I personally think this is part of the battle between Sega of America and Sega of Japan.
It is meant to be bundled in a single unit or separated so you could either play as a single pad or as two independent sticks.
The issue about the buttons being backwards if you play with a right-handed stick would not have been a problem if you would have followed the sake of America's original philosophy where every game to be okayed had to have buttons remappable so instead of having your index finger on the a you have your index finger on the sea and just map it backwards CBA not ABC.
However there are some games like Side Arms and Tutankham where specific left fire and right fire buttons are used, and forcing a reversal of ABC to CBA would not be good in that case.
Also Street Fighter would not have ruined it. All you needed was a six button arrangements on one of those paddles and you had ambidexterity.
The mission stick kind of has that ambidextrous philosophy.
Ever wonder why the Genesis controller finally ended up like a kidney bean? Depending on which national division contributed to which item, If Sega of Japan insisted on the kidney bean design, then they make inversion impossible where you could rotate the controller 180° and remap.
The problem with second generation controllers weren't the fact that they were ambidextrous, but the fact that there was arm asymmetry and using a claw grip.
I think I designed a new quasi-vewlix joystick arrangement that's ambidextrous. When I sent it to Hori USA, they said they love the design but they severely doubt the main Japanese headquarters would allow it.
That plus a whole bunch of previous events in my life leads me to believe that there is a Japanese Jingoistic Joystick Jihad. It may have started when Team USA won big tournaments during the pre crash on Japanese game machines. And they linked it to the fact that the American distributors often had Ambi controllers. Even if that was not originally intended, arcade owners were repurposing old cabinets to retrofit newer games...They like the Ambi style controller, because the more customers you satisfy, the better your business goes.
This is consistent with how the difference between Nintendo of America and Sega of America treated my letter about where can I find a right-handed fight stick for Street Fighter. Nintendo just said just learn to play the normal way. Sega actually help me find a company who makes custom joysticks back in the '90s when even the 90s fighting game Community wouldn't touch fighting game joysticks for the home because it's "Ew! the home version".
I benefited from the experience. And probably shows that Sega of America was simpatico with me, as opposed to Nintendo who is towing the company line.
The fact that the only ambidextrous joysticks I've seen in the world that could be described as "fight sticks" by today's standards come from Beeshu, makes me think Street Fighter was a game invented as a weapon against Beeshu. I mean if Sega of Japan was willing to sabotage Sega of America on some of these things then national pride really does trump the money.
I was told by both furtek and I fix retro that you can have two independent televisions display the left and the right eye. And you can make it so that the left is red and the right is cyan.
but neither of them have any idea on how to take to existing signals 1 black and red the other black and cyan and color-wise add them so that pixels with both red and Cyan are white. I know red plus blue plus green equals White, a green plus blue equals cyan, so red plus cyan equals White.
The only issue is synching.
I know if one wanted to run a computer simultaneously they could take two inputs and use a program like bino 3D to overlay the black and red and the black and cyan to make a red and cyan anaglyph.
And I know there are editing boards which take two pictures and blend them, even though they usually blend in them in a mean way and not an additive way. (Mean mean average and not in a way to provoke anger in someone.).
I understand most of television production in America works with a black and white compatible system, which uses luma and one or two elements of chroma, I've also heard of yuv which is luma plus two other things I've no idea what they are.
The way I understand live control room editing boxes are more expensive because the variables have to be adjusted on the fly live. but since this is a constant thing that doesn't need to be adjusted maybe a cheaper specialized circuit could be made the takes the black and red of one and the black and cyan of the other and does an additive function and syncs them into a new signal.
Furrtec as I fix retro, both said it sounds reasonable but they are not the people to do it.
I'm just spitballing kind of like how Donald Trump did with the UV and the coronavirus saying there's some way we got to make the principle work.
Just like Donald Trump I don't know the specific idea. In his case he would hire the person who thinks he has the answer to it. My case is asked the community. If someone knows how to build an RGB additive combiner of two independent signals, then you just need to Virtual taps the labor to make them work and attach them to a RGB additive combiner.
the cool thing is at if I'm right both scart and VGA can both deal with their signal in terms of rgb. Which means less complicated instructions for the chip, therefore less ping.
we do not need to be nanosecond accurate because there are no light gun games for this. Just thought I could throw in a suggestion.
