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Topic: Trouble playing jikkyou oshaberi parodius on snes

Posts 1 to 9 of 9

Snesplayer92

Hi all,

I am checking in because I am a big fan of SNES and SFC games and have had no trouble playing imported games on my american super Nintendo using a modded game genie. However I recently bought jikkyou oshaberi parodius and the game despite having clean pins would not run on my console. I sent it back figuring there was a problem with the cartridge, however after reading online I heard on a few forums that the game has a Japanese lockout mechanism in its sa-1 chip. I don't know if this is true and really want to order another copy so I just want to hear from you all if this is true or not and if so how I can circumvent it.

Many thanks in advance,
Snesplayer92

Snesplayer92

Tasuki

Yeah I believe it's against the rules to talk about how to do that here. Try googling the problem and sees what comes up.

RetiredPush Square Moderator and all around retro gamer.

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Danksparce

Tasuki wrote:

Yeah I believe it's against the rules to talk about how to do that here. Try googling the problem and sees what comes up.

Only when it's rom/emulation discussion of current gen systems. This doesn't fall into either category.

I would recommend asking elsewhere though, we don't really talk about modding very often, and I'm not sure if we host any experts.

Former Mod.

Dank.

3DS Friend Code: 0688-5519-2711 | My Nintendo: pokefraker | Nintendo Network ID: pokefraker

Joeynator3000

Talking about it is fine I think (besides current generation systems like Waluigi said), but sharing sites/links are not...so, yeah.

Edited on by Joeynator3000

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Snesplayer92

@Waluigi: thank you and Tasuki for your replies — and my apologies for posting anything problematic on this forum! Are there any forums more suited for my questions that either of you know to ask about this?

Thanks in advance

Snesplayer92

Danksparce

@Snesplayer92 Try the Nintendoage forums, or even the Atariage forums.

Former Mod.

Dank.

3DS Friend Code: 0688-5519-2711 | My Nintendo: pokefraker | Nintendo Network ID: pokefraker

Snesplayer92

@Waluigi: thanks alot! — I just joined the site to ask this question, so my apologies for going against any rules!

Snesplayer92

Danksparce

Snesplayer92 wrote:

@Waluigi: thanks alot! — I just joined the site to ask this question, so my apologies for going against any rules!

Oh you didn't break any rules, no worries! We just aren't helpful with these things, we're more of a discussion forum than a tech support forum! Best of luck though

Former Mod.

Dank.

3DS Friend Code: 0688-5519-2711 | My Nintendo: pokefraker | Nintendo Network ID: pokefraker

KingMike

Game Genie with the extra pins?
Though SA-1 is a bit of a "smarter" chip and maybe it can detect that.

It definitely works using the tab-removal method as I own the game and have played it with my tabless American SNES.
(also, Nintendo only made two lockout chips on the SNES: NTSC and PAL. Any NTSC console is electronically compatible with any NTSC cart, and PAL consoles with PAL carts.)

Edited on by KingMike

KingMike

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