This thread is for everyone to share their strategies for training their Amiibo figures in Smash Bros. Wii U.
I personally chose to train my amiibo in Special Smash with 300% damage and heavy gravity enabled.This helped them learn to treat every attack and step they make like it could open them up for a devastating attack.
Currently playing:A little bit of everything :D
Fan of:Adventure Time,The Legend of Korra,The Amazing World of Gumball,Regular Show,Futurama,and gaming on handhelds,consoles,and the PC.
3DS Friend Code: 1332-8187-4581 | Nintendo Network ID: PSICadet
I set my Little Mac against a lvl 9 AI Little Mac till level 10 so it gains the basics of Little Mac. Then i personally went to training it mirroring me as Little Mac until level 30. At that point i started shifting between my main characters(Dark Pit, Palutena, Greninja, Lucario, Lucina/Marth, Wii Fit Trainer, Sheik, and occasionally Samus or Zero Suit Samus) until level 50. I put it against a team of 4 lvl 9 AIs and it beat the hell out of them. Make sure when you teach them grabbing hit them once then throw them in the direction. That tiny bit of damage can make a difference between a KOing Launch and them being able to survive it
Man I didn't realize how in depth the training feature is, I may have to actually pick up smash earlier than I thought so I have a real use for my amiibos aside from Mario Kart and Hyrule Warriors.
LaserdiscGal
3DS Friend Code: 0688-5519-2711 | My Nintendo: pokefraker | Nintendo Network ID: pokefraker
Honestly I just randomly fight with my Amiibo without much of a plan, what annoy me is that it look like my Amiibo learned more from the CPU than me even if I can beat any Lv.9 CPU >.>; Althought I guess their constant and predictable rolling is all my fault ^_^;
I still managed to create a very dangerous amiibo by simply feed the auto-heal ability to my WFT. It's a true nightmare to beat her, just miss few attacks and meanwhile she get back to 0%; I totally do NOT recommand to do the same unless you want a real hard to beat opponent XD
I put my Samus and Fox amiibo on a team against 2 lvl 9 CPU opponents in a match on an Omega stage with no items.At the end,I noticed that Fox got far more kills than Samus did.This makes me wonder how training with items affects an amiibo's behavior,as I trained the Samus amiibo with items,unlike the Fox one.My next experiment:What happens when I have a lvl 1 amiibo train with a lvl 50 amiibo?
Currently playing:A little bit of everything :D
Fan of:Adventure Time,The Legend of Korra,The Amazing World of Gumball,Regular Show,Futurama,and gaming on handhelds,consoles,and the PC.
3DS Friend Code: 1332-8187-4581 | Nintendo Network ID: PSICadet
Honestly I just randomly fight with my Amiibo without much of a plan, what annoy me is that it look like my Amiibo learned more from the CPU than me even if I can beat any Lv.9 CPU >.>; Althought I guess their constant and predictable rolling is all my fault ^_^;
I still managed to create a very dangerous amiibo by simply feed the auto-heal ability to my WFT. It's a true nightmare to beat her, just miss few attacks and meanwhile she get back to 0%; I totally do NOT recommand to do the same unless you want a real hard to beat opponent XD
Yeah,I let my Samus have the healing shield and it got annoying when it started to heavily rely on it and use it too much.
Currently playing:A little bit of everything :D
Fan of:Adventure Time,The Legend of Korra,The Amazing World of Gumball,Regular Show,Futurama,and gaming on handhelds,consoles,and the PC.
3DS Friend Code: 1332-8187-4581 | Nintendo Network ID: PSICadet
Today,I tried putting my Fox amiibo on a team by itself against another team of 3 Foxes and see if it could improve and possibly defeat them all.I'll give you all updates on what happens.
Currently playing:A little bit of everything :D
Fan of:Adventure Time,The Legend of Korra,The Amazing World of Gumball,Regular Show,Futurama,and gaming on handhelds,consoles,and the PC.
3DS Friend Code: 1332-8187-4581 | Nintendo Network ID: PSICadet
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Topic: Amiibo Training
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