I ran through the whole game just from the cartridge (no patches at all). The game is perfectly playable even though there are some FPS drops.
I am big fan of the series and I love the fact that ALL Darksiders games are on the Switch and in physical form
https://www.nintendolife.com/news/2022/05/random-doom-fan-has-a-novel-way-to-display-a-destroyed-switch-cartridge
https://www.nintendolife.com/news/2023/07/random-fan-transforms-their-nintendo-64-into-a-starcraft-battlefield
My Sculptures
I finally beat Ace Attorney: Trials and Tribulations. And I have come to realize that the trilogy in its entirety is one of the best games I've ever played, with the third game being my absolute favorite.
Story: The story in T&T is absolutely phenomenal. It is an epic conclusion to the past two games and the third. It introduces a couple of new main characters but mainly reprises some favorites from the first two. The first couple of cases, also potentially known as the "filler" cases, are excellent. They're their own contained stories but they still manage to be intriguing and fun to solve. However, the REAL meat and potatoes of this game come with the last two cases, Turnabout Beginnings and Bridge to the Turnabout. Bridge to the Turnabout is easily my favorite case in the entire trilogy. It is a stellar culmination of the stories of the past two games and links some stories together that you may not have thought were all that important. And that ENDING, oh man. I was not expecting to get as emotional as I did, but my goodness that was a perfect end to the story. “A lawyer only cries once it’s all over.”
Characters: Trials and Tribulations introduces two new characters vital to the overarching story: Dhalia Hawthorne and Godot . Both of these characters are fantastic, but Godot really takes the cake. This character’s personality, motive, and background are incredibly intriguing throughout the game. They start out as a mysterious figure bent on destroying your life, but over time, especially in the last couple of cases, you start to see who this person truly is and what their goal is. It’s incredibly satisfying to unfold. The secondary characters in the “filler” cases are great as well, with all of them having super unique personalities and designs.
Music: This game has one of my favorite character themes of all time. Of course, I am referring to “The Fragrance of Black Coffee”:
This song fits Godot’s character so remarkably well. It’s relaxed and laid back, similar to Godot. And yet, there’s a tinge of mystery to it. It’s amazing how over time, the meaning of this song changes. As you get to know Godot better, this theme starts to take on a new meaning. What was once a confident and laid-back tune transforms into a sad, melancholic melody. Good stuff right there. The rest of the music the game has to offer is excellent as well, with Jean Armstrong’s theme one of the best as well.
Gameplay: The gameplay here is pretty much on par with the first two games. The Magatama has a lot of use here, which I don’t mind. As I said, though, it’s practically identical to the first two games so there’s not really much to go into.
Conclusion: So yeah, this is definitely my favorite Ace Attorney game of the ones I’ve played so far. It has the strongest and most rewarding story, which is the main thing I’ve really come to care about with this series. It does still suffer from some difficulty spikes, though. There are some parts of the game that I feel are a little too cryptic, and it becomes confusing to tell what piece of evidence I need to present. Other than that, though, this game is absolutely excellent. This is easily one of the best games I have ever played. So yeah! 10/10
"Science compels us to explode the sun!"
Currently playing:
Xenoblade Chronicles X Definitive Edition (Switch)
Balatro (PC)
So with T&T being completed, Phoenix Wright: Ace Attorney Trilogy comes to a close. I was NOT expecting to get into this series as much as I did. I figured I would have liked the games, but I had no idea that this would have become one of my new favorite series. The story, characters, and music just resonated with me on a level that I had never anticipated. The games, unfortunately, do show their age a little bit with some odd difficulty spikes and obscure puzzles to solve. Also, I have one issue with the trilogy release itself: Some sound effects are still oddly compressed-sounding, sort of like Capcom just straight-up missed these sounds when remastering the game. Also, I played this game with a controller on PC, but sometimes the UI would only show the keyboard controls, not the controller’s UI. These things were a little distracting, but they are also pretty much the only issues I have with the trilogy release itself. With the completion of this trilogy, I do believe that I can gift myself the title of “Ace Attorney fan.” I now have my sights on The Great Ace Attorney Chronicles. Hopefully, Capcom will continue to port these games to PC and consoles. 9/10
"Science compels us to explode the sun!"
