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Topic: Games You Recently Beat?

Posts 1,241 to 1,260 of 1,329

SamusLv7

@BlueOcean I also cleared Super Metroid 100% just a few years ago (in N3DS) and agree that it is masterpiece. The first 2D DK that I beat, is DKC2. The levels, music and atmosphere made it my favorite 2D Donkey Kong and the best of the 2D ones in my opinion.

Now playing:
Mario Odyssey, Octopath Traveler, Bravely Default and Yooka-Laylee.

Tyranexx

@BlueOcean: Good to know! I've never played Yoshi's Island but do intend to try it out, though I'm kinda worried that Mario's crying will become annoying before long. As for Super Mario All-Stars, I find its non-inclusion disappointing yet understandable; they only had so much room for Mario franchises. XD

Video Corner: How SM3DW Actually Started
Currently playing: Pokemon Ultra Sun, Mega Man X (SNES Classic), Kirby Super Star (SNES Classic)

Nintendo Network ID: Zelda_By_Night

NintendoByNature

I came I saw and I conquered blaster master zero 2. It was so much better than the first one. Go out and grab it everyone!

Edited on by NintendoByNature

NintendoByNature

SamusLv7

@NintendoByNature You already beat it!??? 😨 That was quick. I know next to nothing about the game's playtime hours, replayability, etc. as I only watched the trailer. I haven't even watched the NLife review of this game 😅

Now playing:
Mario Odyssey, Octopath Traveler, Bravely Default and Yooka-Laylee.

NintendoByNature

@SamusLv7 yea it took me about 10 hours on the hose. But I feel like people can beat it alot quicker than I did ( I got stuck a few times and didn't know where to go). Someone familiar with that genre like yourself can probabaly get through it in 8 hours id think. You should seriously grab it. It's really good!

Edited on by NintendoByNature

NintendoByNature

BlueOcean

@Tyranexx Mario crying is annoying but it also makes you a better player once you start throwing eggs upwards and jumping and throwing you tongue very quickly while avoiding spikes or holes below.

@SamusLv7 I agree, Donkey Kong Country 2 is the one I've played the most. 10/10. I also like the other two but the second game got everything right and has a brilliant soundtrack.

BlueOcean

BlueOcean

@Tyranexx I forgot to say that you do all that to avoid hearing his crying and also to not lose many stars.

BlueOcean

Ralizah

Title: Okami HD

Platform: Nintendo Switch

What is it? An HD remaster of a 2006 PS2 game.

Level of completion: Completed the main quest and found all of the brush techniques (required and secret). Did not complete all of the side-quests or find all of the beads, however. Also didn't engage in any post-game activities.

What I liked:

  • The game is most famous for its gorgeous mix of cel-shading and and an ukiyo-e art style, giving it a distinctive, timeless, and gorgeous visual presentation that still looks fantastic on modern HD consoles.
  • The main character, Amaterasu, is a god in the form of a white wolf, and she's a wonderfully animated and charming protagonist. Granted, there's no talking, but there's a ton of body language and fun silliness involving her canine embodiment. Simply put, there's a bunch of great physical dog humor in the game. More broadly, the game never abandons its sense of humor.
  • I really dig the way this game derives its fantasy elements from ancient Japanese mythology. The approach makes this game feel very cool and distinctive in a way you'd never get with, say, a game like The Legend of Zelda or Skyrim.
  • The music, very much a high point of the experience, also has a traditional Japanese folk flair to it, but arranged in ways that are more modern. This old-timey inspired music with more contemporary instrumentation gives the game much of its identity. And, speaking plainly, the score is just flat out gorgeous most of the time. Definitely play this with headphones on, if possible.
  • This game (mostly) successfully emulates the game design of older Zelda titles.
  • There is a wealth of stuff to do besides advance the main plot. There are a number of collectibles, a decent amount of weapons to buy, new techniques to learn, side-quests to complete, etc. In this respect, the game feels denser than your average Zelda title.
  • Unusual for games of this era, the game has a surprisingly robust fast travel system in place. Although I generally didn't need to warp around the game's world too much.
  • The game's Switch port is great all around. The presentation is seemingly flawless. You can control the celestial brush in a number of ways: with the sticks, with motion controls, or with the touch screen. I often found the touch controls to be ideal for this game, and the game looks stunning in handheld form, so I spent 90% of the game playing undocked. But the gyro controls work about as well as you could expect them to, so it's a good time either way.

