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Topic: A short essay about the future of Nintendo

Posts 1 to 18 of 18

AppleroseGrace

I mean really—how much better can graphics get? The main issue going forward isn’t how lifelike a game looks, but how fun or engaging it actually is. The problem facing Sony and Microsoft isn’t that their games look bad—it’s that they’ve reached the top of the mountain, and there’s nowhere higher to climb. You can only polish realism so far before it stops feeling exciting.

That’s why I think Nintendo might quietly take the lead in the next console generation. The PS5 and Xbox Series systems have already shown players what “maxed-out” graphics look like, and many have grown bored with beautiful shells that lack something inside—the spark of fun, surprise, or creativity. Meanwhile, Nintendo’s always been behind in raw power, but that disadvantage has kept its focus where it matters: gameplay and imagination.

To borrow an analogy, if you’ve lived on bologna sandwiches and hot dogs (Wii, Wii U, Switch 1) and suddenly get a mid-tier meal—say Golden Corral steak and mashed potatoes (Switch 2)—it tastes incredible. Sure, it’s not filet mignon or lobster risotto (PS5), but to someone used to simpler fare, that first real steak is magic.

I’m not talking about console life spans so much as the natural growth curve. It takes three to five years for developers to truly master a new system. By 2030, Switch 2 titles could reach late-PS4-tier visuals like Spider-Man or Wukong, and for Nintendo fans, that’ll feel amazing. Even knowing finer dining exists, we’ll savor that mid-tier steak because it’s seasoned with fun.

Of course, Nintendo will eventually hit the same wall that Sony and Microsoft are hitting now. Maybe ten years from now the Switch 3 will start out matching low-end PS5 quality and, by its twilight years, reach the high end. But when the Switch 4 arrives twenty years from now, I’ll probably be asking the same thing I’m asking today: Really, how much better can these games look? That’s when we’ll remember that what keeps us playing isn’t how real it looks—it’s how it makes us feel.

And from an outsider’s perspective, I already see Nintendo starting to walk the same path Sony, Microsoft, and big developers like EA and Bethesda took years ago: rising budgets, longer waits between tent-pole titles, and higher prices. Metroid Prime 4 has been nearly seven years in the making; Animal Crossing and 3D Mario fans have waited five to eight. Even Donkey Kong is approaching a decade gap. And now Nintendo’s joined the $70-base-game club—finally first at something in the console wars.

So yes, Nintendo’s catching up—but maybe not in the way we hoped.

Once we Nintendo gamers finally reach the mountaintop where Sony and Microsoft stand, will we really be satisfied with a gorgeous wrapper around a barely-above-boring product?

AppleroseGrace

Magician

Nintendo doesn't have to catch up to either Playstation or Xbox since Nintendo have been leading in the console space for the past several years. And their path is set for the next several years with the Switch 2. Instead Nintendo will continue to thrive as the Fisher-Price of video games while Playstation fans decide if they want to spend $1,000 on a PS6 a couple years from now or if Xbox fans want to spend $1,200 on their next home console.

Nintendo isn't out here throwing money on the fire, chasing the live service trend as Sony has been; it'll be hilarious when Marathon is dead on arrival like Concord was. Meanwhile, Microsoft leadership is asking the Xbox division for +30% profit margins...or else. I'd say their next generation of console will be their last.

Switch Physical Collection - 1,544 games (as of February 24th, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

N00BiSH

Another Ninten-doomerist post to add to the pile, I see.

[Edited by N00BiSH]

"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."

kkslider5552000

I mean, I don't disagree, but you put a more dramatic spin of my own opinions which are honestly more extreme (among other things that I'd be fine if nearly zero games looked better than Mario Kart 8 and that Pokemon is wasting its time on modern 3D graphics and game design when their games looked better on DS). Like this is too dramatic to be worth saying on an internet forum of all places but too boringly obvious to be interesting enough for its own thread.