I would have said I fix retro did successfully do it with a red and blue test but I didn't have red and blue glasses only the red and cyan. So I took it to a 3D expert and he said that confusing the two standards could make one eye look overly dominant. Bur did look at the video and said the red and blue is accurate in giving magenta pixels. With cool 3d effects.
Ifixretro, the reason why your test video failed is because you used a red and blue Anaglyph, but watched it through red an cyan glasses. That screws up the Stereoscopy. Next time, either use red and blue glasses, or make the right eye black and cyan (cyan = green + blue in equal parts)
I remember Beeshu was selling Right-Handed and Ambidextrous Joysticks as "Performance Enhancements" They said you’d get better scores. And I believed it even before I tried it.
Before 1984, when buttons were on both sides, whenever I had a choice. I always preferred stick right, because when you think about it, both hands are equally good at hitting buttons, that’s why people type two-handed. No one used JUST their left or right hand for typing. So pressing a button was just like keyboard typing, equally well with both hands.
That’s why the NES joypad works. There’s some symmetry. Both thumbs are used equally. (or in my case, my left and right middle and index fingers when putting it on the floor) The right weas preferred becuase of more instances of rapid firing than precise frequently-changing joystick moves.
As for fighting sticks, I was able to beat a future famous gamer who appeared on nationwide cable TV between 2003-2009, and so were other common friends of ours, using my ambidextrous joystick in right-hand sitck mode every time, but not at att with a pad, and some people soem times with a left stick. With Street Fighter 2, special moves were the key, and it’s easier to do a dragon punch with a right hand than with a left. Only E Honda, Chun Li, and Blanka had "rapid tap" and Zangief and Blanka had "Multi-Simul Tap". And except in those instances, the game is more joystick heavy than button heavy.
I couldn’t do a dragon punch to save my life without it being "telegraphed" and blocked/dodged with either a pad or a left handed joystick, but with the right handed stick, I could pull off Dragon Punches like no one’s business. Quickly, accurately, and without any "tells".
Remember in the arcade days, the arcade owners were the direct customers of game companies and the player the indirect customer. You’d think with a shift to the home market there’d be more home-friendly setups.
If you want to read who it is and more, visit http://www.56ok.org/Ambidextrous to read my Right Fight Story and the famous gamer I beat before he was famous. And he almost always beat be, so often I remember the few times I beat him, like in the story above. And that probably taught him the lesson to use a fight stick for fight games, and has gotten way better since. Good enough to be a national Cable TV calibur gamer.
@cleveland124 I have a Street Fighter Anniversary joystick for PS2, a PS2-> Game Cube adapter and a Wii U Game Cube Port adapter whihc didin't do what I originally bought it for, namely playing Active Life games on my Wii U. Now I have a Wii literally for 3 games.
Thankfully, it redeemed itself. With Ultra SF2, I can play my right-hand modded Street Fighter Anniversary PS2 stick through those adapters. I can't speak for Raphnet's adapters, but once you get it into Game Cube format the rest should work.
Also if you're going to use ANY default joypad, shouldn't it be the Sega Genesis 6 button pad for Street Fighter with the 2 rows of 3 buttons? Different Strokes for Different Folks. Some peolpe think I'm crazy for right hand modding my SF Anniversary stick. Due to inverting the controls the button contours ONLY make sense on this stick. Other sticks flipped make the buttons "smile" at you, when your hand is naturally a "frown".
Also a note about Capcom making it a software feature (at least on the Xbox One) to change the joystick directions. Now you can right hand ANY fight stick, even though most buttons "smile" Maybe in a year they'll make an Ambidextrous fight stick.
Also the net code was better on USF2 for Switch than SF30AC for Xbox One. Maybe the Switch net code is better than the Xbox One code. On the XBox One with a 1.5 Mb/s In connection, 400 kb/s out, it stuters every other frame on the xbox one, but the switch played fine. Anyone know where I can find SF30AC for switch for cheap. I prefer physical becuase most of it is already on the card, and I have less to download at 1.5 Mb/s inbound. These are how I reviewed it on 56ok.org , a website for games who have to make due wiht the bandwidth they got.
Comments 5
Re: Random: This Mod Turns The Virtual Boy Into A Proper Console You Can Play On Your Television
Well it's been a couple years and I forgot to follow up with this post.
I finally got Virtual Boy working in 3D.
I don't know if it's the lowest ping route, but the steteoscopic effects do look convincing.
I do show on Twitch every third Thursday of the month called "The Third Thursday in the Third Dimension."
Sometimes on that show I play my Virtual Boy on Twitch.
