Comments 6

Re: Review: Airborne Kingdom - A City Builder Looking For The Right Balance

simply_not_edible

@MrHonest This is in conflict with your earlier statement, though, where you stated "Politics has no place in games like Airborne Kingdom".

Also, how do we know that extractionist politics aren't there to score political points? And why would giving the player the option to decide whether they wanted to go the environmental route or the extractionist route mean scoring political points?

Re: Review: Airborne Kingdom - A City Builder Looking For The Right Balance

simply_not_edible

@MrHonest: The game is saying the only way to grow your community is through the extraction of resources gathered outside the community, the consequences of that extraction for the possible inhabitants of the area the resources are extracted from be damned.

I'm sorry, but the game already has politics shoved into it's base gameplay loop. That's extractionist imperial colonialism right there.

Re: Review: Airborne Kingdom - A City Builder Looking For The Right Balance

simply_not_edible

A game where the only way to build your city is through consuming all available resources? Why must this game be so political?

Just because it's the default one never thinks about, doesn't mean it's not political. The game could have given you the option of going for the environmental path or the extractionist path, and let you deal with pros and cons of both of those. It apparently doesn't. It only gives you the extractionist option, and doesn't show negative consequences. Believe it or not, that means the game forces you to play according to a specific political system.

That being said, this game looks interesting.