@KittenKoder Are you a SCAR alt account? You share his trait for responding with irrelevant or out of date links
Haha. My links could be from yesterday, and you still don't think they're relevant, so perhaps @KittenKoder has more to say than you gave them credit for.
All I'm getting from that link, is that 3DS is still in the same league as DS, in terms of potential success. That's enough information to basically void the thread. 3DS oversold DS one year, and didn't the next. Big deal.
In terms of finances, this just means that Nintendo will invest more money into the 3DS, resulting in more software and features, which in turn, will hypothetically create more 3DS sales.
Ah, so you are a real person, pleasure to make your acquaintance. Some people simply do not know when to shut up and leave us guessing whether they are ignorant, eh?
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Some info isn't counted as relevant, even if it is. It's better to leave things alone, the majoroty of the time, but I figured I'd put some thought into what you were saying, since I was directly brought up, as so.
For the record, 3DS games basically take the same amount of development time as a full fledged GCN or early Xbox 360 game. Throw 8th gen consoles into the mix, and the workload is multiples more time consuming. If you want to make money, you will forever need to be consistent, even in the line of progress.
Imagine running a mile, but not being able to take a rest until the second. That's pretty much what Nintendo will have to do if they want to make 3DS as successful as DS.
For the record, 3DS games basically take the same amount of development time as a full fledged GCN or early Xbox 360 game. Throw 8th gen consoles into the mix, and the workload is multiples more time consuming. If you want to make money, you will forever need to be consistent, even in the line of progress.
Can you provide a source for this fact?
I'd like to see someone saying it takes the same amount of time to develop a 3DS game as GCN/360.
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I'm just like, I just, I know, it's bad
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Can I just like, hang off the back of your horse
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For the record, 3DS games basically take the same amount of development time as a full fledged GCN or early Xbox 360 game. Throw 8th gen consoles into the mix, and the workload is multiples more time consuming. If you want to make money, you will forever need to be consistent, even in the line of progress.
Can you provide a source for this fact?
I'd like to see someone saying it takes the same amount of time to develop a 3DS game as GCN/360.
Perhaps that's a bit over exaggerating, because technology gets easier to work with when it's a bit outdated and doesn't really have much to figure out, that you did already.
Just compare Re Revelations, Kingdom Hearts 3D, ect. GCN level games, and my estimation that it takes about as long isn't coming out out of thin air. Or Ironfall, for example. That's like having Gears of War 1 on 3DS. Technologically, 3DS games can be as high of quality as late 6th gen/early 7th gen games. That's only based on quality, which is why I'm admitting that my estimation of time may be off.
3DS vs. PS Vita is kind of like GCN/Xbox360 vs. PS3, as far as I can tell.
For the record, 3DS games basically take the same amount of development time as a full fledged GCN or early Xbox 360 game. Throw 8th gen consoles into the mix, and the workload is multiples more time consuming. If you want to make money, you will forever need to be consistent, even in the line of progress.
Can you provide a source for this fact?
I'd like to see someone saying it takes the same amount of time to develop a 3DS game as GCN/360.
They are not incorrect, though the statement does oversimplify it a bit. The difference is primarily in the media designs. With 8-bit style graphics each sprite must be drawn, there is no rendering engine that was able to accomplish it automatically for the developers like we have now. This meant a lot of time put into just drawing sprites using cumbersome methods of input. Now, they can just design the models once, add the rigging, and the system can render each action automatically. This alone decreases development time and costs by quite a bit.
Programming has also come a long way, many things taken for granted by modern coders were tedious and often mountainous tasks in the past. More often than not ASM was used in the past for consoles and any real programs, and anyone who has worked with ASM knows that it is still not a cake walk. In the past, for older systems, you had to manually enter in most of the operation codes for the machines, then test them and search through thousands of bytes just to find the errors. Now they have lines of code to automate the common collections of op-codes, even in modern ASM, and other languages available. This means you can write more code with much less time, and thus reduce development time and costs.
Basically, it's all relative. The era in which the older systems were popular it was uphill both ways because of the lacking technological advances that we now enjoy, and love, today. Of course the Game Cube had more tools available, and options, but the concept is the same. Hope that helps.
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The situation shows that Nintendo didn't have realistic expectations, especially on the Wii u front! The Wii and DS did sell massively, but those where other times! And besides it's crisis! Well, hopefully Nintendo learns some lessons!
DS vs. PS Vita is kind of like GCN/Xbox360 vs. PS3, as far as I can tell.
Except for... the Game Cube undersold its competition... and the 3DS is outselling the Vita... unless you're comparing the GCN to the Vita, which is kinda weird...
@Gioku I think he's comparing how development costs are on the system, where development costs on 3DS are like that of Gamecube games, whereas Vita games have development costs like that of 360/PS3 games.
Which doesn't make that much sense, since most of the games on 3DS don't have the same graphical fidelity as Kingdom Hearts and Resident Evil, and most Vita games don't have the same graphical fidelity as Uncharted: Golden Abyss or Killzone Mercenary.
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I'm comparing 3DS to GCN/Xbox 360. Then comparing PS Vita to Xbox 360/PS3.
If developers work hard on a 3DS game, it's possible to get Xbox 360 level game, Ironfall proves that. PS Vita is aiming for PS3 level games, like The Last of Us. Currently Golden Abyss is pretty much the only game that backs that.
I'm not comparing sales, just the actual hardware and software capabilities. 3DS ultimately passes up 6th gen quality, putting it somewhere in Xbox 360's league. PS Vita will probably be able to run games that look like The Last of us, Heavy Rain, Uncharted 3, etc. Sony exclusives.
That's why I'm saying that having 3DS and PS Vita is like balancing a new generation of 7th gen games, while continuing to work on 8th generation games for home consoles.
7th gen still exists through handhelds.
EDIT: I'm looking at max capabilities, not anything below that. Rayman 3D was Rayman 2 on Dreamcast, and Rayman DS was Rayman 2 on N64, I think.
EDIT2: I'm not looking at games like this, because it' not pushing the console very hard. Rayman DS made sense, but not so much Rayman 3D, even though it was technically better.
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