News Article

Typoman Hoping to Get it Right on the Wii U eShop

Posted by Thomas Whitehead

Not a game about the perils of games writing, sadly

Typos are the curse of any writer, especially those that'll get metaphorically clubbed over the head and told off whenever they slip up in published articles. Thankfully these typos aren't actually important in a life and death sense, which seems to be the premise behind Typoman.

Set to come to the Wii U eShop in addition to various other platforms, this appears to be a puzzle platformer that takes visual cues from games such as Limbo. That's appropriate, as publisher Headup Games has produced ports of a number of titles including that shadowy platformer, in addition to other highly regarded games such as The Binding of Isaac and the PC / Mac iteration of Another World: 20th Anniversary Edition. This seems to be an original project for the company, and revolves around completing puzzles by completing words and interacting with the environment.

You can check out a concept trailer below to get a sense of how it'll work. There are no release date details yet, but this looks like an intriguing title that should stay on our radar.

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Thanks to Ryan Millar for the tip.


From the web

Game Screenshots

User Comments (16)



ekreig said:

It looks pretty clever, but it will take a lot of creativity to build a game around that one concept. I'll keep my eye on this one.



FritzFrapp said:

Good concept, though the puzzles will need to be much more complex to maintain players' interest.



XCWarrior said:

It's certainly a unique and interesting concept. Look forward to hearing more about it.



Tops said:

Looks like an idea with a lot of potential, that's for sure.



S3OL said:

Oh wow, the way he used that "O" at the end of great.
Definitely keeping an eye out for this.



TwilightAngel said:

Wow i love the art style and the concept of the game looks interesting .And yeah i'm going to keep this game on my radar



Shambo said:

Looks quite trial-and-error-ish, but that doesn't need to be a bad thing. With short, clever puzzles and a reason to keep going, I can see this concept bloom into something wonderful.

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