Ah, that's a shame. I've played some neat ones on the PC version and made a few myself. I love level editors. When I rule the world -- hopefully soon -- I will make level editors mandatory for all games.
Hah, a Cowboy dictator? I'm intrigued. But yeah, if you like level editors you'd love N+'s.
And, you sound like a good person to turn to for levels in my future platformers. I suck at level design.
I know next to nothing about programming, but if you ever make a game with an easy-to-use editor, I'd be all over that. Or I suppose I could design some levels on graph paper. I didn't keep any of my N levels because I eventually got tired of the game, but if you ever play Jumper 2, I can point you to whole sets of levels I've designed since its editor lets you make up to 10-levels that are tied together, and even add story to them. I think I've made about 15 sectors (meaning 150 individual levels), in addition to some collaborative sectors I've led. So I've got some experience designing levels.
I'm debating whether to make it a downloadable game, or brave the horrors of Java and make it a more accessible online game. Java's imaging library is the pits. Gah, I wish I had a Flash dev kit.
I enjoy games that play in browser, but if the level editor is to be available to everyone, I think it'd be best as a downloadable. I don't know why, but it just seems like it would be more convenient that way. If the level editor is just for designing the core game though, I say brave the horrors!
Hmm. Come to think of it, if the level editor was online I wouldn't be able to make it save your levels, since Java is finicky about file writing. I guess the editor will have to be just for the core game, then. I'll try to get a good image system going today, and if that works I'll make it in Java.
Oh yeah, and here's a mockup screenshot of the game's graphics.
I'm making the game in celebration of 20 years of the GameBoy.
This is also one of my favorite games. But I only have two gripes with it. The online almost never works, and the bounce blocks don't work very well. You have to time it perfectly to jump off it.
@Starcross64: I remember having trouble with the bouncy blocks early on. I can handle them with ease now. Shame about online, though. I never ended up testing it.
@Adam: Progress report: Got BufferedImages working, so I think Java's a go.
@Starcross64: I remember having trouble with the bouncy blocks early on. I can handle them with ease now. Shame about online, though. I never ended up testing it.
I eventually got used to them with that one level where you have to wall jump up them. It's just disappointing that they're not how they should be.
@Starcross64: The one with mines between each one? Hah, I just beat the episode. You know you don't have to wall jump UP those - there's a trick to get inside to the switch in just one jump, and then all you have to do is get out.
@Adam: Yeah, well, it'd probably melt your mind if I tried explaining them.
next ds platformer should be fancy pants adventure
This is ground control to major Tom, you've really made the grade. And the papers want to know whose shirts you wear
Now it's time to leave the capsule if you dare
next ds platformer should be fancy pants adventure
This is ground control to major Tom, you've really made the grade. And the papers want to know whose shirts you wear
Now it's time to leave the capsule if you dare
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Topic: N+ - Potentially the best DS platformer
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