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Topic: The Zelda Duo: N64 Originals or 3DS Remakes?

Posts 1 to 20 of 46

DBPirate

I understand the title is a bit vague, but I didn't want to cram everything in there. By Zelda duo, I mean Ocarina of Time and Majora's Mask. Do you prefer the N64 originals or the 3DS remakes?

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Storytime7

The original versions were incredible for their time, but the 3DS remakes are better in nearly every way.

Storytime7

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TeeJay

The 3DS remakes blow the originals out of the water. Besides nodtalgia, there's no reason to play them anymore.

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Tyranexx

Storytime7 wrote:

The original versions were incredible for their time, but the 3DS remakes are better in nearly every way.

Couldn't have said it better myself.

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Eel

It's not like the games themselves are super different or anything, but the originals look really old and ugly after you've experienced the remakes.

Edited on by Eel

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Utena-mobile

I also prefer the remakes, but there are a few things I can't get over, that I kind of wish they stayed closer to the original 64 versions.

Impa looks weird propping her arm up instead of having her arms crossed.
Adult Ruto has a weird scale-dress-skin-thing going on
The adult dungeons have a more toned down color scheme. I really miss the earthy browns and reds that the 64 spirit temple had compared to the 3ds brown-rock color.
When Nabooru gets kidnapped, in the n64 version the music cuts off, putting more emphasis on whats happening in the scene. in the 3ds, the music continues (during the day) as if nothing is happening.
Sheik's reveal as Zelda now has a cheesy arm-waving transformation.
Link's facial expression isn't nearly so serious in the 3ds version, so while in the N64 version you can interpret his mood to fit the scene, in the 3ds I just get the impression that he's just mildly confused half the time.
and the Sheikah stone by Link's house really stands out like a sore thumb.

but aside from that the 3ds version is better almost every single time compared to the 64.
I know, I know, I'm just nitpicking. I'm sorry. (T-T )

Utena-mobile

CaviarMeths

The Iron Boots being an item rather than piece of equipment alone makes OoT3D a much better game.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Octane

SpookyMeths wrote:

The Iron Boots being an item rather than piece of equipment alone makes OoT3D a much better game.

I haven't played the 3D remake, but I can definitely see why that is a huge improvement. Scrolling through the menus becomes really bothersome after a while.

Octane

CaviarMeths

Octane wrote:

SpookyMeths wrote:

The Iron Boots being an item rather than piece of equipment alone makes OoT3D a much better game.

I haven't played the 3D remake, but I can definitely see why that is a huge improvement. Scrolling through the menus becomes really bothersome after a while.

Yeah, it's nice. You don't even need to map them to one of your limited face buttons. You can just map it to a slot on the bottom screen to tap on/off.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Kylo_Ren

Remakes. I've played Majora Mask on my Brothers old 64, and I prefer the 3DS one. Oot looks better in 3D as well.

Kylo_Ren

FlappyFalco

Ocarina of Time 3D >>>>>>> Ocarina of Time N64
Better in almost every way. Yeah, there were a few nitpicks, as @Utena-mobile said (plus adult Link's running animation), and I did think Boss Gauntlet was disappointingly limited, but the graphics were such a step up and really showed what the 3DS could do, while still staying so true to the original's artstyle. What needed to be changed was changed, such as the iron boots, but the game is otherwise unchanged, a testament to how great a game the original was.

However;

Majora's Mask N64 >>>>>>>>>>>>>>> Majora's Mask 3D

This is how NOT to do a remake. The only two changes in the entire game that I felt were necessary and actually benefits the game are the graphics (and even then, they weren't half as bad as OOT thanks to the Expand Dong Pack) and the Gorman Mask actually having a use. I wonder, was there a single person who played MM, and thought, "Gee, these bosses really need huge, obnoxious eyeballs as an obvious weakpoint" and "Ya know, this epic ninja hood really sucks, I wish it was a golden crow's head instead" or "this lilypad jumping thing is way too easy, let's make it less fun" or even "This bank is in SUCH an awkward place, let's move it so it's right in front of you when you boot the game" Really, a perfect example of change just for the sake of change.