Honestly I'm kind of relieved that the new Fire Emblem and Mario Tennis just looked like enhanced versions of Switch games, instead of being morons that waste a year on making textures look 2% better or whatever, makes me think Nintendo will be fine.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Nintoz

There's nothing to worry about. Despite the many changes Nintendo has gone through over the years, one thing has remained consistent and that's Gunpei Yokoi's philosophy of 'lateral thinking with withered technology'

Think of the Game Boy with its colourless screen but plentiful battery life, the DS had subpar graphics in comparison to the PSP but had two screens, the Switch 2 uses optical sensors which have been around for eons for mouse controls.
Point is, graphics haven't been a priority for Nintendo consoles for nearly two decades now and even longer for handhelds.
The Switch 2 was an exception as the form factor stayed mostly the same and even then, it's not like it's competing with PS5 and Xbox Series, far from it. And as successful as the 'Switch family of systems' have been, you just know Nintendo's R&D team are constantly throwing things at the wall to see what sticks and it may well be that the 'Switch 3' may be a totally different beast but that's a seperate conversation. But for me, it's that unique playfulness that keeps Nintendo going regardless of what the rest of the industry is doing.

"It HAS to be Wind Waker!!"

YouTube: https://youtube.com/@nintoz-otd?feature=shared

charliecarrot

Maybe I'm missing the point, but I'm just not worried about this for Nintendo. I don't see them focusing on photorealistic graphics as a priority for most first party games.

That focus seems to be misplaced in my mind, although I'm sure it markets well, but it balloons development timelines like nothing else for extremely diminishing returns.

For me, Nintendo offers the filet mignon, not Sony. Breath of the Wild is a better game than anything on the PS5, and it has nothing to do with graphical fidelity.

I've supp'd for months on naught but broth of bean

AppleroseGrace

I’m not trying to be a downer or, as someone above put it, a “Ninten-doomerist.” I’m not speaking ill of Nintendo, Sony, or Microsoft, but the logical trend that we are seeing happen in the console gaming environment.

My point is just that, as hardware and chipsets keep improving, Nintendo will eventually reach the same pinnacle of graphics, frame-rate, and processing power that the PS5 and Xbox have now — whether that takes 10, 20, or 30 years.

Picture this: it’s 2045. Your kid or grandkid has a Switch 3. They love it — it looks great, plays great, classic Nintendo fun. Then one June morning a Nintendo Direct drops, revealing the Switch 4. The graphics? Just a tiny bit better. The price? $1000-plus.

That future gamer might ask the same question that I put forth here and many or some may now or in the future be asking about the PS6 today: is the minor improvement worth the huge price tag?

That’s not doomer talk — it’s just wondering what happens when “better” finally stops being enough

What happens when the consumer isn't willing pay $1000-$1500 for maybe a 10% maximum improvement?

AppleroseGrace

UpsideDownRowlet

In my humble opinion, this seems like a lot of conjecture based purely on assumptions that have little to no evidence to support them. The fact of the matter is we don't know what the next 20 years will look like. Think back to what we had 20 years ago tech-wise: no iPhone, no hybrid consoles, not even the Wii existed yet. There are so many factors (technological, economical, political, societal, etc.) that can radically shift the direction of not just Nintendo, but the entire industry. I'm not sure why you assume Nintendo is going to ride the Switch through to a fourth iteration, nor am I understanding why you believe Nintendo would break from its core philosophy of deeply fun and engaging video games.

All this to say, I don't think you should stress about Nintendo going stale or overpriced in 20 years, especially when there isn't even much evidence to say Nintendo would become crummy by 2045. Gaming is supposed to be a fun hobby that helps us relieve stress, not give us more.

"well it appears I am upside down. what ever will I do?"

Currently Playing: Hollow Knight: Silksong, Pokémon LeafGreen
Nintendo Switch 2 Username: Owlex

N00BiSH

@AppleroseGrace The problem here(from my view anyway) is that the point you're making instead essentially just boils down another "Greedtendo is getting more powerful tech which means things will be more stagnant now" take in the most melodramatic form possible. There are some legitimate arguments to be made here, especially in regards to redefining the standard for quality graphics, but if you're gonna frame them like this, then you can't really expect folks to take your point entirely seriously. I know I don't.

[Edited by N00BiSH]

"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."

charliecarrot

I can kinda see the point with the PS5. Unlike previous generations, games haven't really caught up to take full advantage of the technology that's already available on that console. If you look at early PS1 games compared to late PS1 games, they seem a world apart - and the same is true for PS2 and PS3.

