@Eat_Pie: Chapter 10 took me the longest, and the next 4-5 chapters were very difficult, but the difficulty has leveled out now (Chapter 20)
I'm playing on normal, so I had the luxury of waiting for my characters to be lvl 20 before I reclassed them, but if you're playing on hard you might have to do it early.
@Waluigi
Yep, he hits hard as a berserker. @rishisquid
I'm playing it on Hard/Classic. I've been trying to wait until my units get to level 20, but I'll probably reclass Mozu and the maids.
@TingLz
I'm not entirely sure if I should. Revelations is going to be my grinding account, so I probably won't get the grinding DLC for Conquest.
@Eat_Pie: I'm pretty sure you can't promote Felicia and Jacob (and Flora too I guess). They just continue until lvl 40, just like Azura I believe. You probably know that but I was surprised when I found out.
I finished Birthright and I'm on the final stretch in Conquest I'll be starting Revelations soon!
@TingLz: I agree. I thought the EXP map was supposed to make it easier to train weaker units? The enemies in the Boo map are all powerful and don't give nearly as much EXP as the ones in Awakening's EXP map. This is ridiculous.
If you add me, I need to at least know you or I won't add you back.
Playing on Classic/Hard right now, and the difficulty, even in the tutorial missions, is brutal. I'm only on Ch. 5, and I think I've already restarted this game more than I did during the entirety of FE7.
I have a hard time understanding the point of restarting in Classic mode. If you're going to play Classic mode, you should live with the consequences. Restarting defeats the entire purpose, you might as well be playing Casual IMO.
If you add me, I need to at least know you or I won't add you back.
@Detective_TeeJay: I've played through each of the localised FE games that way, and I disagree that it's pointless. Playing on casual negates any consequences, as you get the characters back. Playing on classic, whether you restart or not, has its consequences. If you don't, you can kiss your characters goodbye but even if you do the consequence of having to replay potential entire chapters remains a time consuming negative to avoid, thus you're still getting the challenge, as you become better at the game due to not wanting to replay sections of it, as opposed to casual where you will just get lazy due to the lack of consequences, playing whilst restarting keeps the challenge as well as not having the pain of losing characters that you have spent time levelling up.
I have a hard time understanding the point of restarting in Classic mode. If you're going to play Classic mode, you should live with the consequences. Restarting defeats the entire purpose, you might as well be playing Casual IMO.
Honestly it depends how far into a battle I am, if I've sunk more than 20 minutes I'll just let the unit die, but if the mission just started I'll do a reset.
I just play classic for the added challenge, I think @Iggly is the only person I know who doesn't reset.
@TheLastLugia: I suppose I can see where you're coming from. Though that seems more like a self-imposed challenge more than anything, kinda like how doing 3-heart runs in Zelda games is a self-imposed challenge.
Btw, Chapter 5 is before the split so it doesn't matter what version its in, Chapter 5 is extremely hard.
@TheLastLugia: Before the split. It's not really hard to complete the chapter if I leave Ryoma to die and just focus on luring everyone toward Corrin, but that other character always gets defeated after a small number of turns, all my guys are on the other side of the map, there's a bunch of powerful units between us, and the rest of my party in this chapter is... not combat-worthy.
Will that character come back to life after the split if I just leave him out of my decision-making process altogether?
Forums
Topic: Fire Emblem: Fates
Posts 1,601 to 1,620 of 2,517
This topic has been archived, no further posts can be added.