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Topic: 3D Classics: Kid Icarus - impressions

Posts 61 to 80 of 81

SkywardLink98

Just as hard as it was 25 years ago. (I can't beat Twinbellows, and I got it free with my copy of Uprising)

My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.

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grumblegrumble

RetroGBHippie92 wrote:

@waveboy Nah don't bother with the centurions, I don't think it's necessary to free them all, but go ahead if you want the challenge. I personally didn't bother because I just wanted to get a good high score at the end of the game and get the most hearts, plus on the other hand centurions die really easily in the boss fights which you use them in, it's just not worth it to me.
@grumblegrumble Wow, thanks thats great of you to share and what a coincidence us both playing the game having cancer (of some sort). I LOL'd when you mentioned Zelda II, cos I stink at that game and it's harder than Kid Icarus too.

Strangely enough, I finished Zelda II in a matter of a week when it first came out... and I was around 10 years old! Lol.. I always thought Kid Icarus was way harder because the way Pit moves is so slippery and drove me insane. SO I never won or finished that game because it was so difficult. With Kid Icarus 3D Classics I have been able to almost finish, just a couple more stages to go!

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shinesprite

Currently on 3-4 and aiming for the second-best ending (missed one of the arrows)

shinesprite

DaveGX

Oh man, this 3D classics version makes this game so much more worth playing! The backgrounds with the 3D combined seem to liven the game a little more. Despite the fact that I breezed right through it and actually got the 999 hearts ending with the little angels. You kinda have to have patience with each set of flying or blue enemies that come at ya, and make sure no more are coming before you proceed each section of a level, clear every dungeon room every visit. it got me leveled up real fast every few levels. I honestly wasn't expect that as opposed to having to go through it a 2nd time around. I've only ever gotten 2 other endings/reveals from the original.

Edited on by DaveGX

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Whopper744

On the sound for this game, the sound effects (the beeps and stuff) are the loudest thing I have every heard on the 3DS. I never have thought the sound goes loud enough on the system (especially the sound on Nintendo Video), but the beeps on this game, actually somewhat hurt my eyes a little. Don't know why other games won't go this loud. Anyway, I've been through it once (on this version only once anyway). Anytime those stupid bad guys that steal your upgrades get me, I kill myself.

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the_shpydar

@Joshers744
Agreed on the sound, i always have to turn it down when i start up the game! I too wonder why the volume levels on various games seem to vary so much on the 3DS.

Also, the Plutons (appearing only in two stages in World 2) are easy to avoid once you know when they are going to appear — get one to show up on the right side of the screen, then go back to the left of the screen, standing on higher ground, and jump over them when they come to you. Get the pattern down, and they'll never touch you.
of course, it might be harder than i think it is, as i have played the game several hundred times in the past 25 years, lol

Edited on by the_shpydar

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RR529

Just downloaded and started playing today, and I'm really enjoying it. Is it true that the game actually get easier later on? I've heard many assert that.

Also, after reading some comments here, I've noticed that some of you are mentioning multiple endings. What do you have to do to get them?

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Philip_J_Reed

RR529 wrote:

Just downloaded and started playing today, and I'm really enjoying it. Is it true that the game actually get easier later on? I've heard many assert that.

Also, after reading some comments here, I've noticed that some of you are mentioning multiple endings. What do you have to do to get them?

It gets a lot easier, yes. To the point that the final boss just asks you to stand (or, erm, fly...) in one place and shoot them to death.

The multiple endings are contingent upon how many aspects of the game you "perfect." You need to have all strength upgrades, all life upgrades, 999 hearts and all training reward weapons. If you have all of those things, you get the best. If you have none, you get the worst. Then there are incremental ones in between.

Philip_J_Reed

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alex167

I read there´s no new game + on this version of Kid Icarus, is it true? if so, does it mean the game can´t be continued like the NES/VC version ?

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anton0012

kid icarus uprising is really fun but the reapers and wizards are annoying

anton0012

DaveGX

Chicken_Brutus wrote:

RR529 wrote:

Just downloaded and started playing today, and I'm really enjoying it. Is it true that the game actually get easier later on? I've heard many assert that.

Also, after reading some comments here, I've noticed that some of you are mentioning multiple endings. What do you have to do to get them?

It gets a lot easier, yes. To the point that the final boss just asks you to stand (or, erm, fly...) in one place and shoot them to death.