Currently playing:
Xenoblade Chronicles X Definitive Edition (Switch)
Balatro (PC)
Just finished DUSK. What a lovely game! It has rough "old-school" graphics but it has atmosphere for such an action packed game
Loved every bit of it!!!
https://www.nintendolife.com/news/2022/05/random-doom-fan-has-a-novel-way-to-display-a-destroyed-switch-cartridge
https://www.nintendolife.com/news/2023/07/random-fan-transforms-their-nintendo-64-into-a-starcraft-battlefield
My Sculptures
Today I finished Lego Star Wars The Skywalker Saga after 105 hours. It was a pleasant ride all the way. I did everything there was to do since it is an easy game. What I enjoyed the most was completing the galaxy map. And the atmosphere was great too thanks to the music. If you complete episode IV to VI first you get every character you need for 100%. A little warning though. The game is still quite buggy. I experienced many gamefreezes, crashes and some glitches. But thankfully nothing really game breaking and to be honest I was not even really annoyed, because the game is good fun.
Finally finished SMT: Soul Hackers. The ending did partially make the over experience a little better, the characters aren't terrible or anything (just terribly generic teenagers with attitude), and even its interesting theme of online addiction/escapism is still as relevant today as it was when the game was released (when the Internet was still thought of as a mystical object capable of hacking thee NSA with ease). However, much like SMT V, it all feels a little undercooked, not to mention being a very, very short story that barely fleshes out its characters as much as I would have preferred. I know I give Persona games a hard time, but I'd take the more charming cast of Persona games any day over these broad caricatures from Soul Hackers. The characters feel like prototype versions of Persona characters, but with the campy '90s hacking traits attached. Of course, Atlus would come to refine the "teenagers with attitude" trope down the line from Persona 3 onwards.
Something else I wish the game would implement more of as well as the connection to the Devil Summoner games, because I'm pretty sure characters from those games do appear (minus Raidou), but they've made small cameos that barely have any weight to the story. I feel like if they have more significant roles, it would've made the story at least more interesting, because even though I know little about those characters from the previous games, they feel far more interesting than these generic teens, especially Rei Reiho. I was far more interested in Rei's story than whatever's going on with these hackers.
In addition, the dungeons are bland and lack any unique features or traps. Most of them are glorified mazes with dead ends to keep you doing a lot of backtracking, but that's about it. From what I heard about Soul Hackers 2, it seems like they didn't really improve this flaw of the dungeon design either.
I do like the demon designs though, and like I've mentioned before, a lot of the demon designs you see in the newer SMT games, they originated from Soul Hackers. Plus, the existence of loyalty among demons that would cause them to disobey you feels refreshing and realistic among the SMT games. While it's similar to how Pokémon would disobey you if you don't have enough badges, I'd say the loyalty system in Soul Hackers feels less contrived and more natural; if a demon has just joined you, it makes sense that you'd be strangers and they would have no reason to obey you at all. It's unfortunate that I've never seen this unique loyalty system outside of Soul Hackers, and I doubt it would ever be implemented ever again in future SMT titles.
There were other interesting gameplay features as well, like the cute little Nemechi that totally didn't feel like it was cashing in on the Pokémon trend at all... But even if it feels like a Pokémon copy, the Nemechi does spice things up enough to make the game stand out from the gloomier and grittier SMT titles. In fact, everything about Soul Hackers feels flashier and more stylish than a typical SMT game, largely because of its cyberpunk aesthetic.
Overall, a 6/10. Not the worst JRPG ever, but just very passable. Now let's play some Devil Survivor.
Completed Teenage Mutant Ninja Turtles Shredder's Revenge. The game is nice, especially the atmosphere and visuals. Those no hit level were really hard but also fun. Took me some hours to finish stage 8. Pizza Party mode is fun, though I had difficulties to see anything on my first tries. It is just so chaotic. It would be cool if the characters had more than one line when loading for a super finisher. But muting is thankfully an option.
I am very much looking forward to the Cowabunga collection.
I have finished Transformers Battlegrounds PS4 storyline this morning.
It was a decent tactic game with Transformers characters.
The game was easy enough on the easiest level setting and I quite enjoyed the game.
After finishing the storyline, now I can revisit the game for unlocking every remaining abilities for the Transformers characters.
I gave it 6 / 10.
Not bad but not really wow either.
Finished Kirby's Return to Dream Land Wii (physical on Wii U via Wii Mode) a few days ago. It's my first try at a more "modern" Kirby. Overall it's a quality game between the music, "super" and regular copy abilities, and some challenging platforming sections. The plot was enough to keep the player going but wasn't much to write home about. It seems that the best factor for this one is the easy switch in/out for local multiplayer, but this isn't something I took advantage of.
Finally finished Final Fantasy VII. Not sure anything could live up to the hype I've heard on it over the years, but I definitely enjoyed it and it is far and away my favorite of the three FFs I've played (I and VI being the others).
