(SNES / Super Nintendo)

Super Adventure Island (SNES / Super Nintendo)

Game Profile

Master Higgins is back for more awesome axe-chucking, skateboard-riding adventures!

Adventure Island is a mysterious and beautiful land that has many hidden dangers. As hero of the island, Master Higgins protects its inhabitants from many deadly creatures. He has restored peace to the uncharted island on many occasions.

But something terrible has happened. While Master Higgins and Jeanie Jungle were stargazing, a dangerous entity known only as Dark Cloak turned Jeanie to stone. Master Higgins must venture towards Dark Cloak’s castle at the foot of Ice Mountain to rescue her!

Game Review

Review

Europe PAL Version

Posted by Marcel van Duyn

Back to basics

The Adventure Island series started out with an almost exact clone of Wonder Boy, but as Wonder Boy became more of an action RPG rather than an action platformer, Adventure Island sequels stuck with the same formula as the first game and built upon it...

Game Screenshots

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Game Trailers

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User Comments (9)

StarBoy91

#1

StarBoy91 said:

The first Super Adventure Island game is decent, though I do have several reservations for it. I love Yuzo Koshiro's soundtrack in this game, and the visuals are quite nice.

fixjuxa

#8

fixjuxa said:

I should've gotten this before New Adventure Island. Compared to that game this ond is a bit of a let down. Master Higgins is too damn slow and there's no run button. In New Adventure Island, Master Higgins is quick and agile. Here he's a sluggish buffoon.

NAI almost plays like Bit.Trip Runner where you blaze through the levels full spead ahead. Sometimes you have to stop, but much of the game can be played by sprinting straight ahead and following the fruit as it pops up in front of you. That whole concept is lost here because the fruit is ever-present on the screen. It doesn't appear and then disappear like in NAI. It still provides with you a cue as to where to jump etc., but there's no kind of quick thinking or reacting involved, and something is lost because of that, I think.

Moreover, you can't even play it in the same manner because you only get nine lives to beat the game. Bah! It's still fun, but New Adventure Island it ain't.

fixjuxa

#9

fixjuxa said:

I should've gotten this before New Adventure Island. Compared to that game this ond is a bit of a let down. Master Higgins is too damn slow and there's no run button. In New Adventure Island, Master Higgins is quick and agile. Here he's a sluggish buffoon.

NAI almost plays like Bit.Trip Runner where you blaze through the levels full spead ahead. Sometimes you have to stop, but much of the game can be played by sprinting straight ahead and following the fruit as it pops up in front of you. That whole concept is lost here because the fruit is ever-present on the screen. It doesn't appear and then disappear like in NAI. It still provides with you a cue as to where to jump etc., but there's no kind of quick thinking or reacting involved, and something is lost because of that, I think.

Moreover, you can't even play it in the same manner because you only get nine lives to beat the game. Bah! It's still fun, but New Adventure Island it ain't.

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