The website is twitch.tv/tripletopper.
To be paged when I go on the air follow my Twitter ID @tripletopper.
Re: Random: This Prototype Sega Mega Drive Controller Is Giving Us Serious Wii Nunchuk Vibes
I personally think this is part of the battle between Sega of America and Sega of Japan.
It is meant to be bundled in a single unit or separated so you could either play as a single pad or as two independent sticks.
The issue about the buttons being backwards if you play with a right-handed stick would not have been a problem if you would have followed the sake of America's original philosophy where every game to be okayed had to have buttons remappable so instead of having your index finger on the a you have your index finger on the sea and just map it backwards CBA not ABC.
However there are some games like Side Arms and Tutankham where specific left fire and right fire buttons are used, and forcing a reversal of ABC to CBA would not be good in that case.
Also Street Fighter would not have ruined it. All you needed was a six button arrangements on one of those paddles and you had ambidexterity.
The mission stick kind of has that ambidextrous philosophy.
Ever wonder why the Genesis controller finally ended up like a kidney bean? Depending on which national division contributed to which item, If Sega of Japan insisted on the kidney bean design, then they make inversion impossible where you could rotate the controller 180° and remap.
The problem with second generation controllers weren't the fact that they were ambidextrous, but the fact that there was arm asymmetry and using a claw grip.
I think I designed a new quasi-vewlix joystick arrangement that's ambidextrous. When I sent it to Hori USA, they said they love the design but they severely doubt the main Japanese headquarters would allow it.
That plus a whole bunch of previous events in my life leads me to believe that there is a Japanese Jingoistic Joystick Jihad. It may have started when Team USA won big tournaments during the pre crash on Japanese game machines. And they linked it to the fact that the American distributors often had Ambi controllers. Even if that was not originally intended, arcade owners were repurposing old cabinets to retrofit newer games...They like the Ambi style controller, because the more customers you satisfy, the better your business goes.
This is consistent with how the difference between Nintendo of America and Sega of America treated my letter about where can I find a right-handed fight stick for Street Fighter. Nintendo just said just learn to play the normal way. Sega actually help me find a company who makes custom joysticks back in the '90s when even the 90s fighting game Community wouldn't touch fighting game joysticks for the home because it's "Ew! the home version".
I benefited from the experience. And probably shows that Sega of America was simpatico with me, as opposed to Nintendo who is towing the company line.
The fact that the only ambidextrous joysticks I've seen in the world that could be described as "fight sticks" by today's standards come from Beeshu, makes me think Street Fighter was a game invented as a weapon against Beeshu. I mean if Sega of Japan was willing to sabotage Sega of America on some of these things then national pride really does trump the money.
Re: Random: This Mod Turns The Virtual Boy Into A Proper Console You Can Play On Your Television
I was told by both furtek and I fix retro that you can have two independent televisions display the left and the right eye. And you can make it so that the left is red and the right is cyan.
but neither of them have any idea on how to take to existing signals 1 black and red the other black and cyan and color-wise add them so that pixels with both red and Cyan are white. I know red plus blue plus green equals White, a green plus blue equals cyan, so red plus cyan equals White.
The only issue is synching.
I know if one wanted to run a computer simultaneously they could take two inputs and use a program like bino 3D to overlay the black and red and the black and cyan to make a red and cyan anaglyph.
And I know there are editing boards which take two pictures and blend them, even though they usually blend in them in a mean way and not an additive way. (Mean mean average and not in a way to provoke anger in someone.).
I understand most of television production in America works with a black and white compatible system, which uses luma and one or two elements of chroma, I've also heard of yuv which is luma plus two other things I've no idea what they are.
The way I understand live control room editing boxes are more expensive because the variables have to be adjusted on the fly live. but since this is a constant thing that doesn't need to be adjusted maybe a cheaper specialized circuit could be made the takes the black and red of one and the black and cyan of the other and does an additive function and syncs them into a new signal.
Furrtec as I fix retro, both said it sounds reasonable but they are not the people to do it.
I'm just spitballing kind of like how Donald Trump did with the UV and the coronavirus saying there's some way we got to make the principle work.
Just like Donald Trump I don't know the specific idea. In his case he would hire the person who thinks he has the answer to it. My case is asked the community. If someone knows how to build an RGB additive combiner of two independent signals, then you just need to Virtual taps the labor to make them work and attach them to a RGB additive combiner.
the cool thing is at if I'm right both scart and VGA can both deal with their signal in terms of rgb. Which means less complicated instructions for the chip, therefore less ping.
we do not need to be nanosecond accurate because there are no light gun games for this. Just thought I could throw in a suggestion.
