Little Inferno Developer Looking Into Enabling User-Created Content
Posted by Damien McFerran
Mods coming to your fireplace?
Little Inferno is one of the more unusual additions to the Wii U launch line-up; an eShop game which is essentially a virtual fireplace, it's the work of Kyle Gabler, Allan Blomquist and Kyle Gray - otherwise known as the Tomorrow Corporation. Gabler created the cult classic World of Goo for WiiWare, while Gray was the brains behind DS title Henry Hatsworth and the Puzzling Adventure.
Speaking in an interview with Red Bull UK, Gabler revealed the next possible step for the game:
We're considering how we can make Little Inferno more ‘moddable’ by the community, so players can create their own additions and storylines. Beyond that, we're not sure what's next, but we hear there’s a clear horizon out there, and we're excited to explore.
The team also spoke about the challenges of working remotely - the three of them live in different states of the US. Here's Gray:
We typically see one another about once or twice a year, though the last time we were all in the same place at the same time was November 2010. Fortunately, thanks to the magic of the internet we talk pretty much every day. Things work well for the most part - we do calls through Skype, and handle design documents via Google Docs. The hardest part is describing things: in person you can gesture and draw.
Gray also revealed a few details about the development of Little Inferno, likening it to facial hair in his own inimitable fashion:
Little Inferno as you see it now is really close to our original design. What you won’t see is the mountain of cut features and ideas that just didn’t work out. As development progressed Little Inferno’s features grew and grew like an unmanageable beard. Once it got too big we started to groom, style, and cut anything that didn’t fit until we had a solid nugget of gameplay.
Finally, Gray echoed the sentiments of other indie eShop developers by praising Nintendo's attitude:
Nintendo has always been extremely supportive of us. Thanks to their help we managed to get Little Inferno out as a launch title.
Be sure to read the full interview here.