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Topic: Games You Recently Beat?

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Heavyarms55

I don't cry from works of fiction. Though I consume an inordinate amount of anime, books, games and movies, probably far more than is healthy, I don't cry. I can name 4 things, one book, two anime, and one western TV show that, in my 27 years, have made me cry.

Planetarium, the visual novel recently released on Switch, a remarkably simple presentation with at most, 15-20 still images and maybe 4 animations, is number 5. What a powerful story! I don't know if I can recommend it, because it is so overwhelmingly sad... But if you're looking for something very different, this might well be a good choice. I can tell you though, I absolutely loved it. It might have been a mere 3ish hours long, but I will remember it for a very long time. Powerful and Sad. Those are the biggest words that come to mind. But close behind them is important.

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Ralizah

Just finished my third or fourth playthrough of Psycho-Pass: Mandatory Happiness on the PS Vita, making it my sixth completed game in 2019. There are still several more routes and endings to see, but I think I'm done with this for the moment.

The game doesn't have a strict timeline placement, but it seems to fit somewhere early in the anime's first season... which is weird, given the suspenseful and tight timeline that season seemed to run on, but nevermind. For a bit of background, Psycho-Pass is a cyberpunk property, heavily inspired by 90's Western science-fiction cinema, where Japan has isolated itself from the rest of the world and abandoned traditional notions of law and order in favor of entrusting policing decisions in their society to a seemingly omnipresent computerized system called Sibyl. People in this society are regularly scanned to determine their "psycho-pass," which gives a basic overview of their emotional stability and how inclined they might be to engage in criminal activity. Anyone judged to be a threat to society is considered a "latent criminal," taken into custody, and held in detention centers as they receive treatment (which, apparently, almost never ends up actually tipping their psycho-pass back into a range where the Sibyl System would be comfortable with releasing them). A select few who show an aptitude for the work are reprieved from detention to work as "Enforcers," who work as detectives and help take latent criminals into custody, and "Inspectors," who oversee and manage the actions of Enforcers out in the field. You have the option of playing as two game-original characters: an Inspector named Nadeshiko Kugatachi, and an Enforcer named Takuma Tsurugi. They end up working alongside major characters from the anime series to deal with the threat posed to their society by a self-aware A.I. named Alpha.

My first immediate problem with the game is in how the original characters are developed. While the dynamic personalities of the established cast from the anime are well-represented, these new characters are... kind of boring. Nadeshiko (who I primarily played as) is an ostensibly emotionless amnesiac who seems to be weirdly competent at everything she does, turning into her into a very flat Mary Sue type character. While she become a bit more interesting as her deep connections to the plot are revealed, there's just not a lot to her, and her becomes more like an audience surrogate than anything. The major plot twist around her role in the story is the most obvious and telegraphed thing in the world, unfortunately. Takuma has a bit more of a personality, but still barely enough to keep him from seeming pretty generic. Most of the fun in this game comes from seeing how they interact with the established cast. There's really nothing to the Alpha character that you haven't seen in a million sci-fi stories about out-of-control A.I. who have good intentions but only end up causing massive amounts of suffering.

In visual novels, having choices that directly affect the outcome of a plot is important, and Psycho-Pass definitely has that. While the events driving the narrative on a broader level don't really change based on what you do, the angle your characters approach these situations from does pretty drastically change. It's also important for the player to understand how their actions are affecting the evolution of the plot, however, and there are so many little choices to make in this game where it's uncertain what the effect on the plot will be. You're prompted throughout the game about whether you want to use a supplement or not (that's used to promote mental clarity and a 'good hue' in the person taking it), and while it seems like this would directly relate to the stabilization or deterioration of your character's hue, I chose to ignore all supplements in my first play-through, and it never seemed to have much of an impact on what happened with my character. You'll be given a long list of actions to take in a situation, with most of them often resulting in similar outcomes, but every once in a while something innocuous will seemingly have a large effect on the characters. It'd also be helpful if the game immediately signaled which decisions were momentous, but it often doesn't give you any indication of the importance of a decision until well after you make it, when the game will seemingly randomly pop up a graphic telling you that you've reached a turning point. There's no flowchart to keep all these actions and reactions straight, though, and these graphics often doesn't seem to occur close to when you make a choice, so I'm not sure what the point of this is, as it's certainly not meant for the player's benefit.

