Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they've been chewing over. Today, Kate looks back on a 2023 game from Rocket Rat that very nearly slipped through our net...
Hey, you. If I've pitched this title correctly, you're here because, like me, you are a thrall to the roguelike/lite deckbuilding genre. You're in the right place, my friend, and I won't waste your time: Today, we're here to talk about Cobalt Core, one of the most underrated games of last year.
Cobalt Core came out at the start of November 2023, and the first I heard about it was my partner practically kicking down my office door and telling me to download it right that second. But other than that, I barely heard about it at all. Slowly, slowly, the news seemed to trickle out that it was A Game Worth Checking Out, because PC Gamer took a month to tell people about it, Eurogamer gave it a 5/5 in mid-December, Ars Technica wrote in January that the game's only downside was that the soundtrack was too catchy, and the AV Club only ended up highlighting how much they enjoyed it as a holiday retrospective. And now, I'm doing it, too. Better late than never, eh?
As you've no doubt gathered, it's a roguelite deckbuilder. You get zero points for that astute observation. And, as a fan of the genre, you're probably well aware that every roguelite deckbuilder has to bring a twist or a gimmick to the table, like a bottle of wine to a fancy party. And you're right: Cobalt Core has a twist. I'll get to that in two paragraphs, because first, we need a little background.
Cobalt Core is a game set in space, in a time loop — a narrative framing device common to roguelikes and lites, because it nicely explains why you're trying to do this one thing over and over again. You are the crew of a small and scrappy spaceship, trying to destroy the source of this gosh-darned time loop, which the characters are fully and frustratedly aware of. Along the way, you'll navigate through nodes of battles and choices, Slay the Spire-style, which grant you new cards, new abilities, and new artifacts, Cobalt Core's version of STS's relics. As a deckbuilder aficionado, you'll feel right at home with all of this stuff almost instantly, even if the space theming throws you off at first. It's all intimately familiar. It's just in space.
So, there you are, on this spaceship, with a small crew of animal-ish cuties and a friendly AI called cat.exe. Your crew is three characters, each providing a unique deck specced around their specialty, such as the ability to use auto-firing drones, or put up shields, or draw cards, or move around the battlefield. You see, unlike Slay The Spire, you are not side-by-side with your opponents, but top-and-tail — them on top, you on tail. And here is where that twist, that gimmick, comes into play.
Usually, in these deckbuilder-type games, you can deal damage, take damage, and block. Sometimes there are other things, like poison, or healing, or whatever. But Cobalt Core adds movement, either to the left or right, as another factor in the strategy. Your opponent deals damage in a straight line down, which means that you can move far enough in one direction and you might even avoid damage altogether, or put up shields on one particular part of your ship to block that damage entirely. This extra arrow in your tactical quiver turns the battle into a ballet — step left, deal damage, step right, shield, and so on. There's even a difference between immediate movement and bankable movement, which you can save up for when you need it. Throw in some neat extras, like artifacts that trigger damage upon movement, and you can get some real nice synergy goin'.
A beautifully balanced strategy is the main pull of a deckbuilder, to be sure, and Cobalt Core has it, despite its relatively short runs. It's as much of a thrill to pick cards, put off healing, and collect artifacts as it is in Slay the Spire or Monster Train or whatever your pick of deckbuilders is. But that's not what won my heart, in all honesty. The thing that puts Cobalt Core ahead of Slay The Spire in one respect is its storytelling — something Slay The Spire doesn't really have.
That time loop framing paves the way for some excellent dialogue. Your tiny wee characters, all of whom are in surprisingly good humour considering their circumstances, banter and bicker with your opponents, some of whom are pirates and rogue AIs, and some of whom are leather-jacket-wearing, alternate universe versions of... yourselves. Even better, while the battles are going, your crew will comment on your moves, your cards, and your failures, celebrating your near-misses and thanking Space God for your artifacts when they proc in your favour.
This chatty sidebar is something I haven't seen in a game like this before, because usually all goes quiet when you're fighting, but it made me wonder: why don't we talk more in fights? Why don't characters acknowledge your decisions and mistakes?
