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Topic: Xbox One/Xbox 360 Thread

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banacheck

1,341. Posted:

The battery situation - is that just like with the Wii Remote? People buy third party rechargers? Is that annoying?

You can buy whats called an official Play & Charge Kit which is a lithium battery with USB cable, so you can charge the controller with the USB cable.

If you buy the Xbox One, can you just disconnect the Kinect and play normally with the controller without any voice commands etc?

You can trun-off the Kinect in the console settings, you don't need it on if your playing with the controller.

Do you think there will be a Kinect less Xbox One at one point?

No, the Kinect is inter-grated into the XboxOne's OS more than what the PS4 camera is.

Edited on by banacheck

banacheck

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rallydefault

1,342. Posted:

@dumedum

I really can't see the Xbox One without Kinect, and trust me, I was probably one of THE most skeptical people out there - but the thing rocks. It's so easy to navigate the system without even turning a controller on, which is extremely nice when you just want to boot up the system to watch some Netflix or something. Its use for recording gameplay with commentary is so streamlined and propels you into the Upload community so smoothly, I just can't imagine an Xbox system without it.

I'm honestly not sure about the disconnecting part, I've never actually desired to disconnect my Kinect ... ha!

Well, to give you a good idea on battery life with the new controller: I got my console at launch, probably play about 8ish hours a week, and just had to replace the batteries for the first time last week.

Edited on by rallydefault

rallydefault

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CanisWolfred

1,343. Posted:

I'd prefer a price drop over a Kinect-free model. If I don't want to use it, I just won't use it. Maybe sell it for parts or something.

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RancidVomit86

1,344. Posted:

http://www.gamesindustry.biz/articles/2014-03-18-26-additiona...

Answer to my Japan question

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shingi_70

1,345. Posted:

List of the first xbox One Indie games.
http://news.xbox.com/2014/03/games-id-xbox-games-first-look