The biggest factor going against the game, however, is how little respect it show for the player's time. In addition to the previous mentioned problem of the game not really making it clear what combination of actions lead to what outcomes, it has this nasty habit of forcing you to read slight variations of the same text and dialogue over and over if you're going for multiple playthroughs to see various endings. Most VNs I've played only include new text when it makes sense to change things up, depending on what choices you've made in a playthrough, and will typically skip all previously read segments, allowing you to quickly parse old material to arrive at something new. But it often seems like the game will force you to manually click through large chunks of text (10+ minutes of reading, at least), if there's a slightly altered line here or there. It makes replaying the game a pain in the keister, because who wants to re-read the same reams of text over again. I feel like there must have been a better solution to this, and it's what ultimately caused me to duck out before fully completing all of the endings in this game.

Finally, the localization is a bit shoddy in this, with typos abound and awkward sentence structures that don't really make sense from the perspective of a native English speaker.

I'm afraid I've made this sound pretty dreadful so far, but, on the contrary, I think this game had a few redeeming qualities to it. The presentation as a whole is quite good, with vibrant animated character portraits, full (Japanese) voice acting, and the same excellent score used throughout the anime series. Characters from the anime series are pretty authentically portrayed. The plot itself isn't... bad, it just does nothing new with the premise. What it does get right, crucially, is the world-building. While the Psycho-Pass anime is intelligent and well-crafted, it focuses on its central themes to the exclusion of everything else. Mandatory Happiness gives the characters a bit more downtime and, as a result, allows the writers more of an opportunity to discuss aspects of Japanese society that were never addressed in the TV show, helping to make the setting feel much more fleshed out and convincing. The anime never had the time for a character to mull over fashion trends surrounding holographic technology or the social stigma around eating food fashioned from natural ingredients, for example. While we know that Enforcers aren't allowed to go out on their own, you never got a sequence where you saw the hoops a female latent criminal working for the government might have to jump through to do something as simple as go out shopping for clothing. These details were extremely rewarding and, honestly, were much more interesting than the main story. Mandatory Happiness also lacks the juvenile fixation on extreme content that the TV show had in spades (these people have guns that, in the anime, made people literally explode in thick showers of gore, which always struck me as absurd; that still happens here, but it's not depicted on-screen, and the game doesn't linger on the violence, instead choosing to highlight how the violence impacts the other people involved). The writing here is smart and interesting, and while Alpha isn't a great villain, it at least mostly lacks the pretentious twit of an antagonist from the anime who constantly quotes literature and invokes "free will" to defend the horrifying serial murders and terrorism he regularly sponsors.

There are a lot of sound files and CGs to unlock in the post-game. More crucially, there's a little puzzle game you can play on the side where you have to combine tiles in a grid to form specific numbers; it's challenging (on higher levels), cute, and I honestly enjoy it more than the main game itself.

While there's a lot in this game I've yet to experience endings-wise, I've unlocked three true endings and a few bad endings, so I feel like I've mostly experienced what this title has to offer. Overall, to summarize, while I enjoy the world-building and somewhat more expansive scope of this game, in addition to the way it fleshes out character from the TV show, I don't think it can escape fundamental problems with its narrative, characters, and the way it manages decisions and previously read dialogue. Honestly, if you decide to play it, just follow a walkthrough to get the endings. It gets a 5/10 from me.

Ralizah

Aozz101x

i've Finally beat Persona 4 a few days ago.
i have to say i liked all the characters. i only completed Yosuke and Teddie's Social Links and mange to beat the true ending boss. hopefully in my next run i'll be able to get everyone's Social Links.

im creep out with thoese eyes... :P

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boop23

@Aozz101x Dude what the hell I came here just to say that i beat persona 4 lmao.

I recently beat it about 2 weeks ago and have started persona 3 (psp version). persona 4 was honestly one of the best times ive ever had with a video game. fantastic cast of characters, music, story, and just overall vibe. cant wait to play 5 eventually (hopefully on switch). p4 remains one of the only games to give me an empty feeling after completing, looking forward to more of this series.

boop23

Tyranexx

I finished The Legend of Zelda: Majora's Mask 3D yesterday afternoon after logging just over 60 hours (according to my 3DS's log). This was my first time playing the game, and can I just say...Wow. What a deliciously dark, interesting, and impactful game. I can definitely see how it surpasses Ocarina of Time in the eyes of some. The plot was interesting, as were many of the characters. The NPCs actually have a pattern to their lives when compared to the residents of Hyrule in OoT. Many of the side quests (the meat of this game, it can be argued) were intriguing. The dungeons were (mostly) creative and challenging, though Snowhead almost had me falling for the power button at one point. Most of the bosses (minus Gyorg) were also quite fun. There are many memorable quotes and moments, unique series enemies, and impactful tracks to be found here. Termina was wonderful to explore, many of the masks had useful and/or interesting effects....Yeah, I could just drone on about the positives of this game. Heck, I even think that Tatl is more fleshed out and less annoying than Navi.

