Rare News

News: GameCube Tech Demo Shows Banjo Threeie in Action

GameCube Tech Demo Shows Banjo Threeie in Action

What could have been...

N64 adventures Banjo-Kazooie and Banjo Tooie made plenty of fans back in their 64-bit heyday, but they never appeared on the GameCube. A threequel was planned but never released, but now unreleased game-finders par excellence Unseen 64 have posted a short video of the project. Shown off at Spaceworld 2000 before the...

Talking Point: Why Nintendo and Rare Should Reunite

Why Nintendo and Rare Should Reunite

Is now the right time for Rare to come back home?

Last week wasn't the best of times for the UK games industry. We reported that indie dev The Code Monkeys shut its doors after 23 years and on Friday Bizarre Creations – who produced the brilliant Project Gotham Racing for Microsoft, as well as the criminally underrated Blur – finally closed...

News: Original GoldenEye Designer Suspicious of Wii Publisher's Eye for Gold

Original GoldenEye Designer Suspicious of Wii Publisher's Eye for Gold

Though developer Eurocom is in his good books

Whether Activision is all about the money isn't really for us to say, but one thing most will agree on is that it has several franchises in its pockets into which at any given time the company can reach, pulling out a sequel or spin-off. So with the upcoming revival of the GoldenEye name, the publisher's motivation is being questioned by one of the..

News: Rare Reveals Nintendo Wanted to Cancel GoldenEye

Rare Reveals Nintendo Wanted to Cancel GoldenEye

The Bond title nobody wanted but everybody loves

Ahh, GoldenEye 007: so many wasted hours, so many headshots, so many arguments over Oddjob. It all could have been so different had Rare acted on a letter sent by Nintendo that pulled the plug on the shooter. Speaking to British magazine EDGE, Studio Director Mark Betteridge revealed the team's initial trepidation when approached by Nintendo to..

News: MundoRare Shuts Down After Losing Faith in Rare's New Direction

MundoRare Shuts Down After Losing Faith in Rare's New Direction

Operators of long-running fan community saw no other choice

When you have a fan community website that has been up and running for almost a decade, you'd think that it would stick by the developer through thick and thin, right? Apparently not, if that developer is Rare. It appears that MundoRare has run out of reasons to support the creator of such...

News: Turns Out Shigeru Miyamoto Does Like Donkey Kong Country

Turns Out Shigeru Miyamoto Does Like Donkey Kong Country

Miyamoto clears things up once and for all

Following on from the E3 announcement of Donkey Kong Country Returns, it seems that something Shigeru Miyamoto had said in the past about the SNES original has re-surfaced. In a recent interview with IGN, Miyamoto cleared up the situation surrounding claims that he didn't like Donkey Kong Country, despite his involvement in the game's development. The..

Feature: The Making of Jet Force Gemini - Part Two

The Making of Jet Force Gemini - Part Two

In the second and final part of our N64-themed making of, we look at the critical and commercial impact of one of Rare's best action titles

One of the most refreshing aspects of Jet Force Gemini was the way in which the player’s progression throughout the various levels was handled; initially, the only character available is Juno, but eventually other heroes are added to the roster, each faced..

Feature: The Making of Jet Force Gemini - Part One

The Making of Jet Force Gemini - Part One

In the first of a two-part feature, we go behind the scenes on what is regarded by many as the N64's finest action title

Back in the late ‘90s being an N64 owner was a testing experience. Having to listen to your Playstation-owning chums constantly droning on about Lara Croft and Solid Snake was enough to put any Nintendo devotee in a bad mood, but the general lack of quality software towards the..

Feature: The Making of the Nintendo Game Boy

The Making of the Nintendo Game Boy

Last year the machine turned 20, but what was it like to work with? We speak to the developers who made this legendary handheld sing

Every now and then a product comes along that is so groundbreaking that it becomes synonymous with its function. The Hoover, Cellotape, Pritt-Stik…these names and many more like them have become so intrinsically...

News: Old Cart on the Block Has the Right Stuff

Old Cart on the Block Has the Right Stuff

Rare prototype NES box surfaces on eBay

Every now and then, eBay turns up a real find, something you never thought you'd see in your natural life: a rare console edition, a forgotten classic, a badly beaten prototype box for an unreleased NES game. If you're a fan of the latter, you'll be thrilled by this story that a scuffed box for the sadly canned New Kids on the Block NES game has surfaced on..

News: Rare May Return to Nintendo Consoles

Rare May Return to Nintendo Consoles

Don't think you've seen the last of them...

Rare used to be Nintendo's behemoth, their go-to guys when it came to crafting first-party masterpieces. They really made their name on the N64, but afterwards their relationship with the Big N got a little more complicated and they now reside under the Microsoft umbrella. However, last year they released the rather sensational Viva Pinata: Pocket..

News: Rare: Fate Was Against Us With Goldeneye

Rare: Fate Was Against Us With Goldeneye

UK developer sees little chance of a Virtual Console release

A while back we got rather excited about the prospect of seeing the N64 classic Goldeneye on the Virtual Console. Such enthusiasm was perfectly understandable - it's still one of the best FPS games you're ever likely to play - but sadly legal wrangles between Nintendo, Microsoft and current Bond license holder Activision seemed to scupper..

News: Molyneux: Nintendo Made Rare Too Secretive

Molyneux: Nintendo Made Rare Too Secretive

Lionhead boss intends to give the UK developer an "identity"

Lionhead boss and newly appointed creative director of Microsoft Europe Peter Molyneux has been speaking exclusively to Gamesindustry.biz about his role in assisting Microsoft's internal development teams - with Rare being one of them. Molyneux - who founded legendary UK software house Bullfrog (Populous, Magic Carpet) before starting up..