“1001 Spikes” by Nicalis – This hardcore side-scroller features precise controls and a degree of difficulty that means starting with 1001 lives is not at all a guarantee you can make it through the game! Every level is custom designed to be beaten… barely. The game also includes co-op and cutthroat multiplayer modes.
“Calibre 10 Racing Series” by Bongfish GmbH – “Calibre 10 Racing Series” is a spiritual successor to “Harms Way.” The game is entirely multiplayer in a new experience that combines action-packed racing with fast-paced first person shooting.
“CastleStorm” by Zen Studios – It’s Knights vs. Vikings in “CastleStorm,” a super genre mash-up of 2D physics destruction mashed with tower defense brawler! “CastleStorm” features a story-driven solo campaign, a custom castle editor, online multiplayer, co-op modes, and more.
“Chariot” by Frima – “Chariot” is a humorous physics-based couch co-op platformer in which a brave princess and her suitor carry a funeral wagon through ancient mines, fending off swarms of looters while amassing riches, to bury the King's remains in a worthy gold-filled tomb.
“Chuck’s Challenge 3D” by Niffler – From the design veteran behind the classic game “Chip's Challenge,” comes “Chuck’s Challenge 3D,” a fiendishly addictive puzzler that’s packed with features that will tease the brain and challenge the fingers.
“Contrast” by Compulsion Games – “Contrast” is a 2D/3D adventure game, set in a surreal, 1920s, film noir dreamscape. You must help Didi explore the mysteries surrounding her family, by using your ability to shift at will between the 3D world and your 2D shadow.
“Divekick Addition Edition +” by Iron Galaxy Studios – “Divekick” is the world’s first-ever two-button fighting game! Now anyone can experience the thrill of fighting games without memorizing complex combos and finger-contorting button presses.
“Forced” by BetaDwarf ApS – One- to four-player co-op arcade adventure with puzzles and tactical elements. You are cast as slaves in the toughest fantasy gladiator school of them all, condemned to fight as a gladiator and eventually win your freedom.
“FRU” by Through Games – “Fru” is a Kinect-based puzzle platformer in which the player utilizes both a joystick and their body to control the game. In fact, in “Fru,” the player's silhouette is used to reveal what lies beneath the world at first glance. “Fru's” gameplay changes according to the player's shape, pose and movement.
“Guacamelee Super Turbo Championship Edition” by DrinkBox Studios – “Guacamelee! Super Turbo Championship Edition” is an action-packed, 2D brawler/platformer that alternates between the worlds of the living and the dead.
“Gunscape” by Blowfish Studios – At its heart, “Gunscape” is an FPS construction kit: A game with solid action gameplay, a welcoming approach to map building and a huge toolbox of iconic weapons, monsters and level elements that can be extensively combined to create new and exciting gameplay experiences.
“Habitat” by 4gency – “Habitat” is a space-themed strategy game set in Earth's orbit, where you lead a team of engineers to save humanity by building a space station out of an orbiting wasteland of space junk.
“Hyper Light Drifter” by Heart Machine – “Hyper Light Drifter” is an action adventure RPG in the vein of the best eight-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale.
“It Draws a Red Box” by Other Ocean – “It Draws a Red Box” is a chaotic eight-player eSport jumping jetpack future arena ball game that is as inspired by “Bomberman” and “Smash Bros.” as it is by cans of soda, paint-by-number books, and driving five miles faster than the speed limit.
“Nutjitsu” by NinjaBee – “Nutjitsu” is a top-down, arcade-style game for Xbox One. Players take control of the ninja squirrel on his quest to reclaim his clan’s honor. Featuring two game modes, five power ups, 25 ranks, three distinct enemies and 15 levels, this HTML5 based title is coming to your dojo in early spring.
“Pinball Arcade” by FarSight Studios – “Pinball Arcade” features exact recreations of the all-time greatest pinball tables from Williams®, Bally®, Stern Pinball® and Gottlieb® together in one game. Every flipper, bumper, sound effect, and display pixel has been painstakingly emulated in astonishing detail.
“Q.U.B.E. Director’s Cut” by Toxic Games – “Q.U.B.E. Director’s Cut” is a first-person game that faces the player with a series of brain-teasing puzzles. The player uses high tech gloves to manipulate different types of cube in the environment – unravelling conundrums ranging from physics-based challenges; to 3D jigsaws; to platform-based trials.
“Riptide GP2” by Vector Unit – Featuring dynamic racing on fully interactive water surfaces, “Riptide GP2” sets the gold standard in modern water racing games. Take control of rocket powered hydro jets to race through futuristic cityscapes, hurl yourself off sky-high jumps and bust out dozens of death defying stunts.
“Roundabout” by No Goblin – “Roundabout” is an open world driving puzzle game where you control a constantly rotating limousine! Pick up passengers, find secret collectibles, take on dangerous missions, and fall in love while reliving the 1977 rise to fame story of Georgio Manos.
“Sixty Second Shooter Prime” by Happion Laboratories – “Sixty Second Shooter Prime” is a twin stick shooter with a sixty-second time limit. This new Prime version brings a graphics upgrade, a new soundtrack, infinity mode and social leaderboards.
“Spectra: 8bit Racing” by Gateway Interactive – From new studio Gateway Interactive and Chipzel (the amazing chip-tune artist behind the “Super Hexagon” music) comes “Spectra,” a fast paced retro style racing game destined to get your heart pumping and test your skill like no other!
“Strike Suit Zero” by Born Ready Games – “Strike Suit Zero: Director’s Cut” is a space combat game that throws players into huge, intense space battles where the very fate of Earth rests on your dogfighting skills.
“Super Time Force” by Capybara – “Super Time Force” is an action-packed platformer with a time-travelling twist! Take control of up to 16 unique characters, and battle across six different time periods, from the long-ago past to the far-away future.
“The Last Tinker” by Mimimi Productions – In a world where creativity has given way to conflict, a young street kid living in the slums of Colortown seeks to restore the spark of imagination to his hometown. A charming blend of modern platforming and multicolored style, “The Last Tinker” is a one-of-a-kind adventure.
“Wulverblade” by Darkwind Media – “Wulverblade” is a side-scrolling brawler created in the spirit of the arcade greats. It's 120AD and the Roman army has seized control of Britannia. Their goal: march north and conquer the island with brutal and bloody efficiency. The 5,000 strong 9th Legion are preparing for war, but little do they know what lies in wait for them.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70

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SCAR392

1,346. Posted:

So... DirectX 12 exists. Thoughts?

