Metal Gear Solid: The Twin Snakes is the result of a unique alliance between series creator Hideo Kojima, Nintendo development icon Shigeru Miyamoto and Canadian development studio, Silicon Knights.
Working closely together, this enviable array of talent have updated the original story first seen in the PSone version of Metal Gear Solid, and bringing it to life using the landmark graphics and gameplay elements seen in the seminal Metal Gear Solid 2: Sons of Liberty for PlayStation 2.
Cast as Solid Snake, an expert covert agent, the player must help the legendary hero infiltrate an Alaskan nuclear missile disposal facility now under terrorist control. The base has been seized by the FOXHOUND group who are planning to use the weapons within to hold the world to ransom. Snake's mission is thus simple: enter the base, eliminate the terrorist cell and neutralise the nuclear threat – a weapon codenamed Metal Gear.
Metal Gear Solid: The Twin Snakes retains the many gameplay elements that have seen the series hailed as one of the all-time video game classics. Players have total control of Snake's many skills as they enter and stealthily make their way through the base. As such, Snake can sneak behind guards, stow them in lockers, use silenced weapons to take out targets from afar, and use all his covert skills to bypass security systems, patrolled areas and to enter restricted areas. Metal Gear Solid: The Twin Snakes also incorporates elements not available in the original PSone game, with the GameCube game offering a first-person view of the action, the ability to hang from ledges, and to open and search lockers.
The Nintendo game also benefits from specially created CG sequences, overseen by renowned Japanese film director Ryuhhei Kitamura and utilising the latest in motion-capture techniques. Similarly, David Hayter – the voice of Solid Snake in his previous adventures – has reprised his role and has recorded all new lines for Twin Snakes.