Star Soldier (NES)

Game Profile

The standard for vertically scrolling shooters, Star Soldier is the original game that spawned all of the titles in the long-running Soldier series.

Go inside a floating space station inhabited by a giant computer known as Starbrain. Your mission: to stop Starbrain's galactic invasion by piloting Caesar, a new, compact space fighter through 16 deadly stages.

Collect power capsules to increase three different attributes of your ship: firepower, movement speed and defensive shields. Blast wave after wave of approaching enemies or use the innovative Trap Zone feature to fly beneath a land mass and avoid incoming fire. Conquer each stage to make your way to the final confrontation with Starbrain.

Game Review

3DS eShop Review

Europe PAL Version

Posted by Jamie O'Neill

I got soul, but I'm not the best Star Soldier

We may as well stop playing games en masse right now, because we all suck. That may sound harsh, but this 3DS eShop release of Hudson Soft’s vertically scrolling NES shoot-em-‘up will either make or break you. Unfortunately, if you play Star Soldier...

Game Review

Virtual Console Review

USA USA Version

Posted by Damien McFerran

Not quite a super star

We’ve already been blessed with the sublime Super Star Soldier and Soldier Blade but now it’s the turn of the game that started it all as the NES classic Star Soldier hits the Virtual Console. Released on the NES way back in 1986, Hudson’s shooter...

Game Screenshots

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Game Trailers

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User Comments (19)



deggs said:

I had this game... I loved it. It was hard but it was fun. However, it's nothing near the awesomeness that is the tg16 star soldier games (which were absolutely stellar). I remember buying it for $15 back in the day for the nes so I don't know how good a deal it would be buy it for 500 points...

Still, it's a fun game and it is great to see the origins of this amazing series. Still, the top down shmups weren't that great until the 16 bit era (salamander/life force excepted)...

If you want a solid top down view shmup, wait for Life Force/Salamander. Now that game was one of the best for the nes...



Adamant said:

It is indeed a good game, the timing of it's release was just way off, with all it's superior sequels already being out (okay, Final Soldier isn't out outside of Japan, but that's the only place it was released anyway).

I agree that Life Force is far superior, but Star Soldier is still solid, and does not deserve such a low score.



TonyDJ333 said:

You think that Star Soldier was tough, take a shot at manuevering through all sixteen stages of Xevious for the NES. That's what I call "pain".



JNoodles said:

Ah, once again, a game whose sales were massively depleted due to bad timing; tisk, tisk. Still, it is good enough.



deggs said:


this game isn't that bad. it's just that there's better similar games around. 2 stars might be a little harsh but it is pretty much an atari/c64 style game with not that much to it (and it is fairly tough. as a kid it took me years to get anywhere in this game. still, i played it over and over and over...)



deggs said:

another cool thing about this one was the ability to duck under the action. too bad that wasn't around in life force



learn_japanese_ds said:

Man the VC is so saturated with this style of game. If I was a publisher and I had a whack of shooter left to release I would be bummed out.



GameGod3008 said:

I've played the other Star Soldier games on a friend's Wii and they were great. When will they release this in Europe?



slangman said:

GameGod who knows. There might be a chance of it coming to europe if it was released for the NES here.



Bensei said:

Maybe we'll get it in some kind of American hanabi together with SMRPG and Earthbound?



Ricardo91 said:

I think this game, along with Mega Man of course, is a good contender to the "Worst NES boxart" award. lol.



Corbs said:

Very hard and just not very good level designs. The firepower could have used some work as well. Mediocre start to a fantastic shooter series.



deggs said:

apparently, part of the reason it was so popular in its day (yup, it actually was popular in japan... they'd play it a gaming tournaments in japan and stuff) was prob because many of its contemporaries (with a few extremely notable exceptions) weren't the best. a year or two later tho, shmups truly became a force to be reckoned with thanks to companies like konami, compile, irem and hudson...



Windy said:

This should have been released as a 3D classic Instead of VC. Would have looked awesome

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