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Topic: What games can't you wait for?

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DaveGX

CactusJackson wrote:

DaveGX wrote:

I'm not "mistaking" anything, it's simple; Super Mario Bros can make a comeback (into a 3D platformer) from the entire franchise being "Super Mario" to Super Mario Bros again as it once started out to be, despite the fact that it originally started out with Mario Bros, but that's generally what I'm getting at. The fact that they gave us a "New" uper Mario Bros series really just doesn't do enough a justice imo to be considered a comeback because while it may have some minor new elements here and there, it's still a 2D platformer. I just think that for once they could start with a 3D Super Mario Bros platformer, throw in some gameplay/design "Bros" references (and not just between Mario and Luigi, maybe between the koopalings, or Bowser Jr and 1 of them, heck maybe Wario andWaluigi considering Nintendo has enver really given us any real clear background on Waluigi, but I don't ee the harm in trying since they share similar roles), and then possibly take the spin-offs in the same direction. Needless to say it's about time Nintendo quits ditching Luigi in favor of Mario in all this and bring back recognition to the series that started it all.

Super Mario 64 seems to be exactly what you're describing. You should check it out sometime.

Oh, and the inclusion of Wario and Waluigi completely defeats the purpose of your opinion.

Ehh, no Super Mario 64 isn't what i'm describing because Luigi is nowhere to be found exception for the DS version, and even that type of switch out isn't what I'm referring to; I mean for 2 players to play at the same time. And jnust exactly how does the inclusion of Wario and Waluigi defeat the purpose of my opinion? Nintendo never cllearified us enough background on Waligi to simply dismiss him as to whether or not he's Wario's brother, and they do share similar characteristics; Wario is to Mario as Waluigi is to Luigi. That said, it certainly doesn't defeat the purpose of the type of gameplay I'm describing.

Edited on by DaveGX

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Chrono_Cross

Super Mario Bros. Not Super Mario Cousins.

Wario is Mario and Luigi's cousin as is Waluigi. Wario and Waluigi are brothers. All confirmed by Nintendo, no holes to be found.

If Nintendo wants to sell Wii U consoles, it has to develop a cutting edge 3D Mario that lives up to Galaxy's newly found standard. Your idea isn't exactly cutting edge nor reasonable.

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DaveGX

Confirmed by Nintendo, really? Source? Because this is nowhere to be confirmed on Wikipedia or Wikia (por at least I've never found this confirmon either site). But OK, let's assume this is true Nintendo confirms that Wario and Waluigi are brothers, but cousins to Mario and Luigi. This still doesn't explain how it "defeats the purpose of my opinion" for the type of gameplay I'm talking about. There's no rule stating that the series suddenly has to be named Super Mario Cousins (although now that you mention it, it would make for a rather interesting branch-off or whatever in relation to the series or franchise) simply because Wario and Waluigi together as brothers can oppose Mario and Luigi together as brothers as enemies. After all, Wario became Mario's enemy since Super Mario Land 2: 6 Golden Coins.

Edited on by DaveGX

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nobyer

TurokU

nobyer

rayword45

Chrono_Cross wrote:

Super Mario Bros. Not Super Mario Cousins.

Wario is Mario and Luigi's cousin as is Waluigi. Wario and Waluigi are brothers. All confirmed by Nintendo, no holes to be found.

If Nintendo wants to sell Wii U consoles, it has to develop a cutting edge 3D Mario that lives up to Galaxy's newly found standard. Your idea isn't exactly cutting edge nor reasonable.

I agree that it's not cutting edge (although don't know where reasonable comes in).

But in games like NSMBU, I think it would be awesome to have Wario and Waluigi with unique mechanics. Certainly better then generic toads with no known relation to Mario's family whatsoever.

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DaveGX

Hmm....yea I'd actually have hard time finding them to do anything much different if it were another NSMB, though, which is why i suggesteda 3D platformer.

Chrono_Cross wrote:

Super Mario Bros. Not Super Mario Cousins.

Wario is Mario and Luigi's cousin as is Waluigi. Wario and Waluigi are brothers. All confirmed by Nintendo, no holes to be found.

If Nintendo wants to sell Wii U consoles, it has to develop a cutting edge 3D Mario that lives up to Galaxy's newly found standard. Your idea isn't exactly cutting edge nor reasonable.

Not cutting edge nor reason....uh-huh,OK> Correct me if I'm, wrong but uh, didn't Nintendo just sell us a brand new NSMB game, this time around on Wii U? is that "cutting egde" or reasonable to reproduce something that quite honestly doesn't doesn't do justice enough to separate it from its predecessor? (As if the music weren't indication of this enough already, and with a total of 4; 1 on the DS, onon 3DS, 1 on Wiii and 1 on Wii U) Still, for anyone to call a dual/coop play system that's never been done before on a 3D platformer, maybe you just need to think outside the box a bit more because this is in no way, shape, or form not cutting egde nor unreasonable; Nintendo wants people to play together with the use of the gamePad, this is that opportunity. Cutting egde? Well I don't know just how far your extention or what your definition of cutting edge goes, but in Nintendo's case It very well could be. Besdies, look at all the Wario spin-offs; They seem to sell some here and there, proof that it doesn't always have to be cutting edge. In fact. I could possibly find other similar holes. Just saying.

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Chrono_Cross

rayword45 wrote:

I agree that it's not cutting edge (although don't know where reasonable comes in).