The answer is pretty simple: human behaviour is hard to write for. How do you correctly, accurately predict when your player 'made a mistake', or when they combined two cards in a clever way? You can do it... but it's a pain in the arse. You'll end up missing a lot of edge cases and card combos you didn't know about. But Cobalt Core manages it just fine, and it's darn impressive work to write reactive dialogue that still makes sense, and doesn't feel like a bunch of triggers being set off.
It helps that it's also supremely funny, too, with an excellently written cast. Isaac is a goat with a holographic horn, and he names every single one of his drones. If they get shot down, he just tells you, "Well, I didn't like [Juice/Gary/Scoobert] that much anyway." Books is a bespectacled little wizard with the energy of a five-year-old who just found his parents' secret stash of caffeine pills. Wizbo is a... possum (?) dressed like a wizard, who keeps making up spells while shooting at you from his spaceship. I love them all deeply.
And thus ends my pitch for Cobalt Core. It's small in size, but really brilliantly put together; the way that damage, shields, health, and movement tie together makes Cobalt Core one of those deceptively deep games that's simple-ish on the surface, but combinatorially complex, like one of those tricky but gorgeous wooden puzzle boxes that you get for Christmas sometimes. I just adore it. The addition of movement might seem like a small step for games... but it's one giant leap for gamekind.
Comments 34
This game is top notch. It's the only thing that even comes close to the same feeling and satisfaction of Into The Breach.
Sounds interesting, although I wish it was a roguelite without the deckbuilder part. Roguelite deckbuilders are a weird combination of one of my favorite genres and one of my least favorite. This one will go on my wishlist though in case it ever goes on a good sale.
Thank you for calling attention to this game. I only read the first three paragraphs of this article because I don’t want to spoil anymore, but without the mention, I wouldn’t have this game on my radar.
Was looking for something new to play, so I’ll try this
Also: Kate!! Always a breath of fresh air
This is the best place to call to attention to other underrated quality deckbuilder games for those interested.
Give yourself a favor and get these:
1) Steamworld Quest
2) WildFrost
3) Dungeon drafters.
You can thank me later!
@Wisps I wanted to like WildFrost, but I just didn't like it nearly as much as Slay the Spire. I'll for sure try Colbalt Core and see if it fills that itch!
Great article. The game has such personality and is so cleverly balanced. I've just completed it (got the final story segment) and I've loved every minute of it.
@Wisps I've tried 1) and 2) but have never heard of Dungeon Drafters. Is it worth a look for someone that is impatient with story/RPG elements?
@umbreon_sylveon I loved Wildfrost but I'd say Cobalt Core is closer mechanically to Spire.
I haven't picked up Slay the Spire (despite regularly being hounded by friends to do so) because I'm not normally that big on either card battlers or rogue likes.
Maybe I'll infuriate my friends by getting this instead on the basis of the narrative and writing.
@Milton_Burle By impatient you mean you enjoy or not the Story/RPG elements ? I am not sure which one but Dungeon Drafters has little plot, its mostly a gameplay based experience. Its already on Steam but will be coming to consoles on March 14th.
Once that puppy hits 75% off I'll be all over it.
@Wisps I get very bored by narrative in games. Light stuff (like Cobalt Core!) is fine but if I'm clicking A constantly to get through dialogue I switch off.
I see there's a Steam demo of Dungeon Drafters so I'll check it out!
Thank you Kate for championing this fantastic little game! I remember you highlighted it in a previous article some weeks back (a ‘What We’re Playing’ or similar) but it’s criminal how little coverage this gem has received in the mainstream gaming press.
In fairness I hadn’t heard about it myself before reading EG’s 5/5 review leading up to Christmas. As a huge fan of StS it was a very easy (full price) purchase for me on Switch and I instantly fell in love with it. The design, the pixel art, the audio/music, the mechanics: perfect. Obviously takes a lot of inspiration from StS (spent my first few runs just spotting all the similarities!) but in a very good way. The movement system (first ‘single axis deckbuilder’) is great and really sets it apart; nothing like a perfect dodge then nailing the enemy ship with a critical counter!
And as you say, the characters themselves are brilliant, the little exchanges they have amongst themselves (and enemies!) are so cute and endearing, not to mention very cleverly in context too as you pointed out. Perhaps they took a small leaf out of Hades’ book for this and the evolving storyline the further you play, but it totally works. It’s certainly holding my interest still many runs and unlocks down the line!
