time to play some Mario wonder tomorrow night.
It’s amazing, and hard but fair.
The music is a BOP (Especially “Beyond the Heart”, that track is probably the best track in the entire game, it just gives me life. The final room track is a second place though.)
The level design here is a bit more complex than the OG set, and that’s great! Sometimes I did have to look up how to do a room (like 3 rooms specifically) due to the level design being a teeny bit unfair, but every other room and the final room are rooms I beat on my own!
I would actually 100% this game if it weren’t for the golden strawberries 😔
Pretty much inactive
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Development (B)log: https://diamondcore.itch.io/monochromia-dcs
Reviews: https://letterboxd.com/diamondcore/
Currently Playing: Suprisingly, nothing.
Just beat the entirety of Inside in a single 3½ hour sitting.
You'll probably be aware of it if you saw my post on the game in this thread a while back, but I was firmly in the camp that Limbo was a fair bit overrated. Don't get me wrong: it's a very good game I definitely enjoyed it. It's just that there was bit too much trial and error in the puzzle-solving for me to really get into it.
Inside, on the other hand, is essentially just Limbo but much, MUCH better. The puzzles are challenging but never frustratingly so, it's got some insanely memorable moments (people who have played it know exactly what I'm referring to) and it has what is probably one of my favourite styles/art directions of all time.
I wouldn't say it's perfect (there are WAY too many water levels for my liking) but goddamn it was one hell of an experience that I'm probably going to like even more in retrospect. An easy 9/10 and I'd highly encourage people to grab it whenever it goes on sale next.
Mario Maker 2 Maker ID: YT1-0Q2-YFF
Please ask for permission before using my FC!
I reached the end of Finding Paradise Thursday evening, clearing my slate just in time for a certain new Mario game most Nintendo fans are happily yelling about. I mostly hold with the review on this site; Finding Paradise is certainly worth playing out of Freebird Games's Sigmund Corp. series, though it doesn't quite hit the emotional levels of To The Moon. Both games do, however, linger in the mind long after finishing. Despite having its origins in RPG Maker XP, this is more of a walking sim with text and some light puzzle solving thrown in. The puzzles feel a bit more difficult than those found in To The Moon, though not by much. It's hard to say much else without going into spoilers, just that Drs. Eva Rosalene and Neil Watts are back trying to help a new client with Sigmund's memory-altering procedure right before they pass on.
I did run into a couple of bugs with the Switch version. More than once, I was either movement or text locked and couldn't progress. A couple of helpful threads online recommended using the touch screen on the Switch to move instead of controls, and this did resolve the issue for me. It's highly advised to play in handheld mode.
@Fizza I'm glad you've finished both LIMBO and INSIDE. I mostly agree with your takes when it comes to both games, though I think the latter truly breaches the lines of horror more. Especiallythe underwater sections. Not to mention the concept of how the last leg of the game works after things turn...weird. As it's short, I need to go back and play INSIDE sometime.
Currently playing: Pokemon Scarlet DLC, Super Mario 3D World + Bowser's Fury (Switch)
100% finished Super Mario Bros. Wonder. A great platformer, which made me smile alot. The difficulty is just right. I like the locations and the atmosphere. The small challenges between the levels are a nice addition.
I just recently beat Lies of P. Fantastic game, if you can handle the difficulty! The world, story, and characters are so well done as well as the combat. It feels just like FromSoft made it. 10/10 highly recommend
So I finally beat Zero Time Dilemma: A Zero Escape Story. I've done that joke several times, for no reason. A (Blank) Story as a made up addition to the title. It's a trope. shrugs
But anyway, I need to page @Ralizah because I distinctly remember their dislike of it and I cannot believe how wrong that was. This game is an incredible experience. I have rarely been so entertained by a game. It is wildly entertaining in a way very few games have pulled off for me and I can't help but praise it. After all that anti-hype, what a wonderful experience it was.
...
I'm not saying its a wonderful experience in the way they wanted it to be. But the end product was an incredible experience. Those plot points, this dialogue, these twists, those sudden endings. The animation, omg the animation. Masterful. It's like a halfway point between David Cage and Hideo Kojima for just being so entertaining, but with the budget of an obscure indie title. I don't often get into so bad its good entertainment, but this had it in spades, and I couldn't be happier.
...
Ok in all seriousness, I would say its split in 3, fitting for what happens in it. 1/3 of it is wonderful garbage. 1/3 of it is boring and finally pushes the unending dialogue and text too far. 1/3 of it is genuinely good in the way you'd want a Zero Escape game to be. I think the game lifts itself up to being kinda unironically good anyway because the puzzle sections are still good and that's still...enough of the game. And you do still have some really good characters to work off. But wow did Uchikoshi finally push this formula to the point of self-parody. I mean, either that or you needed to make games as high quality as the first two games to make it work so well because without that...you get this. I also kinda feel bad because this has to have been a lesser project that barely got made, because I know the game was nearly not even going to happen, which would've sucked. But I would say at least 2/3 of the game worked for me, despite intent or at times, the actual quality of every aspect of it.
@kkslider5552000 I didn't dislike it on a personal enjoyment level. The formula works for me. I just think it's a gigantic disappointment narratively and thematically, and not only didn't add much of value to the larger mythology but actively detracted from it with the questionable characterizations of series staples and late-game narrative asspulls. Also, the presentation is bad, with some truly atrocious character animation work and dodgy voice acting.
Well, I'm glad you were impressed, at least somewhat.
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