Comments 1

Re: Feature: 8 NES Games That Were Better On Famicom Disk System

sakanagai

I'm glad to see Metroid is included, but why is there no mention of the impact on actual gameplay? In the FDS version, the extra RAM allowed many enemies to switch between multiple states while on the screen. Ridley had near and far fireballs; the enemies that jumped out of lava could jump at different heights each jump; the volcanos in Norfair could shoot projectiles in both directions in the same volley. In the NES port, each enemy is locked into a single state until it is killed or respawns. As a result, the FDS version can be much harder.