What I disliked:

  • I'm not really a fan of how demons were integrated into the overworld (or, rather, how they weren't). As it stands, you run around the game's fairly barren areas while flags that represent enemy demons chase you relentlessly.
  • The worst aspect of this game is the dungeon design. It simply sucks. The dungeons barely have any puzzles and are, for the most part, incredibly linear. This becomes even more noticeable because of how closely this game hews to the design of post-OoT 3D Zelda games in other respects. The dungeons are what really stand out in those games, and, in this respect, Okami simply fails.
  • Some control and camera issues that weren't uncommon in games from this era.
  • Issun, this game's equivalent of OoT's Navi and possibly the one character you'll hear the most over the course of the game, is incredibly unpleasant: he's rude, selfish, and, worst of all, aggressively misogynistic (don't play a drinking game where you take a shot every time he refers to a woman in this game as "busty" or "babe" or makes a perverse remarks to their faces unless you want to quickly die from alcohol poisoning).
  • In general, there aren't a lot of really memorable characters in this game.
  • The game's structure is unfortunate. The story is roughly divided into three arcs, but, for me, these never felt like properly cohered into a satisfying narrative. Rather, it just felt like the writers were unable to craft a compelling narrative that could stretch the length of the game and encompass the various ideas they were interested in exploring, so they just had you fight a series of more and more powerful evil forces over the course of the various arcs.
  • Why is there a three minute cutscene every time you feed an animal? Sure, you can easily skip it, but it's odd and just another thing that makes this title feel unpolished as an experience.
  • There are a variety of weapons to purchase and utilize, but, in lieu of stats or special abilities, I didn't see a reason to opt for one weapon of a particular type over another. There were only three or so actual weapon types, so it was an odd situation where I didn't feel like I had much to choose from, despite having purchased several weapons of those few types.
  • I found the cherry bombs difficult to accurately place in this game. I'd paint one on the screen, only for it to appear somewhere else entirely, which was troublesome when I needed it to explode over a specific enemy or object.
  • Having to remember what brush technique you had to use to finish off a particular enemy to obtain their fangs was a bit annoying to me. As was the process of demon fang farming in general.
  • The Yooka Laylee-esque nonsense language these characters speak in is painful to listen to. Thankfully, the game allows you to mute the "voice acting" (if meaningless, repetitive noises can indeed be called voice acting), which is preferable to having my ears shredded every time I talk to a character.
  • I really, really hated the block enemies in this game. A few times throughout the game (at least two of them being mandatory parts of the experience), these large block monsters keep you from advancing until you hit them in a randomized sequence of spots across their bodies with the celestial brush (from memory, because the spots are only illuminated for a split second). If you're even a tiny bit off, you have to start over, and, I swear to god, I was stuck for a good hour at each of these tossers. Worst part of the game. They ruined my mood whenever I encountered them, because I knew whatever fun I was having at the time was about to change into pure frustration.
  • The final boss fight is disappointing. Granted, none of the bosses are fantastic, but this one seemed pretty basic and lackluster.
  • In general, the ending feels a bit unsatisfying to me.

Final thoughts: Okami HD is a superior port that looks and sounds gorgeous and controls very well. Unfortunately, there are some game design shortcomings that kept me from appreciating this as much as I had hoped to. It's still a solid game, and it's currently the one truly traditional Zelda-like experience on the Switch, but I wouldn't call it a masterpiece, by any means.

Score: 6/10

Ralizah

NintendoByNature

@Ralizah I love all of your posts after youve finished a game. You put alot of thought into your post/ /review and that's really cool. I on the other hand just say" yea I beat it, its cool or it blows lol, but you rock it my friend. Kudos to you!

NintendoByNature

Ralizah

@NintendoByNature Hey, thanks for the kind words. I find that thinking about and writing down my impressions of a game helps me to cement my opinion of it in a more concrete and objective way than if I relied on my own malleable memory.

This write-up was pretty rough. There's a lot more I could add, and probably a lot of awkward sentence structure, word choices, etc. Glad to know it's not totally unreadable, though!

Ralizah

NintendoByNature

@Ralizah I think you did a great job. Think we have a future NL reviewer on our hands in my opinion!

NintendoByNature

thriftyarek888

BF5 firestorm facepaint quest!

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3DS Friend Code: 2019-9727-6479

JoakimZ

I finished Assassin’s Creed Origins yesterday, on the Xbox One X. I think it might be the best AC game I’ve played so far, and I’m really looking forward to playing AC Odyssey sometime in the future, as that one seems even better.

Now, onto the DLC for Origins, and I will also start playing Yoshi’s Crafted World today.

Edited on by JoakimZ

JoakimZ

3DS Friend Code: 0259-0335-6096 | Nintendo Network ID: JoakimZ

RR529

Astro Bot: Rescue Mission (PS4/VR) - Often touted as the first party "killer app" for PSVR, how does it stack up? Pretty well I'd say, as the only drawbacks I could levee against it would be technical limitations on the hardware side of things.

