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Topic: Unlimited Uses: a Future for Nintendo Demos?

Posts 21 to 40 of 44

the monster hunter 3 ultimate demo had 30 uses on my 3DS now it has only 4.....thank god i get the full game today.

TOMBOY25

Birdman

If you play through a section of a game (or an "unlimited" demo, though from my experience with Denpa Men's "unrestricted" dungeon, it gets old incredibly early) 30 times and cannot be convinced as to whether or not you want the game, chances are you don't want it.

@Bazly - The only problem with that (besides the ridiculously large file sizes you'd run into) is that you could run through the entire game on just 30 or so plays (provided your average play time is something like an hour or more), defeating the purpose of purchasing the game. Demos are meant to give you a "taste" of a game in hopes that you'll buy the entire thing, like with a free sample of a food. Getting the whole game for free would defeat the purpose of paying for it.

@6ch6ris6 - I don't think it's that much effort to install a play limit on a demo. The real work (from what I gather from what I've read about the difficulties of making demos) is cutting out the unnecessary content to limit the scope of the game to a demo. The play limit is something the developers set, and that's probably just something Nintendo activates before the demo's release after getting the number of plays from the dev.

@ErnisDy - I don't see how that's a problem. When you buy a used system, you take the risk of some features (in this case, all uses of a limited demo) not fully functioning at the cost of the lower price. If you bought a used 3DS and were disappointed that you can't play all demos to their limits, you should've bought a new 3DS instead.

Exactly.
My Birdloggery

Ralizah

Birdman wrote:

OlympicCho wrote:

Raiko wrote:

I've rarely played a demo more than twice, so I don't think it's necessary. I know I may download a demo again in the future, if nothing else interests me, but the likeliness of playing it a total of 10 times or more seems very unlikely.

Ugh. Men.

DIALGA63

ok, this is how i think nintendo should do things.

Rule1. You should be able to play the demo as many times as you want.

Rule 2. You should only be able to play the first or the first few levels

Rule 3. Also, I think the should demos take up less space because Monster hunters 3 demo takes up about 1600 blocks. (WTF Nintendo? 1600 blocks?)

ps. I think someone said something about a 'dead or alive' demo. Is that a European demo, because I live in Canada, but i have never heard of a 'dead or alive' demo

pps (or is it pss?) I hope Nintendo makes a Luigi's Mansion: Dark Moon demo because i want to play it, but i wouldnt be able to afford it.

3DS FC: 3308-5286-5751
Name: Dylan
Register me and join team Thunder Cats!

By the way... anyone else doing this on their 3DS?

6ch6ris6

DIALGA63 wrote:

ps. I think someone said something about a 'dead or alive' demo. Is that a European demo, because I live in Canada, but i have never heard of a 'dead or alive' demo

dead or alive dimensions
i dont know. i live in germany and it was one of the first demos we got i think. still play it from time to time if i am bored. i would never buy a fighting game though^^ just not my type of game

[Edited by 6ch6ris6]

Ryzen 5 2600
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Birdman

@DIALGA63 - Yep, the DOA:D demo was Europe only (even though that could've sold that one for me). As for your other points:
3. Unfortunately, some games simply can't be compressed enough to make certain block limits. Hopefully, Nintendo makes sure for larger games, the dev simply doesn't block content from being accessed in the demo while keeping a huge file size, but some game's engines are so large that they do need 1,000 blocks or more just to run, and you can't simply cut out parts of a game engine and expect a demo to run smoothly.
Also, when adding p.s.'s to posts: it's p.s., then p.s.s., etc. Just keep adding an "s" for each additional note, or incorporate your points into the main post body.

[Edited by Birdman]

Exactly.
My Birdloggery

noname001

I thought it was P.S., then P.P.S., etc. Since it means 'post script.' So you write something, then you write something after (post script), then you write something after that (post post script).

noname001

CrazyOtto

I'm personally glad with demo limits, if you like the demo that much then get the full version.

