Just a quick question (if this has been answered already, im sorry that i havent looked it up properly)
I recently read, that if you purchase AS Gunvolt in the eShop, you get a free code for teh crossover demake Mighty Gunvolt.
What i havent read is, if this will be released on the eShop no matter what as a standalone game. Does anybody have any infos about it if it will only be available this way, or if you can purchase it later on if you got the physical AS Gunvolt (should it ever see the light of day in europe that is)
I heard that it will cost $5 after the special offer but it might and might not be true.
I hope you address the 30 fps thing, because that was quite the disappointment for me.
Same here. I wouldn't have bought the game if I had known it was only 30 fps beforehand. Even though a lot of people don't care, reviewers should still take the time to inform readers of any aspect that could be detrimental to their enjoyment of the game.
Mighty Switch Force runs at 60 fps. Mutant Mudds does so too. This game.... doesn't.
I know some people can't tell the difference, but I can. I noticed it as soon as I could move my character. And yes, I was disappointed.
Yeah, it was especially obvious if you played Mighty Gunvolt (60 fps) first. The 50% decrease in smoothness and responsiveness was immediately noticeable, like you said.
I hope you address the 30 fps thing, because that was quite the disappointment for me.
Same here. I wouldn't have bought the game if I had known it was only 30 fps beforehand. Even though a lot of people don't care, reviewers should still take the time to inform readers of any aspect that could be detrimental to their enjoyment of the game.
Perhaps the reviewer should talk about the lack of cheese, in case there are some cheese fanatics that can't play a game without some form of cheese in it browse the site?
I'm only mildly exaggerating here, too. Problems should only be mentioned if the reviewer found it to be a problem. (Unless it's something that the reviewer can confidently see would be a problem for a large group of people, but even that would likely be based on a number of past experiences). Otherwise it's not a problem.
That was a really dumb analogy. Framerate makes a huge difference in how the game looks and plays. Cheese... doesn't.
I'm having no such issues, i had no idea the frame rate was an issue for people. I honestly think that's a weird thing to whine about, it doesn't effect the game in a negative way as i can attest it's excellent and every action seems to work just as it should and everything looks as it should.
That was a really dumb analogy. Framerate makes a huge difference in how the game looks and plays. Cheese... doesn't.
See it doesn't though, the reviewer can't acknowledge an issue he didn't experience with the game.
Thus the cheese analogy, it's a completely tangential side to things that most people are unlikely to detect.
I don't think it's something that most people are unlikely to detect. Whether they care about it is another matter, but the difference is so enormously obvious that anybody who says they don't notice it is lying or being willfully ignorant.
Here's a good comparison video which shows how much worse 30 fps is than 60: http://a.pomf.se/zcaznc.webm If you can't tell the difference, Mr. Optometrist, then maybe you should find a different profession.
I think the main point is whether or not it effects gameplay. I do think the faster paced a game is the higher fps it should be, I haven't seen gameplay footage of this game myself so I cannot comment whether the gameplay seems to be effected by it being 30 fps.
EDIT: I do think 60 fps is better for games, but that doesn't mean every game NEEDS it. if Azure Striker Gunvolt plays fine in 30 fps according to the reviewer then I don't see why he should bring it up.
That was a really dumb analogy. Framerate makes a huge difference in how the game looks and plays. Cheese... doesn't.
See it doesn't though, the reviewer can't acknowledge an issue he didn't experience with the game.
Thus the cheese analogy, it's a completely tangential side to things that most people are unlikely to detect.
I don't think it's something that most people are unlikely to detect. Whether they care about it is another matter, but the difference is so enormously obvious that anybody who says they don't notice it is lying or being willfully ignorant.
Here's a good comparison video which shows how much worse 30 fps is than 60: http://a.pomf.se/zcaznc.webm If you can't tell the difference, Mr. Optometrist, then maybe you should find a different profession.