I finished Bioshock Infinite. I said a ton of nasty stuff about this game years ago. I don't know what came over me to finish it, but here we are. I loved this game. To the atmosphere, the art style holds up wonderfully; gunplay feels great too. It feels a ton better than most games released in the 360 eras. The story hooked me like the first one, and to me, it was worth it. Add the fact that Elizabeth is cute as sin; the faces she made throughout this game made me smile more times than I can count. I just wanted to pinch her cheeks, hahaha—also, the enemy designs are dope. The Handyman stood out to me, and his dialogue puts him above the rest. This design is what people should strive for. Infinite isn't perfect; it has significant flaws.
My biggest problem with this game was that it was too easy. Anyone with decent skill in FPS will rip 50% of this game apart. I had to put this in hard, difficult to be challenged. This leads to another problem. This game doesn't use the enemies to their full potential, for example. For most of the game, they throw you regular foot soldiers with no backup or multiple heavy hitters. You can't do that; there's no way you'll lose. Add in vigor, and it's overkill.
Another example is sometimes they throw you one heavy hitter with no backup, and you have recently unlocked a vigor that decimates them. It's not fun; it feels like a waste of time. Now, this leads to another problem. Nobody balanced the vigors; they're ridiculously OP; buy a few upgrades for them, and these poor saps are fighting a god. It's not fun most of the time, but that's just me.
To end this. I loved this game, even with the flaws that it had. Suppose I could give this a score. I would score it an 8/10 or 9/10. But 8/10 is fair. So there you go.
The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.
I beat Luigis Mansion for the Gamecube more than a week ago. It is a good game with nice atmosphere. The graphics are still good. My favourite game of the series is part 3. They really improved a lot. Especially the gameplay variety. And the multiplayer is surprisingly fun. I do not think playing Luigis Mansion 2 will change my opinion, but I am still looking forward to it.
Beat Xenoblade 3 a few days ago, I'll just copy and paste the same message I posted in other threads on my thoughts:
Just beat the game - the ending got me even more emotional than 2/torna did and I didn't even think that was possible.
I enjoyed the game through and through and it only got better as time went on.
I loved the combat and music of XC2 more and it had better worldbuilding (but for this part I'll give it a pass since that was one of the main themes of XC3) and the characters meanwhile XC3 has great characters, good combat in its own way and music.
It was really hard for me to decide what was the better game between XC2 and XC3, overall XC3 to me is a better game but I still have some bias towards XC2 it has higher peaks than XC3 but lower lows imo.
For the series I would rank the xenoblade games as:
Just beat the TMNT collection on Switch. Took me a week to go through the 13 titles therein.
The arcades, Hyperstone Heist and especially TMNT IV Turtles in Time were great. The NES titles were rather unforgiving, especially the second and third titles. The second GB title was an exercise in frustration.
I only beat the story modes in the fighting games, and as I'm not really a fighting game gamer, that suffices for me. It was tough to get the combos working, but I don't know what might be the issue, whether it's the emulation or my SN30 Pro controller.
@Maxenmus I enjoyed Soul Hackers but I agree with everything you said. It seems 2 will be similarly mid tier SMT.
Overclocked isn’t though. How are you enjoying that?
It was fun until the grinding got too boring for me. Man, it's a challenging game that really requires the right strategy, because the game literally restricts you from over-leveling to make the game easier. I guess that's the appeal of SMT games, their difficulty level, but I've never been a fan of challenging games, nor was it the reason I keep playing these games (I play them for the story, the universe, and the interesting demon myths).
The story's pretty good though, but it plays out the way a survival game/story usually would, so the story doesn't feel as unique as Strange Journey or even SMT IV. The characters are charming enough to keep me playing, with Atsuro being a solid Atsubro, and Yuzu being realistically whiny for a teen stuck in a survival situation.
More than anything though, it just reminds me how much Digimon has ripped off from SMT in its monster-taming mechanics. Really didn't help that Devil Survivor literally has "demon taming" in the game, as in Digimon Tamers where they tame digital creatures, kinda like what the demons are like in Devil Survivor AND Soul Hackers. Kinda makes me feel weird as someone who grew up with Digimon to know how derivative Digimon is.
I've taken a break from Devil Survivor though after getting tired of fighting the Four Divas on Day 7, especially when I got distracted by Jurassic World: Evolution 2: Premium Edition. I finally bit the bullet and bought the game despite my hesitance about the tedious Chaos Theory mode. The challenges aren't as bad as I thought, especially once I used WeMod cheats on it. Plus, I just download a save game file to unlock everything for sandbox mode without going through the tedium of playing through Chaos Theory anyway, so it works out fine. I was a big dinosaur nerd as a kid and played my share of Jurassic Park: Operation Genesis for hundreds of hours, so I'm glad to be able to just enjoy creating dinosaurs again in sandbox mode without the stress. I like the sense of control over these creatures and how I get to play god and taking care of them but also having the power to turn them against one another... lol And yes, I'm not blind to the irony here, how the movies literally criticized such a thing, how they pretty much said "We never had control! That's the illusion!" But what can I say? The games pretty much encourage you to have control over these chaotic situations, especially when the game developers have designed the sandbox where you can literally turn off challenges like fuel/power levels or even the annoying storms that keep wrecking your well-built exhibits.
