QRs for Minecraft DS Beta 1.5 later today! Finished early! Also, @Leviceljir yes, there is a way to hack in the new blocks. Bedrock is breakable (for now) and gravel and sand don't have physics. This will all be resolved in Beta 1.5.5. I've decided that no one will be interested in an A version, so no 1.5a. Just 1.5 (and no more A's forevermore)
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QRs for Minecraft DS Beta 1.5 later today! Finished early! Also, @Leviceljir yes, there is a way to hack in the new blocks. Bedrock is breakable (for now) and gravel and sand don't have physics. This will all be resolved in Beta 1.5.5. I've decided that no one will be interested in an A version, so no 1.5a. Just 1.5 (and no more A's forevermore)
I took a look at your program. It's a good start. Had to fiddle with it a little to understand how it worked. I could see this evolve to be a touch-screen-based game where you'd move with the D-Pad, but then use the touch screen to fire in a particular direction rather than having to rotate the wand around. Of course, by doing that, you'd be limiting how you'd change which is the enter and what is the exit (since one hand would be handling a stylus for the touch screen), but I think a few touch-based buttons might help that, like selecting which door on the bottom becomes the ENTER door, and then leave the L button for switching between shooting the red or blue.
I haven't gone inside your code yet, so I don't know what await me there.
I really like your idea about using the touch screen, but I haven't tried programing for the touch screen yet.
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
@Pootrick2 The Legend of Zelda game is doing pretty good! What would you like to do for the game? Right now I'm working on the sprites and graphics.
Wait, how do you do graphics? I bet @IAmAPerson knows how
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens. Wait was that just a joke?
I took a look at your program. It's a good start. Had to fiddle with it a little to understand how it worked. I could see this evolve to be a touch-screen-based game where you'd move with the D-Pad, but then use the touch screen to fire in a particular direction rather than having to rotate the wand around. Of course, by doing that, you'd be limiting how you'd change which is the enter and what is the exit (since one hand would be handling a stylus for the touch screen), but I think a few touch-based buttons might help that, like selecting which door on the bottom becomes the ENTER door, and then leave the L button for switching between shooting the red or blue.
I haven't gone inside your code yet, so I don't know what await me there.
I really like your idea about using the touch screen, but I haven't tried programing for the touch screen yet.
It's pretty simple. First, make sure you have VSYNC 1 happening in your main loop just before you store the button states from BUTTON, that is, if you are doing that. Next, when you want to get input from the touch screen, check the system variable TCHST. If it is true, then you are pressing on the screen. You then grab the X/Y position of the screen with the TCHX and TCHY system variables. Now comes some trigonometry. Find the angle between the place you touched and where the player is by getting the X/Y difference between them, and then inputting those into the ATAN function
ATAN(TCHY-Y1,TCHX-X1)
This will give you the angle from player to the place you touch the screen in radians. You can use DEG on the result to convert to degrees, which you can use with SPANGLE, but use the radian value for use with COS and SIN with the bullet you're firing. Now, because you only want to have the bullet fire once no matter how long you press on the screen, you can use the system variable TCHTIME, which reads how many frames the touch screen has been pressed. Basically, if it is greater than 1, then ignore anything related to firing the bullet.
oh no... I don't understand how to play minecraft ds anymore! nooooooooooooooooo! now I'm a noob D:
what I'm trying to say is... the controls feel a little goofy... idk...
and theres some wierd grass on blocks ...
oh no... I don't understand how to play minecraft ds anymore! nooooooooooooooooo! now I'm a noob D:
what I'm trying to say is... the controls feel a little goofy... idk...
and theres some wierd grass on blocks ...
thats what i was talking about when i said it looks glitchy when youre looking on top of blocks. the (not completely updated) controls are on the wiki
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
@programmerpro I was just about to work on the graphics LOL you can work out the other stuff like the "main" programming and I was just about to add a wiki page
Thanks,Pootrick2
I LOVE petit computer AND anything Zelda/Minecraft related (i own all zelda games)
@IAmAPerson Didn't you say before that someone made a raycasting engine for floors? and i don't really like being 2 blocks tall... i made a house and i can't get in it!
@IAmAPerson Didn't you say before that someone made a raycasting engine for floors? and i don't really like being 2 blocks tall... i made a house and i can't get in it!
what do you mean you cant get in? made a 2x1 hole to walk through!
and yes, they made a engine for floors, but itd be SO LAGGY that the game would be unplayable.
i make multiple layers and youre already asking for more.
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
I made it have a roof. anyway i bet I'll get used to it. I like how huge the 64x64 worlds are. Now.. how do i hack in the new stuffs and I'm not saying you had to add it I just remember hearing about it
I made it have a roof. anyway i bet I'll get used to it. I like how huge the 64x64 worlds are. Now.. how do i hack in the new stuffs and I'm not saying you had to add it I just remember hearing about it
Yes,how do you hack them in? and BTW tis game is so great! this has be my second fav petit game!
Just your average talking boot. FC: 0791-4881-1672 for Smash and Pokemon.
@Pootrick2 of course you can change the block! touch the block you want on the GUI on the bottom screen! and to make the graphics a bit less messy, go to chat, type in /quality and press enter. then it should ask Quality? (Min. 1). 1 is highest quality, but slowest, 255 is lowest quality, only showing 1 giant pixel. @Leviceljir ok. hacking in new blocks can be a bit complicated. heres what you can do.
option 1: open up PRG:MCDS_B15 in edit. search the following: BLOCK=1. change that from 7-10, as those are the new blocks. do NOT change the block in the GUI. that will mess it up.
option 2: load GRP:MAPDAT16 (32 or 64 depending on map size) and using GPSET, put a color from 1-10 where you want it on the map data. 7-10 are the new blocks. the top square is the top half of the map, the bottom is the bottom half. hope this makes sense!
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