The only (very minor) complaints that I have about this game are the added fishing holes since there's really no point to them other than to say that you've caught everything in them. While I think the complaints about not having enough time to do stuff in this game is overblown (especially when you slow it down), they also aren't completely unwarranted.

I highly recommend Majora's Mask 3D to any Zelda fan and, heck, most gamers in general. Some (but not all) aspects of it surpass OoT in my book. It's a definite contender for my Zelda Top 5, but that list is already difficult enough to compose....

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MarioLover92

I just beat Smash Ultimate's World of Light mode. I finally got the true ending by beating both Galeem and Dharkon in a single battle! Quite unexpected that I got to play as Master Hand, as well. There were some frustrating battles and there aren't any stages to go through, but otherwise I thought it was fun.

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Ralizah

Finished Cuphead, making it my seventh beaten game in 2019.

Structurally and narratively, this game is pretty basic. You play as Cuphead, who gets greedy in a casino and ends up losing his soul to the devil in a game of dice. He'll allow you to keep your soul, however, if you collect the souls of other cartoon people and bring them to him. This... is pretty much the extent of plot justification you'll find here, other than a few short dialogues, which is fine, because this game absolutely does not require a story of any interest. What the game is selling is a boss rush (not, fully, there are a few "run and gun" stages where you can collect coins to buy new weapons and charms, but more on that later) with tight controls, creative boss fights, and an utterly flabbergasting aesthetic. It's hard to overstate how overwhelming the game's sense of style can be: I'm afraid all I can say is that it's like a Max Fleischer cartoon has come to life and is presently doing its best to try and kill you. As with those often subversive old cartoons, there's a kinetic and often surreal animism at work that makes almost every object on-screen feel unique and possessed of a sense of agency (and malice, since these are fights). It's difficult to imagine anyone with even the slightest love for animation not falling head-over-heels for the presentation in this game. The 'old timey cartoon' style extends to the music as well, which is fantastic and reflects the styles that would have been more popularly employed in media during America's early twentieth century.

So, the design of the game itself is incredibly limited, but the few things it does it does incredibly well. It's hard to even think of an action-platformer I've played with more fun and creative boss fights than this, even putting aside the visuals. This game is positively bursting with creativity.

I mentioned run and gun stages and, while they're fine and well-designed, they're few in number and don't make much of an impression, as they're reasonably short and straight-forward affairs. This is fine, though, because, coin collecting aside, they serve their purpose as a small breather after a particularly exhausting boss encounter, which is how I used them.

The game is divided into three or so worlds, each one with an explorable overworld that has hidden coins and small quests to complete. They're nothing too deep, but they add a nice puzzle element to the game.

Speaking of a puzzle element, while the game technically lacks a post-game, you can go back in after beating the devil and complete all of the bosses on Expert difficulty, and, if you manage to beat them perfectly, earn an S-Rank. I'm not sure that there's much of anything to be gained from doing so, but mastering the game's bosses (I've only managed a few) on Expert difficult really unveils new dimensions to the gameplay. Even after you've memorized the enemy's attack patterns and learned how best to deal with it, to get the highest rating, you'll still need to choose the weapons that have a high enough DPS to kill it under 2 minutes (required to get the S-Rank) while still not exposing yourself to unnecessary risks. And, as I've found, there's an ideal combination of weapons in this regard for almost every boss. From that point on, it's down to pure practice as you enter a kind of zen state in your attempts to fully grok the enemy's movements and achieve sweet, sweet perfection. As an illustration of this, I sat down to S-Rank a few of the easiest bosses the other night, and looked a while later to find that five hours had passed and that, unbeknownst to me, it was three in the morning. This is the sort of zen madness I've been subjecting myself to, because, even though I'm not a completionist, I have so much fun playing this game that I didn't want to stop engaging with it. I've done so only in the interest of continuing to work on my backlog, and because there are a few bosses I feel I have no hope to perfectly beat on Expert difficulty. I'll probably continue returning to the game periodically to challenge the various bosses on this higher difficulty anyway, though.