Edited on by FlappyFalco

FlappyFalco

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Eel

You do know that the "golden crow's head" was also in the original, right? It's the mask of the Garo boss.

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LzWinky

FlappyFalco wrote:

However;

Majora's Mask N64 >>>>>>>>>>>>>>> Majora's Mask 3D

This is how NOT to do a remake. The only two changes in the entire game that I felt were necessary and actually benefits the game are the graphics (and even then, they weren't half as bad as OOT thanks to the Expand Dong Pack) and the Gorman Mask actually having a use. I wonder, was there a single person who played MM, and thought, "Gee, these bosses really need huge, obnoxious eyeballs as an obvious weakpoint"

The only boss this hindered was Goht as it was unnecessary. Twinmold on the other hand was A LOT better.

and "Ya know, this epic ninja hood really sucks, I wish it was a golden crow's head instead"

It's the Garo Master's mask. When you read the text of the Garo, the change actually makes sense since they call you "Master".

or "this lilypad jumping thing is way too easy, let's make it less fun"

I didn't really notice the difference that everyone is complaining about.

or even "This bank is in SUCH an awkward place, let's move it so it's right in front of you when you boot the game"

Are you looking for something to complain about? This is so minor that it's not even worth mentioning. Matter of fact, I consider this an improvement.

Really, a perfect example of change just for the sake of change.

Change can be good though, like the following:

1. Song of Double Time allows you to move forward at any time in the day rather than forward 6 hours.
2. Deku Link's bubble is a straight path instead of a random circular path.
3. Goron Link attacks faster now
4. Inventory screen is like OoT 3D
5. The Twinmold fight is not a giant sword borefest (my personal opinion though)

Current games: Everything on Switch

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Caryslan

FlappyFalco wrote:

Ocarina of Time 3D >>>>>>> Ocarina of Time N64
Better in almost every way. Yeah, there were a few nitpicks, as @Utena-mobile said (plus adult Link's running animation), and I did think Boss Gauntlet was disappointingly limited, but the graphics were such a step up and really showed what the 3DS could do, while still staying so true to the original's artstyle. What needed to be changed was changed, such as the iron boots, but the game is otherwise unchanged, a testament to how great a game the original was.

However;

Majora's Mask N64 >>>>>>>>>>>>>>> Majora's Mask 3D

This is how NOT to do a remake. The only two changes in the entire game that I felt were necessary and actually benefits the game are the graphics (and even then, they weren't half as bad as OOT thanks to the Expand Dong Pack) and the Gorman Mask actually having a use. I wonder, was there a single person who played MM, and thought, "Gee, these bosses really need huge, obnoxious eyeballs as an obvious weakpoint" and "Ya know, this epic ninja hood really sucks, I wish it was a golden crow's head instead" or "this lilypad jumping thing is way too easy, let's make it less fun" or even "This bank is in SUCH an awkward place, let's move it so it's right in front of you when you boot the game" Really, a perfect example of change just for the sake of change.

The Bank thing just sounds like nitpicking, especially given the changes to the save system in Majora's Mask 3D.

Caryslan

Seacliff

While nostalgia alone is enough to get me to play the N64 again, denying the improvements of the 3DS version is a bit arrogant. It's much smoother and just nicer to look at for me.

The only change the 3DS version I didn't like was the Sheikah Stones, which was Nintendo's way of hand-holding the player by telling them EXACTLY what to do with no cost. Yes, they were optional, but OOT wasn't even that complicated of a game so the fact they felt it necessary was what made it hurt. A better way to do this is what Paper Mario 2 or A Link to the Past did, which involves going to a fortune teller and paying a price to get a small hint, sometimes it will tell you exactly what to do but you still had to pay a price.

