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Topic: Protect you digital rights

Posts 81 to 86 of 86

Slitth

@TheLZdragon User rights? One's right to use a product what a defined range.
Most physical products consists of 2 things.
A program data, ready to use or ready be installed.
And the user rights.

A digital products also consists of 2 things.
A download right to the program data.
And the user rights.

To the problem with user rights is the terms of use.
Terms of use when and where I can use them.
So if I buy a game on a Nintendo OS, the terms of use only on a Nintendo OS.
So there real question becomes what Nintendo OS does the user rights allow me to play on.
It it only the OS version that was live when the purchase was made?
Or do I have the right as long as the OS has the same brand name?
Or do I have the right as long as the OS is written in the same code like PowerPC?
Or do I have the right as long as the OS is made by the same company?

This is the where we have to decide when we make a stand.
The seller will always want to user to have the least rights and the purchaser want user to have the most rights.

I would like the limit to be set to as long as the OS is made by the same company?
Because that allows the less doubt for the purchaser.

Let see where you think it should stop.
1. Is the user right issued by the company?
2. Can the OS read you user rights?
3. Does the user rights cover the code that the OS was written in?
4. Does the user rights cover the version of the code OS was written in?
5. Does the user rights cover brand name the OS was?
6. Does the user rights cover all version OS or only some?

The more steps we have to take the longer the question we have to ask when buy a game to make sure that it can run.

Slitth

Octane

Slitth wrote:

2. Can the OS read you user rights?

Does this question even make sense?

As for your answer; you have the right to play it on the system you purchased it on.

Octane

Slitth

@Octane
It means: does the Operating System have the ability to access the file that allows to run a legal copy of the program.
This can include but are not limited to having acces to the harddive or media where the program copy is located, having acces to the login system that handles user licences, having accect to the internet.

Counter question. How do you legally define the system that is purchased on?

Slitth

LzWinky

To answer your question, no, the Switch cannot play Wii U games without extra porting. So your "rights" don't matter in this case

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

skywake

@84Slitth
Ok, lets take a step back and not talk about games at all for a second. What if we applied this same logic to other media like movies or music. What do you think you are reasonably entitled to and what is actually holding this back?

Lets say you brought a whole bunch of movies on DVD in the early 2000s. Can you reasonably expect the makers of these movies to give you a free BluRay for ever DVD you owned? Of course not. If you want the newer format you have to buy it again. That's just how that works and as consumers we've come to expect that. You brought a DVD, you got a DVD.

Now with digital purchases I agree there's no reason why they can't be more flexible. And there is some history to companies being flexible. When iTunes upped their bitrate for music they didn't lock previous purchase to the lower bitrate. And even though they do distinguish between SD, HD and UHD in theory there's no reason why they have to. For example Apple is "upgrading" your previous HD purchases to UHD as they become available.

And frankly this is why I don't get what you are complaining about. Nintendo has to offer a parity of service across both physical and digital purchase. If they didn't they'd annoy both consumers of physical content and retailers. And yes, 100%, they could handle digital licences with a bit more flexibility. The reason they don't is because physical media is a ball and chain on that kind of model.

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Slitth

@TheLZdragon
Sorry I failed to formulate my question correctly, I was think in a more broad term.

So what difference the "Switch" system?
If the user rights for a game only covers the "Switch" system, that then of backward compatible of future systems?
And that of 3rd party console that replaces old out of production systems?

@skywake
Well then we are talking about 2 things.
Transferring of User Rights from one storage format to another.
And the versions of the media.

As I understand the User Rights for the film and music media, we have the User Rights no matter the format. Given have paid copy of it once and it is for personal use.
That means we are allowed to have backups of the media, with out having to pay for each copy.
But we are not always legally allowed to make a backup of the media.

The we come to the version of the media, that is limited to be same content of the media.
The storage of the media has no bearing on the User Rights.

Now less take a Blu Ray version of a film, you are allowed to have x amount of copies of the film with out paying for it again. But you are not allow to copy the content.
So while you can run it on iTunes, you can not run it on a Ipad because you do not have the right to copy the content that they Ipad can read.

Now there are some companies that allow you different version of the content without having to buy User Rights for that content.
Now the question is, it this covered by the User Rights and it therefore something they have to do?
Or is a free service that they can stop whenever they want to and charge money for.

Because there is a difference between something we have the right to and something that is a free service.

My problem with the console world is that it being pushed so hard to compete that it is remove more and more free service. And we the customer do not really know where our rights being and end.

Cross system User Rights support is on of this thing.
We keep buying the same thing again and again.
But they keep changing the system so we can continue to use that we bought when new system.
Multiplayer was free service, not any more.
Backward compatibility is being replaced with a subscription service.
We the customers are losing grounds here.
The next will probably be that the OS because a subscription service.

Then let's see how god the physical copies are then you still have to pay each month to be able to play it.

Slitth

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