It is the lowest standard for what a traditional Metroid Prime should look like.
It's not that people want to insult it... It's just that it is.
^
Metroid Prime Hunter's Graphics weren't perfect, but they weren't bad, however I can hardly even appreciate the graphics when the game itself has extremely difficult controls (played with ABXY aiming and touch screen aiming), had boss fites that were literal copy and paste each and every time (the guardians all were the same exact formula and species..), the maps for each planet almost looked like they had copy and paste rooms, and the entire game consisted of doing nothing but fighting the other hunters while searching for artifacts.
Prime hunters was pretty stale and one of my least favorite metroid games to date (besides pinball and metroid II) and MPFF looks way more promising with the C-stick support for better aiming and less linear gameplay with different bosses and objectives. Not to mention the graphics for Star Fox Zero were just patched up recently so this game will be more than likely patched up significantly.
I strongly disagree with nearly everything you say about Metroid Prime Hunters. I could argue with you, but I would rather spend my time writing about the game and playing it. We do agree that Metroid Prime Federation Force does look promising and will definitely look better than it does currently. Having less linear gameplay though than Hunters, that doesn't look like it would be the case unless the other missions are really in-depth with their environmental designs. That said, I think I'm the only one in the world that really bothered getting into the various routes present in Metroid Prime Hunters with its portal system and the early "fork in the road" with Arcterra's and Vesper Defense Outpost's first visits.
I know that was for Beedrill, but it's kinda worth mentioning I was only talking about the graphics.
Being my first Metroid game ever, Hunters holds a special little place in my DS library.
As much as I love the details present in Metroid Prime Hunters, I came to the realization that it is the lowest standard for how a Metroid Prime game should look while I was at work earlier. I just don't like that Hunters and Federation Force are both being knocked with the comparisons. To me at least, that is what is happening. Hopefully, when more is revealed for Federation Force, those comparisons can be dropped in favor of discussing and speculating over the game's missions.
"The secret to ultimate power lies in the Alimbic Cluster."
The comparison is definitely worth mentioning due to how the game feels and plays. Like I said, same spire and ball boss.. Same hunters fought over and over again, I forget the planet name but the first planet had at least 3 rooms EXACTLY the same. The controls were extremely tough, (which is a console hinderence, not the game itself.) and some of the enemies looked like rehashed models (the jellyfish things which look like hunter metroids).
I haven't played the game for awhile, so I may be missing a few things about it, but that was always my perspective of the game.
Why bring up MPFF? Because MPFF appears to have somewhat similar controls, plays similarly to hunters, will have multiplayer, and hunters itself wasn't graphical perfect or well story driven either, everything this game is (early in beta) being accused of.
Also when I said linear, I meant you're doing the same thing the whole game. There isn't much to the plot or setting besides collecting and fighting hunters. You feel as accomplished in the beginning as the end since nothing mind blowing or catastrophic really occurs until the end. (ex. Killing flaahgra and saving the ruins waters, makes the player feel important and not like a waste of effort or time) I don't know how or if FF will fix this or have similarity in gameplay due to the level like story mode, but as long as they do big things (which stopping the pirate missiles from blowing someone up is a big deal) then it seems less linear. The map designs itself may be linear tho..
The thing that bothers me about Federation Force, even though I'm looking forward to the co-op gameplay, is just that childish art style. The chibi look has no place in a Metroid game. And Tanabe's excuse for it is bull, considering Hunters has amazing graphics and regular character proportions despite the original DS's tiny screen. And there's no amount of fine tuning to the graphics that can change that, unless they completely overhaul those character designs. Which they won't, of course. Hunters seems like it's going to remain the definitive handheld Prime experience despite it being on extremely dated hardware with a less than stellar control scheme.
The thing that bothers me about Federation Force, even though I'm looking forward to the co-op gameplay, is just that childish art style. The chibi look has no place in a Metroid game. And Tanabe's excuse for it is bull, considering Hunters has amazing graphics and regular character proportions despite the original DS's tiny screen. And there's no amount of fine tuning to the graphics that can change that, unless they completely overhaul those character designs. Which they won't, of course. Hunters seems like it's going to remain the definitive handheld Prime experience despite it being on extremely dated hardware with a less than stellar control scheme.
The only real chibi thing I've seen in the game so far are the characters in the suits, other than that, everything else looked fine in my opinion.
One thing I found interesting, is that the "decoy" you can make actually is a hologram of samus aran.
Not gonna lie, that's pretty cute actually! At first I wasn't too pleased with this game, but the more I see of it, the more I want it! Now granted, I'd rather have a legit Metroid game, but this is better than nothing.
Check out my YouTube channel if you love gaming, and Nintendo (especially Metroid) I think you'll enjoy my videos. :)
https://www.youtube.com/channel/UCagN36OxIjCGUVMaYFtPgSg
I wonder if we are gonna have an interview from Next level games anytime soon.
honestly, I think they should just ignore Federation Force until next year. Let people forget about it and talk about 2015 games. then January 2016 or so give us an interview about the game
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
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Topic: Metroid Prime Federation Force (and Blast Ball)
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