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Topic: Sonic Mania

Posts 81 to 100 of 100

MegaTen

@BLP_Software Yeah. The last time the boxart was simply a placeholder; image taken from the Collector's Edition, and cropped. I wonder if this is the final boxart. Looks pretty neat though.

Done with gaming. Farewell people!

YummyHappyPills

@MegaTen The thing that throws me is...the game is rated 3+...not 7...

Switch FC: SW-5242-2997-2115

MegaTen

@BLP_Software It's a good observation. Guess we'll find out soon enough.

Done with gaming. Farewell people!

Luna_110

I thought I would wait for a physical edition, but I found the download code at a really good price, so I decided to splash for this. Haven't played yet, but just looking at it brings me memories of playing Sonic 3!

Massive backlogs are a gamer's worst enemy
Now playing: Bravely Default, Zelda Twilight Princess HD

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IceClimbers

The soundtrack is amazing

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AlternateButtons

The chase scene in the first act of Casinopolis zone is utter garbage. No matter what I do I can't jump over the missiles, the momentum just pushes me back. Was enjoying this game until I got several game overs on this part. That's $20 wasted.

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AlternateButtons

@BLP_Software Every time I try they either get overlapped by the red ones or I hit the front of it instead of the side. The hitbox seems really picky to me.

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OorWullie

@AlternateButtons I was also having problems with this but it's actually pretty easy. Like BLP says above, just roll into them when you can . The red missiles can be tricky to jump over but just wait until they're really close before jumping. You only need to hit him 5 times and you get an opportunity to hit with him with 2 blue missiles at one part.

Edited on by OorWullie

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AlternateButtons

@BLP_Software @OorWullie After a few dozen tries I finally got it. Yeesh that was an unnecessary difficulty spike.

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meleebrawler

Hm, of all the zones I've played so far, Hydro City seems to be the one least changed (can't really speak for CD levels as I don't remember them well). The big difference was actually in the first act, which is almost entirely underwater.[/spoiler] Act 2 was almost exactly like the original; at one point I found a special stage due to my nostalgia sense tingling over a familiar layout. Even the boss of the act [spoiler]ends up turning into a carbon copy of the original's Act 1 boss. The music is also the least remixed of all... not that that's a bad thing. In fact none of this is, it's just a bit odd compared to the effort in remixing other zones.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

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DarthNocturnal

So, has an update come out for this on Switch yet? I have a prepaid card at the ready, but I thought it might be better to wait until the few issues I've heard about are patched.

"Sometimes, I just don't understand human behavior" - C-3P0

3DS Friend Code: 0430-8422-1116

LuckyLand

@BLP_Software context, narratives and trying to squeeze out of Sonic something more than a simple and plain platformer game is one of the worse thing happened to it in my opinion (the other one is that after the classic trilogy and expecially for the 3D games they completely screwed up all the physics and pretend it does not matter at all when it is more than half of the whole fun in Sonic games. Without the physics of the original games Sonic games are completely meaningless and pointless. Under the surface Sonic is not about speed as much as people think, it is all about physics and it should stay that way).
I like Sonic 3 and Knuckles, don't get me wrong (Sonic 1 is better however), but not because of its continuity. That was just a nice plus at best, but without any real importance, it didn't matter at all in my opinion, but in that game it was not negative either so it was ok. In later games often narrative elements became really bothering, so I am strongly against them. Sonic 1 was the best in this regard. It did not feel stupid or random, but it didn't have absolutely nothing more than it strictly needed to be enjoyable, if you wanted more you could imagine it for yourself and enjoy the game, everybody who wanted just to have some fun with a simple yet deep and interesting platformer game had exactly what they wanted with no distractions that could ruin its taste for somebody.

Edited on by LuckyLand

LuckyLand

Snaplocket

@LuckyLand The Sonic Adventure games (sonic stages at least) had really good feeling physics. I think a game full of 3d sonic stages ala sonic adventure could be a really good game.

Snaplocket

meleebrawler

It occurs to me that the sound made by that Chaos Ruby or whatever is the same sound heard during Infinite's "particle attack" at the end of Forces's E3 trailer. A connection, perhaps?

Alone, a force. Together, a force of nature.

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YummyHappyPills

@meleebrawler Phantom Ruby

And if you look he has a certain purple rock that glows as he does an attack on his chest.

And the pose Sonic strikes in the true ending is the pose Classic Sonic makes in the first Forces trailer. And the true final boss theme has the chorus of the main Forces theme in it.

And Classic Sonic in Forces is from another dimension.

Evenin the manual it states the Phantom Ruby gives off strange readings no one can understand, which is what Tails says about Infinite.

Sonic Mania happens because of Infinite. He is how Classic Sonic ends up in Forces and the reason Eggman acts like he does in Mania. He even created the Hard Boiled Heavies, beat up Super Sonic and straight up ripped the Emeralds out of him.

They just spent an entire game showcasing how dangerous Infinite is and just what hr can do and how capable he is of playing people like a fiddle and he hasnt even fully appeared yet.

Edited on by YummyHappyPills

Switch FC: SW-5242-2997-2115

LuckyLand

So basically

the "bad ending" is actually the best one and the "good ending" is actually the bad, incomplete (cliffhanger) one? Ok

I think I will try to collect all the emeralds except the last one because I want to enjoy the bonus stages but I also want to avoid the "real" ending at all costs.
I hope sales will show Sega that Sonic Mania is a game that deserves to be prasised on its own and that it is just what many Sonic fans want.
I also hope Sega will not misunderstand the message because they are so dumb that they could also think something like "Sonic Mania did well and then nothing more happened after that because people must have been disappointed by it. It's obvious we knew it"
NO!
NO!!!!!!!!!
Sonic Mania is exactly what we want!
This is the problem. You guys at Sega are not able anymore to give us what we want! Indie developers have become better at doing what you created decades ago while you completely forgot what it was and still should be! That is why we buy Sonic Mania and nothing more. Not because we are disappointed at it, but because we know exactly what we are going to buy will be like!

Edited on by LuckyLand

LuckyLand

Bunkerneath

Just got this yesterday and this is the Sonic game i've been waiting for, for years! Nothing gets my palms sweating as trying to do a perfect round in the Bonus stages, LOVE IT!

Anyone figure out how to get free boxes bounce out of the floor from the spinner at the end of Act 1 yet? Or even if they put it in? If not why not as whats the point in letting you keep it in the air?

Edited on by Bunkerneath

I AM ERROR

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