@MrHonest This is in conflict with your earlier statement, though, where you stated "Politics has no place in games like Airborne Kingdom".
Also, how do we know that extractionist politics aren't there to score political points? And why would giving the player the option to decide whether they wanted to go the environmental route or the extractionist route mean scoring political points?
@MrHonest But why are you okay with the current politics being in the game? The one that says that the only way to expand society is to extract all of the finite resources, seemingly implying this can be done with no negative consequences, other than having to find another area one can extract resources from?
@MrHonest: The game is saying the only way to grow your community is through the extraction of resources gathered outside the community, the consequences of that extraction for the possible inhabitants of the area the resources are extracted from be damned.
I'm sorry, but the game already has politics shoved into it's base gameplay loop. That's extractionist imperial colonialism right there.
A game where the only way to build your city is through consuming all available resources? Why must this game be so political?
Just because it's the default one never thinks about, doesn't mean it's not political. The game could have given you the option of going for the environmental path or the extractionist path, and let you deal with pros and cons of both of those. It apparently doesn't. It only gives you the extractionist option, and doesn't show negative consequences. Believe it or not, that means the game forces you to play according to a specific political system.
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Re: Review: Airborne Kingdom - A City Builder Looking For The Right Balance
@MrHonest I guess it may not be worth it, but I still fail to see how "Build and grow, no matter the consequences" is NOT a political statement.
It seems more like the problem lies with specific politics in games, rather than politics altogether.
Re: Review: Airborne Kingdom - A City Builder Looking For The Right Balance
@MrHonest This is in conflict with your earlier statement, though, where you stated "Politics has no place in games like Airborne Kingdom".
Also, how do we know that extractionist politics aren't there to score political points? And why would giving the player the option to decide whether they wanted to go the environmental route or the extractionist route mean scoring political points?
Re: Review: Airborne Kingdom - A City Builder Looking For The Right Balance
@MrHonest But why are you okay with the current politics being in the game? The one that says that the only way to expand society is to extract all of the finite resources, seemingly implying this can be done with no negative consequences, other than having to find another area one can extract resources from?
Re: Review: Airborne Kingdom - A City Builder Looking For The Right Balance
"Don't think too hard on why you're fighting, or what the consequences are" is a pretty damn political pro-war position.
Re: Review: Airborne Kingdom - A City Builder Looking For The Right Balance
@MrHonest: The game is saying the only way to grow your community is through the extraction of resources gathered outside the community, the consequences of that extraction for the possible inhabitants of the area the resources are extracted from be damned.
I'm sorry, but the game already has politics shoved into it's base gameplay loop. That's extractionist imperial colonialism right there.
Re: Review: Airborne Kingdom - A City Builder Looking For The Right Balance
A game where the only way to build your city is through consuming all available resources? Why must this game be so political?
Just because it's the default one never thinks about, doesn't mean it's not political. The game could have given you the option of going for the environmental path or the extractionist path, and let you deal with pros and cons of both of those. It apparently doesn't. It only gives you the extractionist option, and doesn't show negative consequences. Believe it or not, that means the game forces you to play according to a specific political system.
That being said, this game looks interesting.