Showing 1 to 8 of 8
1. Posted: Sat 9th Mar 2013 21:12 GMT
I am trying to compile all true arcade hits ported over the Super NES. Games such as Final Fight, Street Fighter 2, and so on. I think the Genesis beat out the Super NES in this category because they had a lot of titles there such as After Burner.
Edited on Sat 9th March, 2013 @ 21:16 by scir91
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2. Posted: Sun 10th Mar 2013 18:53 GMT
Hitting up GameFAQs. (and excluding console-origin games, so no Nintendo Super System games)
Not sure whether to include blatant clones of arcade games (like Cacoma Knight is a cutesy ripoff of Qix), but I decided not to.
Aero Fighters/Sonic Wings
Area 88/UN Squadron
Cameltry/On The Ball
Captain America & the Avengers
Cosmo Gang the Puzzle (maybe Japanese arcade? rebranded Pac-Attack for the west)
Cosmo Gang the Video
Fatal Fury 2
Fatal Fury Special
Gokujou Parodius (unsure? I think the third was console-only)
Hit the Ice
IREM Skins Game/Major Title
(I'm excluding Joe & Mac as the SNES version was a unique version whereas I think all other ports were based on the arcade game.)
King of Dragons
King of the Monsters
King of the Monsters 2
Knights of the Round
Magical Drop 2
Mahou Poipoi Poitto!
Midway Presents: Arcade's Greatest Hits: The Atari Collection 1 (Centipede, Asteroids, Tempest, BattleZone, Super Breakout, Missile Command)
Mortal Kombat II
Mortal Kombat 3
Muscle Bomber/Saturday Night SlamMasters
NBA Give 'n Go
NBA Hang Time
NBA Jam Tournament Edition
Nichibutsu Arcade Classics (Moon Cresta, Crazy Climber, Frisky Tom)
Nichibutsu Arcade Classics 2 (contains only the original Heiankyo Alien and a remake)
(excluding Ninja Warriors, as it is a sequel whereas the Sega CD version I think was an arcade port)
(unsure if Pac-Man 2 should count as it contains Pac-Man and Ms. Pac-Man ports. This Ms. Pac-Man being a direct port whereas the standalone was a port of Tengen's NES/Genesis remake.)
Raiden Densetsu/Raiden Trad
(despite the packaging's claim, I don't think Sonic Blastman SNES is an arcade hit. The arcade SBM supposedly was a mechanical game, not video.)
Street Fighter II
Street Fighter II Turbo
Street Fighter Alpha 2
Strike Gunner STG
Super Bomberman Panic Bomber W
Super Buster Bros/Super Pang
Super Smash TV
Suzuka 8 Hours
T2: The Arcade Game
Teenage Mutant Ninja/Hero Turtles: Turtles in Time
Ultimate Mortal Kombat 3
Undercover Cops (unlike the GB version that turned it into some weird board game/card battle RPG thing )
Williams' Arcade Greatest Hits (Defender, Defender II, Sinistar, Joust, Robotron)
World Heroes 2
WWF Wrestlemania: The Arcade Game
Super Street Fighter II
3. Posted: Sun 10th Mar 2013 20:01 GMT
Genesis was king in this.
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4. Posted: Sun 10th Mar 2013 21:25 GMT
Sunset Riders. Man, I rented that so many times. Other than 4 player being cut (obviously) and some graphical changes it was way closer to the arcade than the Genesis version. I shouldn't even have to mention Turtles In Time because, IMO, the SNES port was WAY better than the arcade version other than the missing 4 player support.
Obviously though in the 16-bit era the Neo Geo held the best versions available for the SNK games.
The biggest shame was the amount of games that never got ported like Vendetta, Violent Storm, Golden Axe Revenge Of Death Adder, or the many licensed games lost in limbo.
Edited on Sun 10th March, 2013 @ 21:27 by SparkOfSpirit
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5. Posted: Mon 11th Mar 2013 23:31 GMT
yes the genny is king in this (ESPECIALLY with final fight CD on the cdx)...however the audio is so unbearable for many games that i have to turn it off at times and that ruins the experience. the colors are also 8-bit like. the palette is seriously lacking in color depth. thx for the list kingmike. i will check all of these out.
6. Posted: Wed 13th Mar 2013 00:40 GMT
Sunset Riders is the best!
7. Posted: Wed 13th Mar 2013 19:52 GMT
I'm no expert, but I think the closest in arcade quality for the SNES was "Super Street Fighter II". The first "Mortal Kombat" was close, but the censorship wrecked its sales numbers.
God, guns, and guts made America; let's keep all three.
8. Posted: Thu 14th Mar 2013 01:25 GMT
I've heard many say that censorship wasn't the only problem with the SNES Mortal Kombat 1.
Supposedly the CPU AI was pretty cheap, making it even harder than the arcade version.
(also why can't you pause the game?
MK3 had a pause function... but you had to enable it through a cheat menu!
When was PAUSING THE GAME considered a CHEAT?)
Edited on Thu 14th March, 2013 @ 01:29 by KingMike