I would put this up against many of the best AAA games released this gen, exclusive or otherwise. It's top-tier stuff, and absolutely indicative of what independent developers can achieve with proper funding and a solid driving vision. It's also the sort of brutally difficult and old-school-in-design game that we'd never see from a big enough developer. While it's not perfect (run and gun stages aren't incredible like the bosses; no post-game; dialogues would have been even better as animated cutscenes; a lack of in-game compensation for fully mastering the bosses; etc.), what's done right here is incredibly good, and this is the most fun I've had with a game in a number of months. 9.5/10

Ralizah

RR529

Fishing Star World Tour - Well, about as finished with it as I'm going to be. I've completed the "World Tour" and completed all the missions in every world, but I still have 3 of the 8 "Legendary" rank fish left to catch (one per world). They're more of a post game challenge, but with so few left I can't help but feel "incomplete" leaving them uncaught. They're just SOOO hard. I have the best rods & reels in the game, but no combination I've tried works (My line either has enough power to reel them in but not enough strength to hold them whenever they fight back, or enough strength to keep them from immediately snapping the line but not enough power to reel them in, resulting in me losing a battle of attrition).

Anyhow, it's an otherwise fine game that's a good way to unwind. In fact, during the normal course of the game the motion controls are perfectly viable & actually quite fun.

2019 completion list (newly beat in bold)

Switch:

  • Fishing Star World Tour

PS4:

  • Dragon Quest XI
  • Senran Kagura: Estival Versus

Currently Playing:
Switch - NSMBU Deluxe
PS4 - Moss

MysticGengar

So... this is gonna be an odd one.
Madagascar: operation penguin for GBA. I played it on a GBA SP.

Its a great 2D platformer. I genuinly enjoyed it quite a bit. I got it super cheap (6 US dollars, I think), and got it as a joke. Turns out it's also made by the same company who did the Crash N-sane trilogy. The moveset is extremly wide by the time you get to the last few levels. Completely worth every dollar 👏. Give it a shot if you can.

Nice >:]

I do stupid stuff on youtube.com/mysticbros, so check it out if your bored or whatever.
Or don't, it's your time after all.

OorWullie

SEGA AGES Phantasy Star - Took me around 15 hours and I loved every minute of it.

Dead Cells - Reached the end stage for the first time and beat the ridiculously hard boss. Fortunately my energy bar was huge as a few more hits and I was a goner. I've still got loads to do in this game though and I intend to do it.

Cursed Castilla - I beat this in 10 hours over 3 days. Loved it! I never collected all the secrets though so never unlocked the true final stage and boss. It was really tough going just getting through the levels, never mind hunting for secrets so by the time I beat the 7th stage boss it felt like job done move on.

Edited on by OorWullie

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klingki

I recently picked up Gorogoa on sale and ended up beating it twice last night. The first time I only intended to play for a little bit, but I got sucked in. Then, after my wife came home from work, I wanted to show her the art style and the puzzle mechanics (she's really into art, so I thought she might appreciate it), and we ended up working through the whole game together again. It's not a long game, but it is really well done!

klingki

RedderRugfish

@MysticGengar I actually have that game, got it in a pack with a bunch of other stuff at a garage sale. I didn't play too much of it, but it seemed to be a reasonably decent game compared to the average licensed game of the time. The Lion King 1 1/2 was by the same people and also somewhat decent.

If you want an actual joke game for GBA, I can definitely think of a few, such as the Scrabble Jr game that accepts words such as "lo" "peaty" "leks" "es" "pct" "sri" and "ag". There were no typos in the previous sentence.

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Aozz101x

just beat Tony Hawk's Underground 2 and unlocked Shrek (yes, Shrek is in the game.)
back to completing on normal (I'm on the last level on there too). than likely beat Sick after Normal.

Edited on by Aozz101x

im creep out with thoese eyes... :P

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faint

Tsuppari Oozumou via the famicom online service. It’s pretty fun. Nothing classic or spectacular, but fun.