Also if any of the devs are reading this, can I just say I really appreciate the option to slow down the background scrolling. It’s a nice touch for longer sessions in handheld mode.
TLDR: I love this game and it’s earned its spot in my daily rotations amongst the very best indies. It really deserves to do well!! Everyone needs to tell their friends about it
(Literally created an account to comment in this. That’s how much I like this game!)
@FarewellToGibdos Agreed, that kind of fist pump feeling any Into the Breach players will recognise!
Thanks Kate! Will definitely play it.
I’m a major slay the spire addict - I’ve NEVER played another game where I get absolutely crushed, but want nothing more than to start a new run IMMEDIATELY. No other deck builder has come close to it for me, so I’m keen to see how this one fares
If HM64 was not enough for a 10/10 but this enough to write an article about, it has to be a magnificent ultragem
Cat Online
I have never played a deckbuilder, but I may just pick this one up! Great read @KateGray and I'll let you know if I become a fellow addict!
@Wisps Also Griftlands! Why is that game never mentioned on this website?
I've only played a few deckbuilders. I enjoyed ThroneBreaker and Faeria for a while, until I felt that they started to get annoyingly unfair and bailed. And I may be the only person who played but didn't get into Slay the Spire.
I had noticed Cobalt Core on eShop before, and may give it a try on sale at some point.
Another unheralded gem of a game IMO is Warriors of the Nile 2, a srpg/roguelite hybrid. I've played a number of srpgs over the years, but usually hit a wall at some point due to the grind. So I was pleasantly surprised how much I enjoyed WotN2. Highly recommended.
The music has made me super nostalgic for my college days, but I can't figure out why
using cards inside of a game always seemed like a bit of a hat on a hat, to me. but, I'm always glad to hear about someone finding joy in games!
I played this at PAX East and really enjoyed it but it slipped off my radar. I should give it a go.
Welp, now I have another game on my wish list. Thanks NL for spending my money!
This looks awesome.
In the list of 20
https://www.dekudeals.com/lists/ts9h6w
It's SOOO good and actually ended up in my top 5 games of the year!
Happy to see more people review it. We put our review up as well:
https://youtu.be/yOt9cYcr-Ds?si=skLw-Z0YHYGi1zzA
I've never played Slay the Spire (or any other deckbuilders that I can remember), but I'm loving this game so far. I read something that mentioned Into the Breach and that was all it took to pique my interest.
This game looks great I will defo check it out as I'm a big fan of Slay the spire.
I recently discovered a game on the eshop called Roguebook, very similar to STS with a lovely hand-drawn art style. Worth a look!
@-wc- I know what you mean. It's like a Pokemon game where the Pokemon play the tcg instead of fighting.
Funnily enough I haven't played a single roguelike/lite deckbuilding game yet, but based on this article when I eventually try one I think I'll go for this one (not adding it to my wishlist because it was already there thanks to past Nintendo Life mentions of it)!
@umbreon_sylveon Wildfrost had some nice improvements in v 1.1.0 (December 2023). Difficulty seems smoothed out and has a higher upper limit for challenges, new collectibles, and careful rebalancing of cards.
Not sure any of that would help, just pointing out it might be worth a look again. (My wife and I took to Slay the Spire first, and she and my daughter are currently happily obsessed with Wildfrost).
Had no idea this game existed, and I'm extremely curious now.
Just got my first win on run 7 with one hull to spare against the Cobalt. A Genesis canister gave me the Piercer and Cockpit Lock-on. I had Prototype 22 on Dizzy, also had the Dakka Drum on Peri. I found the Missile Malware, that was helpful also. Oh, and Selective Memory A is broken as hell.
If You Know, You Know
@aaronsullivan that is news to me! I played a good 20 hours of the game, but couldn't get anywhere due to crazy difficulty spikes. I lost interest. I may have to give it another go now! thanks
@aaronsullivan Ive played about 3 hours now. It's extremely fun! The gameplay loop is similar to Slay the Spire. I love the combination of looking at your cards but also the battlefield and positioning yourself and your weapons. I am also pleased with the trading of the party members. You choose 3 party members, each supplying you with their starting cards and their deck options. One may supply defense, another robotic turrets, and yet another focusing on movement and evasion. Really fun!
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