The multiple endings are contingent upon how many aspects of the game you "perfect." You need to have all strength upgrades, all life upgrades, 999 hearts and all training reward weapons. If you have all of those things, you get the best. If you have none, you get the worst. Then there are incremental ones in between.

I actually kinda have to wonder how many different 1s thee are because back on the NES aside from the best ending I've only ever gotten 1 where he looks like a little soldier kinda with a little white hat and spear, then1 where's he grown, but isn't the best ending. Would love to find a video what each ending looks like in this version.

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BulbasaurusRex

For those of you who have played both versions (or have tried both control modes in this version), what do you think of the new Custom Control Mode (able to jump while aiming upward, continuous shooting, faster arrows, slower jumping speed, shorter character reaction time, etc.) compared to the Original Control Mode?

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Philip_J_Reed

BulbasaurusRex wrote:

For those of you who have played both versions (or have tried both control modes in this version), what do you think of the new Custom Control Mode (able to jump while aiming upward, continuous shooting, faster arrows, slower jumping speed, shorter character reaction time, etc.) compared to the Original Control Mode?

It's nice to have, but it makes the game way too easy, imho. It's already easier in its 3D Classics form by default, what with the glitches fixed, slowdown removed and sprite cycles better regulated (among other things I'm probably forgetting), so the custom control mode just seems like an unnecessary step toward making it even easier.

Cool to have, but I felt guilty when I played with it.

Philip_J_Reed

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Bones00

Forgive me if this has been covered but how do you get the score milestones to increase your endurance at the end of a level? I started over after watching the episode of GameCenter CX which Arino played Kid Icarus. Apparently, I was playing without ever increasing my endurance.

Edit: Nevermind, I just kinda suck, lol. I've been farming points from the lava things that pop up where you stand and that has helped my scores.

Edited on by Bones00

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grumblegrumble

Philip_J_Reed wrote:

BulbasaurusRex wrote:

For those of you who have played both versions (or have tried both control modes in this version), what do you think of the new Custom Control Mode (able to jump while aiming upward, continuous shooting, faster arrows, slower jumping speed, shorter character reaction time, etc.) compared to the Original Control Mode?

It's nice to have, but it makes the game way too easy, imho. It's already easier in its 3D Classics form by default, what with the glitches fixed, slowdown removed and sprite cycles better regulated (among other things I'm probably forgetting), so the custom control mode just seems like an unnecessary step toward making it even easier.

Cool to have, but I felt guilty when I played with it.

You know, I totally forgot about the glitches in the original cart of this game on my NES back in the day. I would literally be in 'mid-jump' as Pit and it would get all blotchy and slow. LOL. Too many things on the screen moving, I guess. That really irked me. I think Metroid had a couple of the same issues, which makes sense because they were both "password" games released side by side back in the day, I owned them both and still do on the original carts

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grumblegrumble

WaveBoy wrote:

Alright, so after finishing KI: 3D Classics I've come to a suprising conclusion(or maybe not) I still prefer the NEs original. Why you ask?
Because i feel that it's got better sound effects over the Japanese original. Mainly just pit's magical & wierd/memorable cry sound effect when he gets and the indoor foot step SFX mainly. In 3D Classics Pit makes a "uh!" sound when he gets hit and it's pretty lame in comparison.

Some of the underworld back drops are a bit of a mixed bag, i prefered the black background of the original....At least for the first stage.
While some of the new backgrounds are just wonderful, including some of the newly designed dreamy/whimsical platforms found in Sky Land(Up and down scrolling stages) and the 3D effect breaths new life into the game. Also, 3D classics seemed a bit easier. Death was invicinble when he was screaming in the original, plus the reapettes moved faster ect ect....While in 3D classics he wasn't invinvible and reapettes moved slowly ect ect.

Both versions have their ups and downs i guess. But Nostalgia holds far too with me and the original, so KI: 3D classics never had a shance.

LOL. "Squee!" when Pit dies. I miss that, too. You're so right. Nothing beats the original cart, but 3D Classics is great as a seperate game on its own merit!

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RR529

^I'd say that this is my second favorite 3D Classic, right behind Kirby's Adventure (Excitebike got bland quick, IMO).

I can't compare this to the original, but are you sure the NES version's sound was better, or is that the nostalgia talking? From what I understand, the FDS was more advanced than the NES, so a lot of stuff was either removed or downgraded when porting FDS games to NES carts for western releases.

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