Bring it on guys, our HQ is available for some attacking!
And I hope the difficulty doesn't stress people out too much - 2 stars is a good result for a lot of levels, especially at the start. Once you get a couple of powerups... you go back, and start ace-ing those levels with more stars.
@sean: Towards the end of the game you'll be doing nothing other than teleporting - and using the level summary screen to work out which level to attack next.
If you are averaging 3-stars around the swamp, you are doing great. Just push ahead - you'll cross the swamp, go past the entrance to the village and head towards the desert (top-right of the map). You'll pick up your next power-up there, and things will start getting easier.
BTW - you can change the difficulty setting in the middle of a game - so if you get stuck, drop it down to easy for a while until you get a new powerup - then switch it back. I only play on hard of course
Something neither review has touched on yet (and you don't really get to until you reach the swamp or later), is the real challenge is getting all 5 stars on each level. Every level has been balanced to make the 5-stars a real challenge (even the first!), and many have unique strategies to learn.
To finish the game you need a 4-star average, but to really finish the game you'll need to get every one of those stars... again it can be a lot of fun, and will take a while (it takes me over 20hrs to do that).
Nice review (I'm one of the devs), seems pretty accurate to me
A comment on the movement: the game uses square based movement, so we didn't see any point of adding nunchuck support (which is normally used for true analog movement) - it wouldn't work that well. I normally use the Wiimote / pointer to move around (and its very helpful in the maze region, as it actually auto-routes and can show you where you can move). Some people prefer the dpad movement, so I'm glad we added both.
Anyway, I hope people enjoy the game - I think its a lot of fun
Comments 5
Re: Review: Flowerworks (WiiWare)
Hope cross-linking isn't against the rules... there is another interview up, this time at VGChartz. Another good read I would say...
http://news.vgchartz.com/news.php?id=6199
Re: Interviews: Nocturnal Entertainment's Flowerworks
Bring it on guys, our HQ is available for some attacking!
And I hope the difficulty doesn't stress people out too much - 2 stars is a good result for a lot of levels, especially at the start. Once you get a couple of powerups... you go back, and start ace-ing those levels with more stars.
Re: Review: Flowerworks (WiiWare)
@sean: Towards the end of the game you'll be doing nothing other than teleporting - and using the level summary screen to work out which level to attack next.
If you are averaging 3-stars around the swamp, you are doing great. Just push ahead - you'll cross the swamp, go past the entrance to the village and head towards the desert (top-right of the map). You'll pick up your next power-up there, and things will start getting easier.
BTW - you can change the difficulty setting in the middle of a game - so if you get stuck, drop it down to easy for a while until you get a new powerup - then switch it back. I only play on hard of course
Re: Review: Flowerworks (WiiWare)
Oh yeah - one more comment:
Something neither review has touched on yet (and you don't really get to until you reach the swamp or later), is the real challenge is getting all 5 stars on each level. Every level has been balanced to make the 5-stars a real challenge (even the first!), and many have unique strategies to learn.
To finish the game you need a 4-star average, but to really finish the game you'll need to get every one of those stars... again it can be a lot of fun, and will take a while (it takes me over 20hrs to do that).
Enjoy!
Re: Review: Flowerworks (WiiWare)
Nice review (I'm one of the devs), seems pretty accurate to me
A comment on the movement: the game uses square based movement, so we didn't see any point of adding nunchuck support (which is normally used for true analog movement) - it wouldn't work that well. I normally use the Wiimote / pointer to move around (and its very helpful in the maze region, as it actually auto-routes and can show you where you can move). Some people prefer the dpad movement, so I'm glad we added both.
Anyway, I hope people enjoy the game - I think its a lot of fun