It's very much a Mario style 3D platformer with a more sci-fi facade, as you control a robot named Astro, who hops & bops his way through 5 worlds rescuing other bots & collecting pieces of their ship after it was attacked by a giant slime like alien. The worlds themselves each have 4 platforming levels (each with 8 bots & a chameleon to collect) plus a boss level (these are definitely highlights), across six different themes (there's great variety even here though, as the "nature" theme can encompass a treetop canopy level, as well as a rather brilliant graveyard level & Japanese castle level as well, for example). In addition to the 5 main worlds you have the Challenge Belt, an asteroid belt that's home to timed obstacle course & mini game challenges (there's a challenge level for each main level, as that's what the chameleons unlock), as well as the Astro Ship which is sort of a hub world you can mess about in (it has a claw machine mini game you can use your in game coins to play, that unlock new play sets, as you can redecorate you're ship's interior to represent any of the 6 level themes in addition to the base one). And yes, all the bots you rescue do reside within the ship (while having it set to the default interior), so it gets pretty crowded in there.

Levels themselves are pretty linear, but there's a lot of exploration to be had if you want to find all the collectables (this is definitely where the 360° viewing angle comes into play), and while Astro has a pretty simple move set (he can jump, temporarily hover via a double jump, and punch), things can get pretty interesting as you can power up your controller (which appears in game as if you're playing from the perspective of a larger robot following and assisting Astro out) with features like a hose, grappling hook, shurikens, cartoons Gatling gun, and flashlight that are all put to very inventive use in various ways.

The only thing I have against it (and this is more just a limitation of the PSVR itself, and maybe a bit since I don't have a PS4 Pro, is that objects in the distance look really blurry. Levels in more confined spaces look wonderful, and they do a good job with rendering only what they need to most of the time in a way that doesn't make it look like a limitation, but it's noticeable whenever there is a larger draw distance, and I think even the closer up objects take a little bit of a clarity hit when it's trying to render the objects in the distance).

Currently Playing:
Switch - NSMBU Deluxe
PS4 - Moss

Ralizah

@RR529 Thanks for your detailed impressions.

As a relative newcomer to PSVR, how much of a game-changer would you say it is for a game like this? Is the 'jump' to VR some revolutionary, Super Mario 64-esque revolution, or is it more of a neat gimmick, in your opinion?

Ralizah

RR529

@Ralizah, I'd say it sits somewhere in the middle. I think they CAN do a lot with it, but in an effort to make it as easy to grasp as possible, they didn't do much outside the established mold in terms of design (while it certainly looks cool!).

The biggest shake up were the enemies that targeted you rather than Astro. In a normal game trying to fiddle around with the camera while manoeuvring your character is a big no-no, but here it's no issue to dart your head to the side quickly if you see an obstacle headed your way (you can't get hurt, but your field of vision will be obstructed by goo or a cracked screen for a few seconds if you get hit). Two highlights are a large soccer ball kicking robot that you have to volley the ball with by headbutting it back to it, and bees you have to dodge then headbutt to defeat them. Some objects in the environment you can headbutt as well, such as grate you can knock down that becomes a walkway for Astro.

Ocassionally you'll get to throw balls at enemies & objects with Astro, and instead of flipping through lockons with a button or trying to line up a shot, it automatically locks onto whatever target is in the center of your view.

One particularly impressive piece of platforming takes place on a beanstalk that sees you carried partway up, so you have to look down at Astro from above while you're working him up, and by the end you're looking up at him from below. Mostly the 360° viewing angle is used for collectables though, as there may be platforms behind or directly above you that you'll need to turn to see. Of course, the sense of scale is really cool when it comes to the bosses, and the water levels are almost magical (in a Nintendo-like attention to detail, you can have Astro swim up to your face and get stuck on your visor, lol).

Currently Playing:
Switch - NSMBU Deluxe
PS4 - Moss

Tyranexx

I finished Metroid: Other M earlier this week.... (I can hear you booing back there.... )

Positives

  • The environments: For a Wii game, it looks pretty stunning at times. Some care was definitely taken into fully exposing the view from some morph ball tunnels, and some of the environments (particularly Sector 1) really stood out to me.
  • Enemy designs: Not gonna lie, some of these were cool. Seeing some enemies make the leap from the earlier 2D games to this one was fascinating.
  • Gameplay: While some would argue this is too easy - and to be fair, it often is after you get the hang of it - I enjoyed exploiting things like Sense Move and lethal strikes in combat. While I'm sure this was a pet peeve for some, I also enjoyed the fact that you can recharge the missiles and, to an extent, your health when you were running low or in a tight spot. I probably spent more time than necessary using the Screw Attack/Space Jump and Speed Booster.
  • Boss fights: Some of these were more for show than substance, true, but I enjoyed the majority of them. The ones that stick out the most in my mind are Nightmare (both rounds), Ridley, that giant lava dragon thing, and Vorash.