$¢@®³’²

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Henmii

1,347. Posted:

Since I couldn't find the proper topic I'll ask it here: What the heck happened with the European XboxOne release?! Originally it would launch November 2013 in the whole of Europe! But so far it's only out in Germany, while the rest of Europe has to wait until September 2014?! That's almost a year late!!

Does Microsoft really think they will win the console-wars this way?! By that time everybody already has a PS4 (and a few will have a Wii u)!!

Everybody thought Nintendo would end in third place, but now it looks Microsoft will end in third place (at least in Europe)! I only have a Wii u and probably keep it that way, yet I am curious on what's going on! I can imagine someone at Microsoft REALLY screwed up!!

Henmii

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RancidVomit86

1,348. Posted:

@Henmii They are already in the European market that counts for most of the European sales; the UK.

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shingi_70

1,349. Posted:

Iron Galaxy is taking over KI for season 2. Fukgoe and story mode drps in two weeks.

WAT!

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SCAR392

1,350. Posted:

@Henmii
Well, more than likely Microsoft has information about the market, that we don't, so launching a year later might be required to have more software, strengthen servers, get the TV mode working, etc.

Even Nintendo doesn't have TVll running in EU. My guess is that these instances are related.

Edited on by SCAR392

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shingi_70

1,351. Posted:

I'm assuming it has to do with languages and giving stock to the bigger markets.

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Henmii

1,352. Posted:

"Even Nintendo doesn't have TVll running in EU. My guess is that these instances are related"

I am not sure! I really have no idea what's up with TVii either! I think it's all kinda strange!

"They are already in the European market that counts for most of the European sales; the UK"

You mean United Kingdom/England? I can understand that they give priority to the biggest markets, and the dutch market may be very small (I live in Holland)! But come on, we live in 2014!! There's no excuse for this kind of business! Just release it in the whole continent at once, or don't release it at all!

One things for sure: Holland is a lost cause for the XboxOne!!

Update: According to Wikipedia it has to do with unforseen problems with the localisation of the new Kinect camera. Ah well...

Edited on by Henmii

Henmii

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shingi_70

1,353. Posted:

Phil Spencer is the new head of Xbox.

Our community is at the heart of what we do at Xbox. Whether it is meeting thousands of fans at the launch of Xbox One, talking at industry events or hearing from gamers on Twitter and Xbox Live, I am actively listening and I am motivated to do what’s right for fans who’ve invested their time, hearts and money in the products we build. You have been the most important part of the success Xbox has had to-date and you are a critical voice as we continue the journey. Let’s keep the conversation going.

As Satya noted earlier today, I will now be leading the Xbox, Xbox Live, and creative teams including Xbox Music, Xbox Video and Microsoft Studios as we deliver the next generation of games and entertainment. Combining these teams will strengthen the connection between some of the world’s most innovative creators and those building the Xbox itself. I am incredibly proud of the talented Xbox employees around the world and believe, like they do, in the power of technology to bring games and entertainment to life across console, PC, tablet and mobile devices. It’s been a remarkable year for Xbox and I am honored to lead the team at this incredible time for Microsoft and the games industry.

Xbox is an example of Microsoft identifying a new opportunity, going big after a consumer need and staying committed. From the early days of building the original Xbox, to core technology bets like incorporating the Internet in every box, Microsoft has enabled developers and creators of all sizes - from ID@Xbox to the biggest publishing and entertainment partners – with innovative technology and tools and, most importantly, a connection to the world’s best community of gamers.

