Okay, I guess I am lost. I was in Wormwood and geeting no help. So I backtracked and ended up in Gleeba for the first time. I must be doing these out of order. Where do I go from Gleeba?
@MERG - Yeah, Wormwood becomes more important later in the game. Head north to either the Ilugazaar Plains (more western, go through the Urdus Marshland) or Swinedimples Academy (more eastern, go through Hermany). That will continue the story. I went with the Plains first, but Swinedimples is probably the better option.
I know what you mean briunj04! I have between one and three different outfits for each of my party members so far! The fact that my main character has a kilt in one outfit really speaks a lot about my Scottish heritage!
That reminds me...I should take a photo or video of my characters and post them in my 'Dragon Quest IX Gallery' thread...once I figure out how to do so...
Say, can anybody explain to me the benefits of switching vocations at Alltrades Abbey? I don't want to lose all the levels I gained as a Minstrel to become something different...but I do like the idea of trying something new! If my character switches vocations, does that mean I lose all my levels as a Minstrel if I switch back?
If the levels are all reset, then I could try the following:
My character (a Minstrel) becomes a Mage My Warrior becomes a Thief My Mage becomes a Priest-ess My Martial Artist becomes a Warrior
Then I can spend time re-levelling my party through grinding, all evenly. Stop me if I'm getting too n00bish...
@NintendoPurist The benefit of switching vocation is that you get to restart at level 1 will all your skills intact. If you got the Whipping Boy ability with your Warrior, then when s/he switches vocation, s/he'll still have it. Any stat boosts, such as strength +10 or something, are also transferred. Also, if you switch back, your character will be the same level s/he was before.
bleh, im having a hard time deciding if i should switch my main guy from a theif to a ministrel
also does anyone know of a way i can make enemies stop fleeing im trying on a quest where i have to defeat slimes in super charged tension, but they keep getting away before i can charge my tension
Heisenberg says "relax!"
The user formerly known as briunj04
PSN=mabbit04/Summoner name(LoL)=briunj04
Talk to Erinn in the Quester's Rest and choose "Canvass for guests."
and to answer to the question about the usefulness of armamentalists, the fource power apply an elemental attack and defense to your characters, but this isn't very useful until you finish the level 40 quest and get the ability to apply the fource to all characters at once, and even then only boss battles really warrant the use of the fource.
bleh, im having a hard time deciding if i should switch my main guy from a theif to a ministrel
also does anyone know of a way i can make enemies stop fleeing im trying on a quest where i have to defeat slimes in super charged tension, but they keep getting away before i can charge my tension
For quests where the enemy is smart enough to want to run away from you, Snooze is a great spell to use. Have your priest or armamentalist cast it while you boost the tension of whoever holds the sword in your party. If you cast it on a monster who's already sleeping, they might fall into a deeper sleep! Skills like Pratfall and War Cry don't hurt either, and you'll probably have someone who can use those, seeing as those are skills you keep even if you switch vocations.
Ive never played a real DQ game (only wars off of DSiWare) but I really love RPGS (even though im no good at them) and I really want to DQ 4, 5, 6, and 9 for DS, I know DQ9 is probably the best one, but since im not that good at RPGS what one is the easiest?
Digitaloggery 3DS FC: Otaku1 WiiU: 013017970991 Nintendo of Japan niconico community is full of kawaii! Must finish my backlagg or at least get close this year W...
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Topic: Dragon Quest 9: Sentinels of the Starry Skies
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