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- Robokku
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Mini Review Hindsight - Another Beautifully Moving Hit For Annapurna
Don’t look back in anger
If you played the excellent Neon White recently and were surprised to learn it was published by Annapurna Interactive, brace yourself to be completely unsurprised with this one: they don’t come much more Annapurna-y than this. Hindsight is a story that plays out through gentle interactions, with no complex objectives or...
Mini Review Growbot - A Musical Point-And-Clicker, Superficial But Sumptuous
The Tree Laws of Robotics
Growbot is a good old point-n-clicker in the classic style: screen-sized scenes to be pixel hunted, each one providing some combination of puzzles, items for solving puzzles, world-building, and story progression. The loop is “solve puzzles, unlock more puzzles”, with the added pay-off of the explorable world growing as...
Review Blade Runner: Enhanced Edition - A Cyberpunk Classic, Compromised On Switch
Zoom and enhance… Yuck! Zoom out!
Cyberpunk is an inherently old-fashioned genre. Its iconic works draw on futuristic ideas that have either become unremarkable, like essential spheres of life based on tech owned by megalomaniacal corporations, or been superseded, like an obsession with cybernetic enhancements instead of codified social status...
Mini Review Cloud Gardens - A Low-Key, Rich, And Satisfyingly 'Chill' Game
Green thumbsticks
Cloud Gardens places itself in the rapidly expanding game genre “chill”. It ticks the critical boxes: open-ended, low-pressure gameplay; wistful ambient music; and graphics in colours muted enough and pixels chunky enough not to overcommit to anything. This sort of thing can be a bit meandering, but Noio has installed some...
Mini Review Behind The Frame: The Finest Scenery - A Short Tale With Lovely Ghibli-Esque Art
An art game we can get behind
Behind the Frame: The Finest Scenery is the first game from Taiwanese developer Silver Lining Studio. Released on Steam and mobile last year, it has collected its fair share of rewards and strong user reviews. With its launch on console this month, it gains an additional epilogue to play through, offering a new slant on...
Mini Review Arise: A Simple Story - An Audiovisual Treat With Emotive, Elegant Storytelling
Arise and shine
Is a platform game a good medium in which to tell a story of agonising tragedy? When the tears fall on the joysticks, is it appropriate to say, “Now, jump from there to there”? It’s hard to see how it wouldn’t be insensitive, after a heart-rending calamity, to chime in, “Chin up! Swing on your grappling hook over that lava...
Mini Review Toodee And Topdee - Imaginative, Perspective-Shifting Puzzle Platforming
Topdee-turvy
Toodee and Topdee sounds like the output of a rapid innovation brainstorm under game-jam pressure: “What if side-on, but also top-down?” Probably sort of true, as developer dietzribi conjured the game's earliest form for Ludum Dare 41 in 2018. It’s a throwaway idea that they were absolutely right not to throw away. This fully...
Mini Review A Musical Story - A Trippy, Funk-Dipped, Oh-So-Groovy Rhythm Game
Funky see, funky do
Why is it that YouTube has lots of hits for “Guitar Hero blindfold” but none for “Guitar Hero earplugs”? It’s music – you don’t need to see it. With A Musical Story, Glee-Cheese Studio have taken a punt on the idea that music is something you do indeed listen to. What kind of music? With a brown-galore colour...
Review FAR: Changing Tides - Mindblowing Moments Of Scale, Detail, And Discovery
Sail away, sail away, sail away
As game fans, we all believe deeply in going from left to right. If we waste a whole day gaming, and feel like we’ve got nothing done, no one can deny we did at least go from left to right. And if a game’s story is limp and can’t find any import for its platform contrivances, it can at least fall back on the old...
Review The Artful Escape - A Thrilling Audiovisual Journey From Annapurna
Space jam
The Artful Escape hit Windows and Xbox in 2021, published by Annapurna Interactive. Over Annapurna’s brief 5-year history, its preferred flavour of stylish, quirky, thoughtful games has become well-understood, as has the “triple-I” production and publicity push that sets Indie Devs™ apart from other independent developers. Coming...
Mini Review Omno - An Easygoing, Pensive Platformer With Echoes Of Journey
Omno? Om-yes!
Omno is an easy game. It’s unchallenging in every sense of the word. You already know the controls. You’ve seen this general graphical style before and can quickly read the environments. The gameplay loop is familiar: explore, platform, do a sliding-block puzzle, reach a new area. The story is simple and doesn’t dig very deep...
Mini Review Beyond A Steel Sky - A Nostalgic Return To Adventure Gaming's Golden Age
Cat hair moustache?
The first golden age of the point-and-click adventure was brief. Just moments after Lucasfilm Games graduated from the kindergarten clunk of Maniac Mansion, The Dig was in its Spielberg-endorsed grave. That was 1987 to 1995. Everyone agrees the early '90s were where it was at – even those who wrongly preferred Sierra Online...