Neutral

  • Gathering items: Some of these were TOO easy to find, even in later sections, but a few were so obscure that I admit that I had to consult a guide. Some were pretty intuitive "Aha!" moments though.
  • The Music: The game's soundtrack, overall, is ho-hum, but the opening Metroid theme (probably my favorite version of it), Ridley's boss fight, and whatever that music is in the chamber that contains the War Wasp Hive do stand out to me.
  • Save stations: I'm honestly not sure how to categorize this one. There were times when I thought they were too few and others when I thought there were more save points than necessary.

Negatives

  • The plot: Okay, show of hands, who was expecting this? While I don't think it was absolute garbage like the internet often makes it out to be, it could have been better. I didn't mind some of Samus's monologues and past reflections, but some decisions she made during the game made me facepalm a bit. To be fair, I didn't see the Madeline/Melissa plot twist coming and found her to be a tragic figure more than anything, but still....Who in their right mind thought it would be a great idea to essentially recreate Zebes on a research ship?
  • Yes, the PTSD Ridley part did confuse me a bit. Not so much that Samus would exhibit that behavior to begin with given her past, but the fact that she's faced Ridley before this point (according to the Metroid timeline) with few obvious problems. On one hand, I like how they portrayed PTSD here, but I feel like they used the wrong character for it.
  • Outside of Anthony and Adam, I really feel like the rest of the GF squadron could have used more fleshing out. I mean, if you're going for a narrative here, at least make me care about everyone.
  • How suit upgrades are handled. While the game gives a reason for how upgrades are controlled/administered here, I don't find it to be a valid one. If Samus has these abilities already, why can't she activate them when the situation calls for it? Why should she have to obtain permission?
  • Exploration: This category is a slightly mixed bag for me, but the fact remains that, while a lot of the ship opens up later, it's almost nauseatingly linear for too long. Some linearity is fine IMO as I find the very first Metroid too non-linear, but this went too far in the other direction.
  • The Metroid Queen boss fight: While this ended well, the Metroid hatchlings make this one downright annoying. How on earth are you supposed to kill one that you freeze by locking onto it to perform a Super Missile maneuver, only to not even get a chance to charge said Super Missile before another one of the little suckers latches on? This part of the fight isn't a challenge per se; it's downright trolling.

While I wouldn't call Metroid: Other M a strong Metroid game compared to most other franchise entries, it is still decent overall. It has a few warts to be sure but does, at its core, feel like a Metroid game. The problem is, that core is buried and complicated by a lot of unnecessary fluff. Despite my numerous complaints, however, I did quite enjoy this game and even achieved 100% on all items. For the $6-7 USD I paid for a new copy? This was definitely worth it; I probably would have been satisfied paying double that amount. But at its launch price? Definitely not.

The internet like to gripe and moan about this one. While I find some of the complaints valid, I still find them overblown. That said, if you're looking for a 3D Metroid game, I highly suggest playing through the Metroid Prime series first. Buy this one for the gameplay and NOT the plot.

Edited on by Tyranexx

Video Corner: How SM3DW Actually Started
Currently playing: Pokemon Ultra Sun, Mega Man X (SNES Classic), Kirby Super Star (SNES Classic)

Nintendo Network ID: Zelda_By_Night

scubydo

I just want to finish one game....

RPG, FPS, Adventure,Action...oh I like 'em all!
New Switch ID: SW-3806-8055-1317

Nintendo Network ID: devineministry

Vinny

Not actually recently, but the last game I beat was Kirby's Extra Epic Yarn. Having the 3DS since it was released, this is probably the last game I buy for it, and the last first party title on the platform. Those last 8 years were sure great...

On the game itself, here's what I thought:

  • The framerate doesn't seem as smooth as the Wii version. The graphics also don't look as great, but still are nice considering the lower resolution.
  • Motion controlled stuff is now controlled with regular buttons. I don't miss it to be honest.
  • it has 2 different autorun minigames. They're very short (4 levels each) and you have to unlock them by progressing in the main game
  • Devilish mode is wasted potential. There's a lifebar, but no lives. If you die, you have to start the levels all over again. Not to mention the music that plays when the devils appear can become very annoying.
  • The new abilities look cool, but they are just too overpowered. If you get the sword, you can destroy everything.

Overall, it's a good port of the original title, but the Extra stuff isn't that great.
Of course, I didn't expect it to be some kind of amazing 3DS sendoff as it's a port of a game you could already play, buuuuuuut... It's was great to revisit this title on a portable system. I love the soundtrack and the visuals.
If you never played it, I recommend the Wii version over this one.

This blue eye perceives all things conjoined. The past, the future, and the present. Everything flows and all is connected. This eye is not merely seen reality. It is touching the truth. Open the eye of truth... There is nothing to fear.

PSN: mrgomes2004

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