It's still a very flawed game though by all standards of sandbox creature simulations like Planet Zoo. The creature animation gets very repetitive after a while, with many dinosaurs literally exhibiting the same movements. The developers didn't even fully utilize the aspect of gene-splicing animals. Think of how much more fun it would be if we could splice together a T-Rex DNA with a shark and get a T-Rex with a shark fin. Man, that would've been awesome. If Dr. Wu gets to splice together some Indominus Frankenstein who can camouflage, why can't we do something just as awesome? Like a velociraptor that sprays blood from its eyes like the short-horned lizard? They play it so safe with the game's mechanics, doing the bare minimum of innovative gameplay that it almost feels like a cheap movie franchise game that cashed in on the franchise name. Don't get me started on the annoyingly limited size of the sandbox maps, which the maps from Operation Genesis put to shame obviously (you could literally scroll for about 10 seconds from one end of OG's maps to the other end; that's how big they were).
There are some nice features that I like though, like the "invisible fences" that make your exhibits look more natural. I also like that some of the actors/actresses from the movies have voiced their characters in the game too, particularly Bryce Dallas Howard and Jeff Goldblum. Most of the other characters have obviously different performers though, including a very awkward Chris Pratt impression where he imitates the more goofy and jokey version of Chris' roles (as opposed to the more gruff and serious Owen we got from the films). There were some nice character moments that expanded on the characters' relationships from the films in the game's Campaign Mode, which is kinda nice (especially the Alan Grant and Ellie Settler moments).
Overall, it's a flawed game, but it can also be a relaxing one with its sandbox mode, just letting me create a wide variety of dinosaurs (I've only created about 60-70% of all species so far) and observe them in peace. It can even be kinda therapeutic, even the raptors when they snap a goat's neck.
Maxenmus
Switch Friend Code: SW-7926-2339-9775 | My Nintendo: Flare
@Maxenmus I appreciate the comprehensive response. I struggle to articulate in this way so I always feel bad when mine are shorter!
I love SMT but you can burn out so that sounds like a good change of pace. Especially how you are making such progress so fast!
I love Overclocked but I’m still only on Day 4, I like to play it on and off in between other games and that’s not usually my approach. The day 3 boss was bad enough, I’ve heard day 7 is really hard.
@Maxenmus I appreciate the comprehensive response. I struggle to articulate in this way so I always feel bad when mine are shorter!
That's fine. lol I'm too verbose because I have a hard time being concise with my words, so it's not that I'm being comprehensive, and more like "me not so good with the English."
I love SMT but you can burn out so that sounds like a good change of pace. Especially how you are making such progress so fast!
For what it's worth, I got back to playing it again... sort of. I played a little bit again just now, trying to fuse together stronger demons, but the fusing in this game is so challenging because resummoning demons you've fused from the compendium is super-expensive, costing up to 20k macca. It was much easier in Nocturne and SMT IV because earning macca in those games were far easier without going through entire battle sequences. Plus, because demon fusion requires chain-fusing from multiple demons before you get the final product, I have a hard time keeping track of what fused into what, so I couldn't just buy every single demon from the auction. lol
I love Overclocked but I’m still only on Day 4, I like to play it on and off in between other games and that’s not usually my approach. The day 3 boss was bad enough, I’ve heard day 7 is really hard.
The later days were definitely more challenging because of the enemy bosses, but I feel like they're less tedious because they don't involve the annoying minigame of "ensure civilians survive" or "let Mari take the last killing shot on Kudlak," just annoying little objectives like that that made me reload my save so many times. I heard that using demons with Switch and Devil Speed would help a lot, which is true to some extent, but you end up having not the most optimal team. You can be fast or strong, but being both requires you to resummon the stronger demons you've replaced with those having the two aforementioned racial skills. It's just a lot of hoops to jump through, and it's frustrating.
Maxenmus
Switch Friend Code: SW-7926-2339-9775 | My Nintendo: Flare
@Maxenmus the difficulty does put me off too sometimes. But I’m glad to hear there are fewer gimmicks which are what I struggle with too. So far I’ve been able to get away with focusing on my parties cracked skills and just having the best demons available to complement them at the time. And although the game discourages grinding, I’m ensuring I’m a couple of levels above the enemies I’m facing by redoing the free battles a couple of times each.
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