I don't think they'd make financial predictions based on something that hasn't been revealed yet, and isn't part of a continued franchise (so they know the average sales potential). Simply being a well known movie franchise is no guarantee of anything in the games industry.
We are talking about huge financial projections. About 4 times as much as Tomb Raider and Just Cause 4 combined. That's over 10 million copies. I really don't buy that they'd have that level of confidence in a completely new game that they have no audience reaction to. Whereas FF7 could very easily match that.
@Dezzy Isn't FFVII Remake still episodic though? So like part 1 may come in holiday 2019 but that only covering say the first fifth of the original game for example.
Honestly after KH3, I'm kinda weary of the remake. I'm wondering what story changes they're gonna make to better fit the expanded universe they've made with some of the FF7-related media.
Yes as far as we know it's definitely episodic. They never specified how many episodes they'd divide it into.
One explanation for why they're (possibly) releasing it earlier than people expected is that they have just broken it up into lots of episodes. So like you say, it could just be the first fifth of the game.
They did say each episode would be the size of a full game though. So the community has generally assumed 3 parts will be the magic number (they also said it would be like the FF13 trilogy, so even though they didn't explicitly say 3 parts, it was kinda implied by that). 5 parts probably wouldn't give you each episode being a full game. Unless they were to really cram it full of new material.
Unfortunately...
For me
Dance Dance Revolution series >>>>> Theathrythm 😁
I like to move my legs and body to hit the corresponding arrows rather than touch the screen only.
I'm playing through 3/6 on my SNES Classic right now. I don't think I'm that far into it yet (I just did the opera scene and got on the airship). It's fun, but I don't think it compares to Chrono Trigger yet. It seems a lot easier, and there appears to be no reason to ever pick the Fight command over the special power. The only thing that makes it difficult is that the Blitz commands never register correctly so I usually waste a turn with Sabin. It's like Chrono Trigger was amazing, but more of a straightforward RPG, so they put a lot of extra fluff in this one that are mostly overpowered or useless (I actually don't know which game was made first). Does it pick up, or stay like this throughout the game?
@Dezzy OK, thanks. Yeah, I've heard of the big turn that takes place halfway through. I assume that is what you are talking about. And after I said what I said above about it being easy, the very next place I went has suddenly become a lot harder (the Imperial city Vector or something like that). The two things I really don't like are random encounters and having all of the possible teammates but being stuck with whoever you choose for so long. I wish it was either limited like Chrono Trigger or let you change on the fly (preferably the former).
Reunion is also that thing Sephiroth wants real bad.
Yes, it's a thing within the game too. The reveal trailer used double entendres with a lot of references from the game to describe the real-world anticipation for the remake. This is what it said:
"The memory of the star that threatened all burns eternal in our hearts.
In its wake came an age of silence.
Yet with each fond remembrance, we knew: those encountered were not forgotten.
But after the long calm, there are now beginnings of a stir.
The reunion at hand may bring joy, it may bring fear.
But let us embrace whatever it brings. For they are coming back."
If terms of the in-game story, those passages make no sense at all. It's obviously referring to the real-world love for FF7 and the anticipation of a remake.
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