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Topic: Review of Alphadia

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Review of Alphadia

The most cliché RPG to ever exist

Due to the level of creativity Alphadia provides players, I will present you with an introduction that parallels that lack of effort. Insert question, quote, or uninspired attempt at capturing an audience here

A war happened. Yep. It involved energi. No, not energy, energi. Also, there was an empire. Not just an empire, but an unpronounceable one at that. The empire took over. More of a dictatorship than an empire. There was a hero. He met a girl. The girl wanted to join a resistance. Said hero had, you guessed it, friends. They blindly joined this stranger's supposed cause because that is what heroes of an RPG are supposed to do. It all went downhill from there.

Don't think for a second that that is the only plot element thrown into the narrative. If you thought that, you are forgetting the countless cliché plot devices that would make this game incomplete had they not been included. This includes, but not limits itself to, a secluded character who's only desire is to explore the world or the "discovery" of a character actually being some kind of royalty. Truly a form of creative masterpiece at its finest as these plot elements can be found in the MMO Onigiri where a character is found to be royalty, as well as Pokemon where every character's desire is to explore the outside world. While it is clear as snow that these elements can be found in countless other RPGs, its the way their developed along the game's journey that has them stand out. Onigiri may start out cliché, but it developed its characters in unique ways. Character's in Pokemon may all have the same desires, but its the why factor that makes it stand out. Alphadia simply smacks a compilation of clichés into a plot that has little to no originality.

It figures that the best part of Alphadia still manages to be scathed by its countless wounds of clichés. While Aphadia's soundtrack does fall victim to the cliché fantasy music of the RPG genre, it does manage to mildly shine with a few unique songs and tunes that turn those musical tropes upsidedown. The tunes in specific are ones that mix a form of rock and roll and fantasy. This type of soundtrack is easily visible in Kemco's better title, Chronus Arc. While Chronus Arc did have its flaws, it had an excellent soundtrack that put fantasy as a second when creating its soundtrack. Alphadia on the other hand only has a hand's count worth of songs that exemplify this fact. A vice versa to Chronus Arc, Alphadia puts fantasy first with wondrous and slow music instead of a varied soundtrack.

However, the music manages to be the only aspect of Alphadia that Kemco even slightly tried to breathe life into. Graphic wise, Alphadia bears a striking resemblance to the game Chrono Trigger. Being 16-bit, it can be argued all of the games look similar with that art-style. However, its more than a similarity when your main character is basically a re-skin of the protagonist from Chrono Trigger. That's beside the fact that while the textures are similar, Alphadia's environments lack the vibrance of Chrono Trigger's and instead has dull backdrops. Alphadia's combat graphics are just still images that move for an instant when a spell or attack is enacted. This component easily compares to the combat graphics of Final Fantasy 3.FF3 did have still images for when not performing an action, but that fact is easily dismissed as the animations that play during those moments are truly a spectacle to the eye.

An RPG is only as good as its combat. Maybe that's why Alphadia is so terrible. In Alphadia combat consists of a party of six where placement of the party is key to victory. Party members can be placed in up to three different rows for preparation of combat. The first row is the front line, second is a fall back, and third is a substitute for if any members of the party placed in the first two rows fall during combat. Accompanying the formation system is a slew of spells that have a strategic aspect to themselves. Not only do the spells vary in effect, but they are elemental; which means that one form of energi (magic) can either triumph another or be trumped by another. However, these combat components matter not as simply button mashing the standard attack button can lead to unchallenging victory.

Alphadia is an RPG that proclaims it is nostalgic for those who have played SNES era RPGs similar to itself. However,the only thing it ends up being is a disappointment to fans such as those who would rather have Alzheimers than the ability to remember said games while playing this. Instead, only casual newcomers to RPGs will possibly appreciate the leniency throughout Alphadia. If the creators of Alphadia spent more time drawing inspiration from other games and building upon their ideas with their own foundation instead of copy pasting aspects, they could have been in the running for the best RPG of all time.

Individual

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