Falling neatly into the ‘rhythm action’ genre, Helix calls for the player to move their bodies in time with the beat of 26 different songs, each crafted by an independent artist. The required moves – which include punches, backfists and hooks - are shown via an on-screen mannequin, with additional commands being relayed at the bottom of the display.
Interestingly, you’ll actually need two Wiimotes to make the most out of this game – one for each sweaty palm. Not all of the songs are available from the offset and many must be unlocked via successful progression through the game.
Naturally the success of such a title hinges on the quality of the music, but the fact that each track is by an 'independent' artist does worry us slightly. However, as always, time will tell.
Helix is expected in the next few months and should retail for 1000 Wii points. Check out all the latest screenshots at the Helix game page.