Review Unsighted - A Fantastic Top-Down Metroidvania With A Warm, Vintage Feel
The final countdown
Sometimes a great idea needs time to mature. Just because a smart concept isn’t executed all that well, it doesn’t mean there isn’t an excellent game coming a sequel or two down the line. What’s incredible about Unsighted is that first-time indie dev Studio Pixel Punk has created the refined experience of a longstanding...
Review Beyond Blue - Echoes Of Endless Ocean In This Noble Effort That Never Quite Gels
More wet than deep
Imagine you dragged yourself into a boring marine biology lecture and it turned out to be an awesome rock concert about dolphins. That’s the edutainment promise and it’s more or less what E-Line Media seem to be aiming for with Beyond Blue – but with a cool video game instead of the rock concert. There’s some serious cred...
Review Unpacking - An Emotive Experience, Beautifully Packaged On Switch
Living in a box
Videogames: pure escapism. Enact extreme, often immoral, experiences that you would never dare explore in real life: steal a car, murder hundreds of people, grow a moustache and stamp turtles to death. But Unpacking ups the ante: how would it feel to keep your cutlery in the second drawer down? Yes, a journey into the mind of a...
Mini Review Tunche - A Quality Beat 'Em Up That'll Make You Fight Through Its Flaws
Ninja (side) scroll
Are you looking for a fight, mate? Are you looking for a fight? Sounds like the threatening enquiry of a ne'er-do-well, but it’s the height of decorum compared to the typical inhabitant of a scrolling beat 'em up. Tunche is no different, as its assorted jungle pests don’t stop to ask how you feel about being licked, whomped,...
Mini Review Circa Infinity - Concentrated Concentricity Is Confoundingly Circular
Be there or be square
For centuries, the circle has left indelible marks on our culture: Wagner’s Ring cycle; Dante’s Inferno; Pythagoras’ Theorem; Domino’s Pizza. And now Kenny Sun’s Circa Infinity arrives on Switch to distract us from all of them – except maybe the pizza. Fresh on console, this puzzle/action indie platformer hit PC in...
Review Dungeon Encounters - Square Enix Strips Away RPG Finery To Expose The Meaty Bones Beneath
Exactly what it says on the tin
We all worship the deluxe son et lumière of today’s games. Battles suck us in with explosive imagery, lavish cutscenes frame every encounter and voice artists declaim stories to rend our hearts. Wouldn’t it be embarrassing, then, if that were all shown to be a charade? If a game came along that created more...
Review The Good Life - Cats, Dogs, And The Best Version Of Britain We've Seen Since Galar
She's more of a dog person
White Owls Inc. really buried the lede in their Kickstarter description of The Good Life. We’ll do the same here and see if you can spot it: The Good Life is a “daily-life debt repayment RPG” in which you play as an American woman in a pastoral English village, enjoying day-to-day activities such as taking...
Review SGC - Short Games Collection #1 - It's All In The Name
Not really shorts weather
Gaming and gamers aren’t what they used to be. In the '80s, strict gatekeepers foisted action-flick-derivative moneyspinners on children; now, one-person indie devs suggest conceptual art experiences to midlife wage-slaves. Nerd Monkeys is hunting that time-poor customer with games “that you can play through from start...
Review Agatha Christie - Hercule Poirot: The First Cases - More Visual Novel Than Puzzler
Compels me, though
Mystery fans will have been keeping an eye on Hercule Poirot: The First Cases following the frightful crime scene that was The ABC Murders. The Belgian detective’s latest arrival on Switch is again courtesy of French publisher Microids, but the developer this time is Blazing Griffin, who have engaged with the Ardennian gumshoe...
Review Lost In Random - A Rich Audiovisual Treat With Inventive But Limited Combat
Finely diced
Lost in Random tells a story of two sisters, Even and Odd, who inhabit a fantastical storybook world of woollen chess pieces and steampunk teapots and the like. They’re separated by the Queen in accordance with a draconian tradition that sees children roll a dice on their twelfth birthday to determine their station for the rest of...
Review SkateBIRD - A Chirpy, Charming Tony Hawk-Alike That Fails To Stick The Landing
Flip the bird
The skateboarding game, as a genre, has been under-explored. Tony Hawk’s Pro Skater defined it with such finesse in 1999 that there has barely been any room for improvement – as borne out by the continuing appeal of that first game two decades later. But considering how much it has in common with a 3D platformer – open...
Review BloodRayne Betrayal: Fresh Bites - Sheer Bloody Style Atones For Poor Platforming
Bloody re-vamp
The customer is always right, so the saying goes. But when BloodRayne Betrayal: Fresh Bites presents to you its wares, it’s not quite ready to concede that much. If the customer thinks there’s actually a few too many monsters on screen, well, they’re wrong. If they think those platforms are a bit too narrow, that’s also...