CrazyOtto

Kaeobais

MrSRArter wrote:

I'm personally glad with demo limits, if you like the demo that much then get the full version.

I agree. If you actually turn a demo on 30 times then you should probably just get the game.

The best strategy in the game: go up stairs and pause balls.

FatMasters11

You may put your friend code in your signature or you may post it in this thread, but please do not spam our forums with your requests. Thank you

[Edited by LzWinky]

FatMasters11

Kataki

The demo limit system is perfect as it. If you play a demo that many times and truly enjoy just go buy the game.

Kataki

Tasuki

Honestly the limit on demos hasn't bothered me. For one thing I have never used up the limit on demos. I usually end up deleting them before I use them up cause I get the full game. I think the most I played a demo was the Monster Hunter Ultimate demo and that was about 8 times so I could figure out what I was doing and trying the various weapons.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

unrandomsam

I really want a demo of Code of Princess. Because it is £25 I want to know for certain I like it. Otherwise I will probably just get it the first time it goes on sale in the UK or not at all.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

LordGeovanni

I got two 3DSs so I really have a bit of confusion. My first got "Unlimited" FFThearythem uses while the second only has 30...

Also, those who say 30 uses is too much to worry about... you haven't let your little cousins touch your 3DS to find ALL the uses of ALL the demos gone... have you? I asked and my cousin just said that he "likes the fact he can reset when he got confused".

... In other words he found the Home Button... And I am out all the demos I collected...

LordGeovanni

Spanish_Bread

actually 30 uses or 20 or 10, is quite enough... unlimited is too much... of all the demos i downloaded, only the project x zone demo is the one i really played a lot (5 tries only for demo)... but then i'm not still buying it, and i don't even care if i can't anymore play the demo, i just think, i had enough of that... BUT, if you have little cousins who are playing ON your 3ds, well then... buy the game for them if they liked the demo XD...

i remember playing a demo cd game for playstation 1 when i was still young, but then i don't remember playing that much seriously... i can't remember the games from the demo (even if i can play it without limits) only the crash bandicoot, but i do remember all of my PS 1 cd games...

Spanish_Bread

unrandomsam

3 Might not be enough for Etrian Odyssey (I have not tried it yet). But if it isn't then I won't be buying it.

Dunno why they didn't do a demo for Code of Princess. I would have more than likely bought it by now if they did. (£15 or less I would have bought it but anything above that I will wait for a sale or want to try it first).

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

Bass_X0

The Etrian Odyssey IV demo only has THREE uses in Europe.

So yes, it is an issue. Its the first time I've known a demo to have so few uses.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

Lucs100

I think Nintendo should go with one of three things.
One, demos should only be part of a game (anyone remember the Nintendo channel's DS Download Play demos?) and be unlimited plays.
Two, demos should be X minutes every day/week/whatever.
Or three, buying plays with Play Coins. No, wait, scratch that. Too many people just shake their 3ds (I don't like you if you do). I'm trying to make a point here, not show you that I don't now that amazing thing called a backspace button.

[Edited by Lucs100]

Lucs100

GuSolarFlare

Lucs100 wrote:

I think Nintendo should go with one of three things.
One, demos should only be part of a game (anyone remember the Nintendo channel's DS Download Play demos?) and be unlimited plays.
Two, demos should be X minutes every day/week/whatever.
Or three, buying plays with Play Coins. No, wait, scratch that. Too many people just shake their 3ds (I don't like you if you do). I'm trying to make a point here, not show you that I don't now that amazing thing called a backspace button.

the play coins idea would actually be fun, not many games use play coins anymore(they never had much use but now it's even more pointless)
I'm stuck with 300 coins and since the Streetpass Miiplaza got boring the only kinda useful thing I can do with those coins is buy more weapons in RE:R raid mode

[Edited by GuSolarFlare]

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

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