The growth of the Xbox community, with over 80 million Xbox owners around the world, is built on the foundation of exclusive franchises, new and original IP and the world’s most popular cross-platform games. Games and gamers have always been at the core of Xbox and the core of my work—and gaming will be our core as we take Xbox forward.

This past year has been a growth experience both for me and for the entire Xbox team. We’ve taken feedback, made our products better and renewed our focus on what is most important, our customer. Our mission is to build a world-class team, work hard to meet the high expectations of a passionate fan base, create the best games and entertainment and drive technical innovation. As we continue forward, this renewed focus and mission will be a foundational part of how I lead the Xbox program.

You will hear much more as we head into E3, but we are at the beginning of an incredible new chapter for Xbox and I can’t wait for the days and years ahead. This is going to be fun.

Phil
@XboxP3

Which is awesome for the division. Dudes awesome and has even answered a few of my questions on twitter.

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Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

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Gamer83

1,354. Posted:

Phil Spencer is actually a good choice. Once Mattrick left and Spencer took over the Xbox division improved big time. Now was a good time to make him the official leader Xbox.

Gamer83

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RR529

1,355. Posted:

Given the topic title, I assume it's okay to talk 360 as well?

Anyhow, just started digging through a bunch of old OXM demo discs I forgot I had, and there are a ton of demos I haven't played yet, so I'm going to start going through them.

Played a demo for a game called Shadow Complex, and that was a pretty sweet "Metroidvania" style game. If our 360 had a hard drive, I'd consider giving it a DL, because it was pretty awesome.

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DRL

1,356. Posted:

Hey guys! I put together a preview over at Pure Xbox that outlines the games coming to Xbox consoles in April. Be sure to check it out, comment, and even vote in the poll to let us know which you're most looking forward to. It would be nice to see more of you Xbox owners around the site from time to time. :)

Feature: These Are The Xbox Games Coming In April

US Editor, Pure Xbox
US Reviewer, Nintendo Life

Twitter: DaveLetcavage

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RR529

1,357. Posted:

Played a couple more demos (360) tonight!

Wolfenstein - I'm not a huge FPS fan, but this seemed pretty decent enough. It was easy enough to control (COD style controls), it looked nice, and incinerating enemies with the plasma cannon you got towards the end of it was pretty awesome. It wasn't perfect though, as I found parts of it confusing, especially the part where it urged you to use the Mire (that magic device) to beat that boss, because I wasn't able to figure out how to use it's offensive ability (I still beat the boss via normal means though, so it wasn't that big of a deal). Also (and this is a problem I've had with a lot of big modern day HD games) I found myself a little disoriented at one point, in the area where the station was on fire. Despite there being an indicator giving you the general direction to go, there was so much going on screen (detail wise), I wasn't exactly sure where the path was in all of it. Those are small nitpicks though, and it seemed decent enough overall.

Lucidity - The art direction in this one was simply gorgeous, and the music was nice & soothing. Really the type of game you can relax to. Never been much for puzzle platformers like this though (where the character moves on their own, and you have to place objects in their path to help them out). I probably wouldn't get it, but it seems pleasant enough for those who like such things.

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SCAR392

1,358. Posted:

All I've got to say is:

I hate lag, THIIIIIIIIIS much.

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shingi_70

1,359. Posted:

This cortana stuff for Windows Phone looks pretty awesome. Think i'm going to buy one for my mom so I try it. Looks like they did a good job of leapfrogging siri and coming close to Google Now.

Plus they got the voice of Cortana to open up the show.

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RR529

1,360. Posted:

Played a little more 360 tonight.

First I played some Red Dead Redemption. Applying usual video game logic, I opened a closet in someone's house looking to snag some money or something, then unexpectedly, I had the marshal after me for robbery, lol (turned myself in though, as I'm trying to build an honorable rep). Played a couple main missions, which were pretty good, even if this is the most raw game I've ever experienced (the second mission I played centered around Seth, which if you've played the game, can understand the eww factor around him).

Needed a little something lighthearted after that, so I got a few rounds of Pac-Man: Championship Edition in. It did just the trick :)

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