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Topic: N+ - Potentially the best DS platformer

Posts 41 to 60 of 64

retired_account

weirdadam wrote:

Ah, that's a shame. I've played some neat ones on the PC version and made a few myself. I love level editors. When I rule the world -- hopefully soon -- I will make level editors mandatory for all games.

Hah, a Cowboy dictator? I'm intrigued. But yeah, if you like level editors you'd love N+'s.

And, you sound like a good person to turn to for levels in my future platformers. I suck at level design.

retired_account

Adam

I know next to nothing about programming, but if you ever make a game with an easy-to-use editor, I'd be all over that. Or I suppose I could design some levels on graph paper. I didn't keep any of my N levels because I eventually got tired of the game, but if you ever play Jumper 2, I can point you to whole sets of levels I've designed since its editor lets you make up to 10-levels that are tied together, and even add story to them. I think I've made about 15 sectors (meaning 150 individual levels), in addition to some collaborative sectors I've led. So I've got some experience designing levels.

Edited on by Adam

Come on, friends,
To the bear arcades again.

retired_account

Awesome! And yeah, I'll be making a graphical level editor.

retired_account

Adam

pixelman wrote:

I'll be making a graphical level editor.

Awesome! You are the man. The pixelman, to be precise.

Come on, friends,
To the bear arcades again.

retired_account

I lol'd.

I'm debating whether to make it a downloadable game, or brave the horrors of Java and make it a more accessible online game. Java's imaging library is the pits. Gah, I wish I had a Flash dev kit.

retired_account

Adam

I enjoy games that play in browser, but if the level editor is to be available to everyone, I think it'd be best as a downloadable. I don't know why, but it just seems like it would be more convenient that way. If the level editor is just for designing the core game though, I say brave the horrors!

Come on, friends,
To the bear arcades again.

retired_account

Hmm. Come to think of it, if the level editor was online I wouldn't be able to make it save your levels, since Java is finicky about file writing. I guess the editor will have to be just for the core game, then. I'll try to get a good image system going today, and if that works I'll make it in Java.

Oh yeah, and here's a mockup screenshot of the game's graphics.

Untitled

I'm making the game in celebration of 20 years of the GameBoy.

retired_account

Adam

Is it a scrolling or single-screen game? Judging by the strong Mario Land vibes I'm guessing the former?

Come on, friends,
To the bear arcades again.

retired_account

Yeah, it's a scroller. Hopefully it'll play very similarly to Mario Land. It'll be tricky doing the jump physics/feel.

retired_account

Paperclip

This is also one of my favorite games. But I only have two gripes with it. The online almost never works, and the bounce blocks don't work very well. You have to time it perfectly to jump off it.

Check out my classy comics.

retired_account

@Starcross64: I remember having trouble with the bouncy blocks early on. I can handle them with ease now. Shame about online, though. I never ended up testing it.

@Adam: Progress report: Got BufferedImages working, so I think Java's a go.

retired_account

Adam

I don't know what that means, Pixy, but sounds good!

Come on, friends,
To the bear arcades again.

Paperclip

pixelman wrote:

@Starcross64: I remember having trouble with the bouncy blocks early on. I can handle them with ease now. Shame about online, though. I never ended up testing it.

I eventually got used to them with that one level where you have to wall jump up them. It's just disappointing that they're not how they should be.

Check out my classy comics.

retired_account

@Starcross64: The one with mines between each one? Hah, I just beat the episode. You know you don't have to wall jump UP those - there's a trick to get inside to the switch in just one jump, and then all you have to do is get out.

@Adam: Yeah, well, it'd probably melt your mind if I tried explaining them.

Edited on by retired_account

retired_account

SMEXIZELDAMAN

@pixelman when your games done can you tell us so we can play it? it looks beautiful

Check out SUBLIME GAMER, my YouTube Channel
God loves you

geek-master

next ds platformer should be fancy pants adventure

This is ground control to major Tom, you've really made the grade. And the papers want to know whose shirts you wear
Now it's time to leave the capsule if you dare

geek-master

next ds platformer should be fancy pants adventure

This is ground control to major Tom, you've really made the grade. And the papers want to know whose shirts you wear
Now it's time to leave the capsule if you dare

Blue_Protoman

I might get this for my birthday.

Brawl: 4468-0656-5286 (Jesse)

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