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Heavyarms55

I just finished Volume 1 and Volume 2 of Nekopara and their respective bonus stories (volume 0 and extra). I'm sure plenty of people, especially western audiences dismiss the games as anime smut, and to a small extent I would agree. But I honest to god really enjoyed these visual novels. Loads of eye candy to be true, but each character is pretty well defined and interesting for more than just their looks. I was laughing quite consistently and enjoying myself throughout the experience. I think I can enjoy it more because in large part I understand enough of the Japanese that I pick up on the Japanese jokes and puns that just don't translate well into English. Also since the male character lacks a voice actor, I read most of his lines in Emperor Palpatine's voice (Star Wars) and amused me far more than anything rightfully should.

While I really really enjoyed both of these and really hope for volume 3 to comes to Switch as well, I wouldn't really recommend them to western Switch owners. They are extremely niche titles, even here in Japan. But for those of us who fit into that niche, these are some extremely enjoyable titles. Lots of great humor, tons of great eye candy, and just enough lunacy to remind you to take nothing seriously.

#noshame I'd rather enjoy this than most mainstream western entertainment any day!

Edited on by Heavyarms55

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edhe

My first and only beaten game of this year is Danganronpa 2 - Goodbye Despair on steam. There were rumours it was going to appear, along with the first game - "Trigger Happy Havoc" and "V3" on Switch, and I was itching to buy them, but I ended up getting them in last year's Christmas sales along with the spin off "Ultra Despair Girls". I'd definitely recommend them if they do finally land on Switch.
They play similar to the Phoenix Wright series of games, in that you investigate a murder scene and collect evidence which you can use in the class trial that follows. The story follows a group of Japanese High School students who were accepted into a prestigious academy. Upon entering the school, they black out, and wake up trapped together with no escape. The students are then encouraged to murder each other for the chance to escape, but only after passing the class trial. If the murderer is proven guilty, then only the murderer is executed, whereas, if the murderer successfully evades justice (you are unable to prove the culprit's guilt), everyone else is executed, and the murderer walks free.
You advance through trials by presenting evidence or "truth bullets" at contradictory statements, that allow you to piece together the circumstances as to how the victim was killed. There are also several minigames to this effect, and some of them are more fun than others.
Outside of the investigations and trials, you can spend time with each character by giving gifts and learning about their backstories (earning trial buffs in the process).
I found it enoyable, but some of the minigames and post-game modes were a bit frustrating. At any rate, I've earned every achievement for the game, and I'm for all intents and purposes, finished with the game, but I'd certainly go back to it one day, if not to refresh myself on the story when I go on to V3, but to play it through in Japanese to hear how the characters all sound. The English VO was great though. My favourite characters were Teruteru and Gundham in that regard.

The next games I'm in the process of beating are Mario Tennis 64 (I've beaten the regular singles and doubles tournaments as every character now), Octopath Traveller (beaten chapter 2 for several characters) and Final Fantasy VI Advance (I can enter Kefka's tower, but I'm yet to recruit every character or perform adequate preparations.

@Aozz101x Was Shrek available on the Gamecube version? I spent more time playing Pro Skater 4 & to a lesser extent, Underground 1, so I doubt I unlocked everything possible on THUG 2. I'd been meaning to play those skater games again, actually - I was reminded of them when I was playing Mario Tennis of all games.

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3DS Friend Code: 4682-8598-1260

Ralizah

@edhe Have fun collecting all the trophies for V3. They really make you work for it. Spent 95+ hours just engaging with the insane amount of post-game content.

Oh, and in case you should happen to watch the Danganronpa 3 anime (the canon follow-up to DR2; V3 is an unorthodox sequel and kind of its own thing), be sure to play Ultra Despair Girls beforehand, as the anime heavily references all three previous games.

Ralizah

edhe

@Ralizah Regarding the anime, I might very well do that. I was planning to move onto Despair Girls next, but I do find the world very interesting.

My Backloggery.
Follow a cow?

3DS Friend Code: 4682-8598-1260

Aozz101x

@edhe Yup. this is my image of unlocking him.
Untitled

im creep out with thoese eyes... :P

3DS Friend Code: 3153-5789-3951 | Nintendo Network ID: Aozz101x

edhe

THUG 2 was absolutely mad. I do remember being able to play as someone in a motorised wheelchair.

But why can I remember being able to play as Billy Gunn from WWF? In a rocket powered Segway? It was on a Boston level, I think.

Edited on by edhe

My Backloggery.
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