But in games like NSMBU, I think it would be awesome to have Wario and Waluigi with unique mechanics. Certainly better then generic toads with no known relation to Mario's family whatsoever.

The idea isn't plausible. I couldn't see Nintendo doing it.

That is a neat idea but it wouldn't be appropriate for the series.

DaveGX wrote:

This still doesn't explain how it "defeats the purpose of my opinion" for the type of gameplay I'm talking about.

I can't figure out how Nintendo can still call it Super Mario Bros. when Wario and Waluigi are involved. Correct me if I'm wrong, but I don't think Wario is in any of the Mario Bros. games.

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DaveGX

Chrono_Cross wrote:

rayword45 wrote:

I agree that it's not cutting edge (although don't know where reasonable comes in).

But in games like NSMBU, I think it would be awesome to have Wario and Waluigi with unique mechanics. Certainly better then generic toads with no known relation to Mario's family whatsoever.

The idea isn't plausible. I couldn't see Nintendo doing it.

That is a neat idea but it wouldn't be appropriate for the series.

DaveGX wrote:

This still doesn't explain how it "defeats the purpose of my opinion" for the type of gameplay I'm talking about.

I can't figure out how Nintendo can still call it Super Mario Bros. when Wario and Waluigi are involved. Correct me if I'm wrong, but I don't think Wario is in any of the Mario Bros. games.

You're the 1 who made the claim that Nintendo confirmed (which I still haven't found any solid proof nor source of anywhere) Wario and Waluigi as being cousins to Mario and Luigi, so why does it matter?; If anything, they're doppelgangers. Technicaly, if you wanna call it a Mario Bros game, (or at least cancon to the whole Super Mario franchise) (Net that I'd countt as a Bros game myself) but was dropped into Super Mario 64 DS, which again I honestly can't understand their logic at the time (not exactly appropriate imo there, either, with the questionable exceptions, imo, of Luigi and Yoshi) because the controls alone weren't exactly fitted for it, thus making the extras tougher to use. 2nd, I wasn't exactly hinting at the idea of them being playable in my idea, but more or less as main or maybe near final bosses, which you'd need Mario and Luigi fighting together (or at least id' be the most practical way tod efeat both) to defeat them fighting together. This again is why I mentioned earlier gameplay references of Bros, where maybe some or the more normal enemies could share gameplay attack mechanics because idealistically, you may want to encounter them with both Mario and luigi while not entirely required.

Now, perhaps if Nintendo wanted to take the duo in a spin-off direction, say maybe Wario/Super Wario Bros, (Tittl being the same sense as WarioLand is to the Super Mario Land series; place Wario's name voer Mario Course, yet again it'd be more practical of Nintendo to cinfirm a last name 1st) I could possibly see this gonig somewhere.

Edited on by DaveGX

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anime-racket

Well, Super Smash Brothers Brawl was my favorite Wii game so I'm excited for the new Ssb. Also looking forward to Monolith Soft's new rpg.

anime-racket

KAHN

zelda 3... OH WAIT!

KAHN

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DaveGX

Lol, 3? There's already tons of em, we kow they're gonna make another. But Chronologically, like after Adventure of Link? So many I'm not even sure which roder each game is in anymore, and according to Gametrailers retrospect they kinda confirmed as there being 3 timelines, it's weird.

Edited on by DaveGX

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luisesteban

I'd really really need a new Metroid game, not to the prime style, but a 2d or something like other M, with amazing cinematics, huge space battles with the ship, a lot of exploration and ground/air battles. That would amazing.

luisesteban

rayword45

I hope you mean cinematics without dialogue.

But yeah, I actually would like to see something like Other M in the way it switches between 2D and 3D with a third-person view.

I just need new EVERYTHING on 3DS besides Mario and Kid Icarus. New Star Fox (screw that lazy port), new WarioWare, new Metroid, new Sin and Punishment (only because Treasure said they're doing something, and collaboration with Nintendo means they could use the Kid Icarus air battle engine with some alterations), new Kirby (it's the goddamn 3DS, we need a 3D title), new Zelda (again, screw that port, especially considering the game has dated quite a bit) and anything else I'm forgetting that isn't announced yet.

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luisesteban

rayword45 wrote:

I hope you mean cinematics without dialogue.

Jaja, I must confess that I've enjoyed very much those dialogs.

luisesteban

DaveGX

Think I said this earlier, but if they do makea new Star Fox the only way I'd play it is online multiplayer, which I don't know how it plays on the 3DS, butimo would work best on Wii U via dual analogs for control. Of course, that wouldn't encesserilylimit you from having other possible options on the GamePad touchscreen.

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rayword45

Star Fox in the Arwing wouldn't be the same with dual-analog.

Though yes, online multiplayer is a must. WTF were they thinking with SF643D?

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DaveGX

Why wouldn't it be the same with dual analog? Suppose you use 1 for boost foward and back, left and right, and well I dunno strafing might be weird, I dunno.

Edited on by DaveGX

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rayword45

I'm not sure what you want out of dual-analog, but what I usually think of is simple, move and strafe with one stick, aim with the other.

With Star Fox (in the Arwing) you aim where you move.

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DaveGX

Yeah I dunno. maybe the other analog can help you look around, like if you wannaa get a good target lock on sombody in slight? Or maybe instead of that again, within sight, you could move the aiming reticle with the other manually instead of always shooting directly where your fighter is moving?

Edited on by DaveGX

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