Edit: Of course I'm referring to OOT. It's been a while since I played MM3D and I only finished it once. I remember have some problems, especially with the dramatic change in bosses. But I still prefer the 3D remake if only by a little bit. The remake itself was two steps forward and one step back for me.

Edited on by Seacliff

Seacliff

TsunamiSensei

The remakes are better in every way. Even if they have added hints, they're optional and in there so anybody can enjoy the game. The graphical overhaul added with tighter controls make them much more enjoyable than the originals. As for the boss fights in MM3D, they are simpler to understand, but harder on a gameplay level, which, in my opinion, is a more enjoyable design than the easy but cryptic fights from the original. The changes in MM were meant to make it a better experience. The original was fantastic, yes, but it wasn't all that fun to play, mainly due to the boss fights and inability to easily track events.

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LzWinky

Seacliff wrote:

While nostalgia alone is enough to get me to play the N64 again, denying the improvements of the 3DS version is a bit arrogant. It's much smoother and just nicer to look at for me.

The only change the 3DS version I didn't like was the Sheikah Stones, which was Nintendo's way of hand-holding the player by telling them EXACTLY what to do with no cost. Yes, they were optional, but OOT wasn't even that complicated of a game so the fact they felt it necessary was what made it hurt. A better way to do this is what Paper Mario 2 or A Link to the Past did, which involves going to a fortune teller and paying a price to get a small hint, sometimes it will tell you exactly what to do but you still had to pay a price.

Edit: Of course I'm referring to OOT. It's been a while since I played MM3D and I only finished it once. I remember have some problems, especially with the dramatic change in bosses. But I still prefer the 3D remake if only by a little bit. The remake itself was two steps forward and one step back for me.

Actually, some hints were vague and most of the time it only told you where to go. I wouldn't really complain about optional hand-holding.

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FlappyFalco

@DarthNocturnal: @LztheQuack: Yes, I am aware of the Garo's dialogue when you encounter them with the mask on, however;

1. The Garo Master didn't have a noticeable "crow face" in the original game, as you can see by comparing the following two images:
http://www.zeldadungeon.net/wiki/images/0/08/Garomaster.png

http://zeldawiki.org/images/a/ac/MM3D_Garo's_Mask_Icon.png

If they had actually used the old, cooler design for the mask instead of giving him a ridiculous new one and thinking that would look better on Link's face, I don't think I'd have minded quite as much.

2. It's literally one line of dialogue. It doesn't make a huge bit of difference, while the Mask itself is in Link's inventory for quite a bit of the game. They could - and have - gotten away with it without any uproar or criticism whatsoever. The Garo notice that it is not their real Master within seconds. If you're really that gone on "da lore" there could be several explanations for this, like perhaps they have not seen their leader in along time, (remember that he is only found in two locations; Stone Tower Temple and the Moon) and all they know is that he looks a bit like them. They could even put in on a Gossip Stone if they wanted. Heck, how about just having them as separate masks, and have the old one be obtained through the new Gorman Mask quest instead of a seventh bottle.

3.You have to agree, at least somewhat, that the Garo Mask looked pretty cool. The redesigned crow-face Garo Master's Mask on the other hand, not so much. OK, I'll admit, I'm a little nostalgic. I'd always have Link wear that the mask when he was in Hylian form when I played the game for the first time as a kid.

The bottom line is, it's a remake I feel is one step forward, two back, that costs €45 when it probably shouldn't. Yeah, the bank location is somewhat of a nitpick, but it doesn't make a lot of sense since West Clocktown was kinda supposed to be a business district, which made it kinda handy from a gameplay perspective, plus the South kinda had enough going on. I also didn't mention the save system, as I can understand why some would prefer it. I guess it just shows how little I care about graphics. Even if I did, we live in a world of texture and model replacement (look it up, it's easier than you think, especially on decade and a half year old games). I'm sure the other little few things, such as Goron Link's punches and Deku Link's magic bubbles could be fixed as well. Actually, I may give that a go if I have time some day.

Edited on by FlappyFalco

FlappyFalco

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