One of the brand new ideas coming to The Legend of Zelda: Link's Awakening is the Chamber Dungeon concept; a new gameplay feature which allows players to design their very own dungeons in a way which reminds us of a slightly more simple take on Super Mario Maker.
Zelda series producer Eiji Aonuma has shared a little more info on the Chamber Dungeons, explaining exactly how they'll work and also touching upon his own feelings on wanting the feature to be included. Here's what he had to say:
After completing a dungeon in the main adventure, you’ll earn rooms from that dungeon known as 'Chambers' that you can rearrange to form a new Chamber Dungeon. Dampé will also task you with arranging dungeons that fit a specific criteria too.
I have wanted to include a feature like this in a Zelda game for a while, but I wanted to keep it simple and avoid making it overly complicated. So instead, we made it a puzzle-solving experience, where players can discover and complete the dungeon they arranged themselves.
Even if you’ve already beaten a dungeon in the main adventure, mixing elements and rearranging the chambers around can lead to some surprising outcomes. I hope you’ll have fun arranging and playing through your own Chamber Dungeons!
In the same write up, which has been featured on Nintendo's own website, Aonuma explains that Link's Awakening on Game Boy is a "memorable" title for him, and that he wanted to "cherish the feeling of exploring this small but deep, immersive world filled with comical characters" found within the game. This led to the new game's tilt-shift perspective being applied, with the goal being to make you feel like you're looking into a miniature diorama. We have to say, the team has certainly pulled that one off.