The main takeaways from this comparison would be that
1. The Switch port of RDR is running at a higher resolution (probably 1080p compared to 720p)
2.The Switch Port has higher quality shadows than that of the X360
3. The Switch port has more bloom and a change in color grading (though it could also be a time of day difference).
4. (the main difference) is that the switch port is $50 compared to $27 it costs to get the Xbox 360/ Xbox One (BC) version
In other words, it's almost double the price when you can buy the 360 version and pop it into an Xbox One X or Series X and get 4K, with higher res textures or buy it on Xbox Series S and get it at 1440p.
Trust me, don't enable Rockstar to make shotty ports just to get a quick cash grab, by simply choosing not to buy it we can stop these greedy companies from making crappy ports, incorporating microtransactions and poorly optimized games.
@NinjaNicky I feel like they could do more memory related optimizations, so they can increase the texture quality, optimize the physics and AI to reduce CPU load, and most importantly use a better upscaling method such as FSR 1.0 to improve overall image quality.
Comments 5
Re: Video: Red Dead Redemption Side-By-Side Graphics Comparison (Switch & Xbox 360)
The main takeaways from this comparison would be that
1. The Switch port of RDR is running at a higher resolution (probably 1080p compared to 720p)
2.The Switch Port has higher quality shadows than that of the X360
3. The Switch port has more bloom and a change in color grading (though it could also be a time of day difference).
4. (the main difference) is that the switch port is $50 compared to $27 it costs to get the Xbox 360/ Xbox One (BC) version
In other words, it's almost double the price when you can buy the 360 version and pop it into an Xbox One X or Series X and get 4K, with higher res textures or buy it on Xbox Series S and get it at 1440p.
Trust me, don't enable Rockstar to make shotty ports just to get a quick cash grab, by simply choosing not to buy it we can stop these greedy companies from making crappy ports, incorporating microtransactions and poorly optimized games.
Re: Review: Session: Skate Sim - A Valiant Attempt That Doesn't Quite Land On Switch
Removed
Re: Review: Session: Skate Sim - A Valiant Attempt That Doesn't Quite Land On Switch
@NinjaNicky I feel like they could do more memory related optimizations, so they can increase the texture quality, optimize the physics and AI to reduce CPU load, and most importantly use a better upscaling method such as FSR 1.0 to improve overall image quality.
Re: Review: Session: Skate Sim - A Valiant Attempt That Doesn't Quite Land On Switch
i wonder if they can optimize it further so it can run better, perhaps with fsr or something like that to improve image quality
Re: Review: Session: Skate Sim - A Valiant Attempt That Doesn't Quite Land On Switch
@Dualmask you can already play it in 4K 60fps on Xbox Series X