I would have said I fix retro did successfully do it with a red and blue test but I didn't have red and blue glasses only the red and cyan. So I took it to a 3D expert and he said that confusing the two standards could make one eye look overly dominant. Bur did look at the video and said the red and blue is accurate in giving magenta pixels. With cool 3d effects.
Ifixretro, the reason why your test video failed is because you used a red and blue Anaglyph, but watched it through red an cyan glasses. That screws up the Stereoscopy. Next time, either use red and blue glasses, or make the right eye black and cyan (cyan = green + blue in equal parts)
Re: Video: Ever Wondered Why Joysticks Are Always On The Left?
I remember Beeshu was selling Right-Handed and Ambidextrous Joysticks as "Performance Enhancements" They said you’d get better scores. And I believed it even before I tried it.
Before 1984, when buttons were on both sides, whenever I had a choice. I always preferred stick right, because when you think about it, both hands are equally good at hitting buttons, that’s why people type two-handed. No one used JUST their left or right hand for typing. So pressing a button was just like keyboard typing, equally well with both hands.
That’s why the NES joypad works. There’s some symmetry. Both thumbs are used equally. (or in my case, my left and right middle and index fingers when putting it on the floor) The right weas preferred becuase of more instances of rapid firing than precise frequently-changing joystick moves.
As for fighting sticks, I was able to beat a future famous gamer who appeared on nationwide cable TV between 2003-2009, and so were other common friends of ours, using my ambidextrous joystick in right-hand sitck mode every time, but not at att with a pad, and some people soem times with a left stick. With Street Fighter 2, special moves were the key, and it’s easier to do a dragon punch with a right hand than with a left. Only E Honda, Chun Li, and Blanka had "rapid tap" and Zangief and Blanka had "Multi-Simul Tap". And except in those instances, the game is more joystick heavy than button heavy.
I couldn’t do a dragon punch to save my life without it being "telegraphed" and blocked/dodged with either a pad or a left handed joystick, but with the right handed stick, I could pull off Dragon Punches like no one’s business. Quickly, accurately, and without any "tells".
Remember in the arcade days, the arcade owners were the direct customers of game companies and the player the indirect customer. You’d think with a shift to the home market there’d be more home-friendly setups.
If you want to read who it is and more, visit http://www.56ok.org/Ambidextrous to read my Right Fight Story and the famous gamer I beat before he was famous. And he almost always beat be, so often I remember the few times I beat him, like in the story above. And that probably taught him the lesson to use a fight stick for fight games, and has gotten way better since. Good enough to be a national Cable TV calibur gamer.
Re: Review: Street Fighter 30th Anniversary Collection (Switch)
@cleveland124 I have a Street Fighter Anniversary joystick for PS2, a PS2-> Game Cube adapter and a Wii U Game Cube Port adapter whihc didin't do what I originally bought it for, namely playing Active Life games on my Wii U. Now I have a Wii literally for 3 games.
Thankfully, it redeemed itself. With Ultra SF2, I can play my right-hand modded Street Fighter Anniversary PS2 stick through those adapters. I can't speak for Raphnet's adapters, but once you get it into Game Cube format the rest should work.
Also if you're going to use ANY default joypad, shouldn't it be the Sega Genesis 6 button pad for Street Fighter with the 2 rows of 3 buttons? Different Strokes for Different Folks. Some peolpe think I'm crazy for right hand modding my SF Anniversary stick. Due to inverting the controls the button contours ONLY make sense on this stick. Other sticks flipped make the buttons "smile" at you, when your hand is naturally a "frown".
Also a note about Capcom making it a software feature (at least on the Xbox One) to change the joystick directions. Now you can right hand ANY fight stick, even though most buttons "smile" Maybe in a year they'll make an Ambidextrous fight stick.
Also the net code was better on USF2 for Switch than SF30AC for Xbox One. Maybe the Switch net code is better than the Xbox One code. On the XBox One with a 1.5 Mb/s In connection, 400 kb/s out, it stuters every other frame on the xbox one, but the switch played fine. Anyone know where I can find SF30AC for switch for cheap. I prefer physical becuase most of it is already on the card, and I have less to download at 1.5 Mb/s inbound. These are how I reviewed it on 56ok.org , a website for games who have to make due wiht the bandwidth they got.