When it comes to graphics though, PS4 to PS5 was probably the least significant generational leap ever for PlayStation. I haven't played many PS5 games that feel substantially different from the best looking PS4 games. I've heard people refer to the PS4 and PS5 together as one big super generation, and it's kinda right... PS5 is basically a PS4 Pro Ultra. The most significant upgrade was storage - moving to the newest SSD technology over the PS4's HDD basically eliminated loading screens for PS5 games. That and maybe being able to play games in 4k at a reasonable framerate (but uhh, I still don't have a 4k TV so)

When it comes to the Switch however, there was certainly plenty of room to grow performance wise. The Switch 2 gave us that, providing a true generational leap and giving developers a lot more breathing room.

Past that, who knows what the future holds? If they stick with the portable thing, I think there's still ample opportunity for mobile tech to get much more powerful and more efficient. Just look at what Apple has been doing with their M-series silicon.

What does this mean for the games? For Nintendo, I think we've already seen a taste of that. DK Bananza wouldn't have been possible on Switch 1 hardware. I think Nintendo will stay creative and continue to use the hardware to the full extent they can, like they always have (more or less).

I've supp'd for months on naught but broth of bean

kkslider5552000

Honestly, I feel like there's a non-zero chance Nintendo's the one that finally figures out how to get casuals to buy VR by making a version of it that's reasonable and cheap and has significant enough exclusives.

But they would absolutely only go in that direction after everyone else has given up on it (which outside of Oculus it kinda feels like they have).

It's honestly gonna feel weird if Nintendo makes an iterative system for the 2nd time in a row. That's literally never happened, unless you count...Gameboy Color between regular and Advance.

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

AppleroseGrace

AppleroseGrace

UpsideDownRowlet

I struggle to understand how this is problematic for Nintendo. You literally acknowledge that Nintendo rules the realm of ideas, and as such, they will weather this crisis by just continuing to do what they have always done: prioritize innovation over graphics.

"well it appears I am upside down. what ever will I do?"

Currently Playing: Hollow Knight: Silksong, Pokémon LeafGreen
Nintendo Switch 2 Username: Owlex

N00BiSH

@AppleroseGrace "Nintendo has long avoided that trap by focusing on how we play instead of how real it looks, but as its hardware approaches the same power levels as Sony and Microsoft, even Nintendo will eventually face the same ceiling."

Except they haven't and probably still won't, mostly due to the fact that even with the new more powerful hardware their current titles have prioritized strong art direction over technical fidelity. MKWorld, DK Bananza, Kirby Air Riders aren't these fancy RTX riddled titles because the teams behind those games recognize that the tools don't exist just to make stuff look shiny and overpolished.

[Edited by N00BiSH]

"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."

kkslider5552000

If their posts keep getting longer each time, it will at least become funny for that reason.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Bolt_Strike

Strongly agreed, I think we've past the point where graphics are a reasonable basis for upgrading hardware, the graphics feel like they're doing nothing at this point (and there's good reasons why diminishing returns apply to graphics when you look at improvements in areas such as pixel count, polygon count, colors, shading, etc. it all gets less noticeable as it goes on).

My opinion is that the focus should shift towards improving controls over graphics. They should be experimenting with new control schemes and technologies that expand on the range of actions you can do with technology. VR, AR, dual screens, that feels like it offers far more potential to innovate gaming than continuing to push resolution and frame rate further and further and further.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Bolt_Strike

@N00BiSH AFAIK it seems to be a problem with chasing higher and higher resolution. Higher resolution art takes more and more time to create and that seems to be extending development time the most. Development times have certainly gotten longer, Nintendo's admitted as much and the game output seems to have further decreased during the Switch 2 generation with multiple games seem to be taking 5-8 years for new entries. Nintendo may be lagging behind but they're still progressing in this direction and it's becoming unsustainable. What's going to happen say, 3 generations from now when they're developing 16K graphics that take 10-12 years of development time? When does it end? Short of a technology emerging that somehow makes graphical development easier and take less time, there has to be a breaking point here.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

N00BiSH

Bolt_Strike wrote:

Development times have certainly gotten longer, Nintendo's admitted as much and the game output seems to have further decreased during the Switch 2 generation with multiple games seem to be taking 5-8 years for new entries.

How much of that time is actually being taken solely to work on the visuals? How do we know it's chasing graphics causing the longer development periods and not just meticulously refining the mechanics and game design, which has always been at the forefront of Nintendo's modus operandi for game dev? I won't deny that visual development for games is always going to take time, but acting like Nintendo titles are taking longer mainly because they're pushing for higher resolutions and frame rates is just not an accurate assessment at all.

[Edited by N00BiSH]

"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."

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