I watched that video. I did not notice a difference at all, except looking between two panels started to give me a headache. Heck, I didn't even realize there was supposed to be a difference until I saw the different FPS rates at the bottom. Where was there a difference? What was I supposed to be noticing? They both looked exactly the same to me. I've seen framerate differences. I've played games at 15 FPS. But obviously with a 2D game like that there'd be hardly a difference at all.
I think the main point is whether or not it effects gameplay. I do think the faster paced a game is the higher fps it should be, I haven't seen gameplay footage of this game myself so I cannot comment whether the gameplay seems to be effected by it being 30 fps.
EDIT: I do think 60 fps is better for games, but that doesn't mean every game NEEDS it. if Azure Striker Gunvolt plays fine in 30 fps according to the reviewer then I don't see why he should bring it up.
To come up with a better analogy than the cheese analogy posted earlier, should reviewers not mention when a game lacks online multiplayer? Online multiplayer is a feature which many people don't care about, and while it provides a tremendous boost to some games, it isn't necessary for any game to function. Should people who care about online play be left in the dark by reviewers who don't care about the feature?
That was a really dumb analogy. Framerate makes a huge difference in how the game looks and plays. Cheese... doesn't.
See it doesn't though, the reviewer can't acknowledge an issue he didn't experience with the game.
Thus the cheese analogy, it's a completely tangential side to things that most people are unlikely to detect.
I don't think it's something that most people are unlikely to detect. Whether they care about it is another matter, but the difference is so enormously obvious that anybody who says they don't notice it is lying or being willfully ignorant.
Here's a good comparison video which shows how much worse 30 fps is than 60: http://a.pomf.se/zcaznc.webm If you can't tell the difference, Mr. Optometrist, then maybe you should find a different profession.
I watched that video. I did not notice a difference at all, except looking between two panels started to give me a headache. Heck, I didn't even realize there was supposed to be a difference until I saw the different FPS rates at the bottom. Where was there a difference? What was I supposed to be noticing? They both looked exactly the same to me. I've seen framerate differences. I've played games at 15 FPS. But obviously with a 2D game like that there'd be hardly a difference at all.
There's an optometrist posting in this thread. You may want to schedule an appointment with him.
I watched that video. I did not notice a difference at all, except looking between two panels started to give me a headache. Heck, I didn't even realize there was supposed to be a difference until I saw the different FPS rates at the bottom. Where was there a difference? What was I supposed to be noticing? They both looked exactly the same to me. I've seen framerate differences. I've played games at 15 FPS. But obviously with a 2D game like that there'd be hardly a difference at all.
There's an optometrist posting in this thread. You may want to schedule an appointment with him.
Or maybe your computer is slow? I dunno, I found the difference very noticeable when Mario was running around the level.
I think the main point is whether or not it effects gameplay. I do think the faster paced a game is the higher fps it should be, I haven't seen gameplay footage of this game myself so I cannot comment whether the gameplay seems to be effected by it being 30 fps.
EDIT: I do think 60 fps is better for games, but that doesn't mean every game NEEDS it. if Azure Striker Gunvolt plays fine in 30 fps according to the reviewer then I don't see why he should bring it up.
To come up with a better analogy than the cheese analogy posted earlier, should reviewers not mention when a game lacks online multiplayer? Online multiplayer is a feature which many people don't care about, and while it provides a tremendous boost to some games, it isn't necessary for any game to function. Should people who care about online play be left in the dark by reviewers who don't care about the feature?
If the lack of Online Multiplayer effected the Reviewer's enjoyment of the game then yes they should mention it. Reviews are not about check lists of what a game does or does not have. Reviews are people's personal opinion (which is why a game will not get the same score from every reviewer). Some Reviewers try to remove their bias during reviews but that normally leads to inconstancy and other issues. If it didn't effect the Reviewers experience (positive or negative) then why should they talk about it?
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
I can assure you my computer is not slow, my glasses are only 3 months old and well adjusted. Either you're the one bull****ing me, Mr. ACCC, or maybe you should concede that you are just one person and therefore cannot speak for anyone other than yourself.
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