Starcraft is the game I’ve played the most in my life. I remember whenever I heard about Starcraft: Ghost back in the day I was really excited, even though I had no consoles and only a PC, as at the time Blizzard could do no wrong. To me they used to be by far the best developer back then and I loved Starcraft, so this was really into my alley.
That said, looking at the footage, I can totally see why it was cancelled. It doesn’t look like anything special. It’s just a generic third person shooter and, in this video at least, there were no intriguing ideas. Also, in just 5 minutes or so of footage I already got really annoyed by the music that plays when a fight begins. I don’t think I could take a whole game with that hehe.
I think maybe that if they did Metroid Prime, but in the Starcraft universe and in third person, with an exploration focus and stealth mechanics (since you’re playing a ghost), it could be cool. But I don’t know if Blizzard has it in them to do a game like that, even back in their prime days.
How will it be used if the Nunchuck can not be plugged in at the same time as the Vitality Sensor? Will it be implemented in a mini-game only where you don't need the Nunchuck?
That statement gives me a little hope that Nintendo managed to somehow make the VS not use up the connector plug. If they don't do that, the device will be used even more sparsely by developers. Some of the most apparent uses for it, like a horror game, would also need the nunchuck to be a truly great game. I can't see Silent Hill done without it, for example. Of course I'm not a game designer, so I'm sure there are brilliant guys like Suda who can find someway to use it anyway. But still, if Nintendo could integrate the VS into the wiimote itself, that would be awesome! Maybe in the next console?
I'm really liking the way Dead Space Extraction is turning out to be. I've heard positive remarks on it from people who got to play it at E3 and I think the EA guy here did a great job trying to sell me the game. I'm excited about it and I've only played about 20 min of the original game.
But the Spore Hero guy, meh... I wasn't already too keen on this game but that interview killed the game off completely to me. He didn't sound too happy about working on the Wii. He made a huge deal about the story in the game, but I'm more a Miyamoto kind of guy in that regard; I'm not big fan of focusing on story in a game. It has to be a really, really good story for me to really care but the guy doesn't give any details about it. Also, from what I understood, the actual game is a 3D platformer, but he barely talks about it, instead choosing to highlight the story and the graphics. Those are secondary things to me; gameplay and level design come first. The creature editor sounds like the game's only saving grace and I expect it to be fun to try out the different combinations, at least. Still I'll only consider getting the game now if it gets absolutely glowing reviews.
Comments 6
Re: New Footage Of Blizzard's Axed Third-Person Shooter StarCraft: Ghost Surfaces Online
Starcraft is the game I’ve played the most in my life. I remember whenever I heard about Starcraft: Ghost back in the day I was really excited, even though I had no consoles and only a PC, as at the time Blizzard could do no wrong. To me they used to be by far the best developer back then and I loved Starcraft, so this was really into my alley.
That said, looking at the footage, I can totally see why it was cancelled. It doesn’t look like anything special. It’s just a generic third person shooter and, in this video at least, there were no intriguing ideas. Also, in just 5 minutes or so of footage I already got really annoyed by the music that plays when a fight begins. I don’t think I could take a whole game with that hehe.
I think maybe that if they did Metroid Prime, but in the Starcraft universe and in third person, with an exploration focus and stealth mechanics (since you’re playing a ghost), it could be cool. But I don’t know if Blizzard has it in them to do a game like that, even back in their prime days.
Re: Review: Gradius ReBirth (WiiWare)
The 6/10 score had put me off this title for a while, but I'm glad that I finally gave in and bought it anyway. It's great! More deserving of an 8/10!
Re: Everybody Do the Robot to this Robox Trailer
It looks really nice. I'm in for some Metroid-esque action! I'm almost surely getting it!
Re: Might The Next Zelda Sense Your Vitality?
How will it be used if the Nunchuck can not be plugged in at the same time as the Vitality Sensor? Will it be implemented in a mini-game only where you don't need the Nunchuck?
That statement gives me a little hope that Nintendo managed to somehow make the VS not use up the connector plug. If they don't do that, the device will be used even more sparsely by developers. Some of the most apparent uses for it, like a horror game, would also need the nunchuck to be a truly great game. I can't see Silent Hill done without it, for example. Of course I'm not a game designer, so I'm sure there are brilliant guys like Suda who can find someway to use it anyway. But still, if Nintendo could integrate the VS into the wiimote itself, that would be awesome! Maybe in the next console?
Re: Podcast: Episode 7 - EA Interview Special!
I'm really liking the way Dead Space Extraction is turning out to be. I've heard positive remarks on it from people who got to play it at E3 and I think the EA guy here did a great job trying to sell me the game. I'm excited about it and I've only played about 20 min of the original game.
But the Spore Hero guy, meh... I wasn't already too keen on this game but that interview killed the game off completely to me. He didn't sound too happy about working on the Wii. He made a huge deal about the story in the game, but I'm more a Miyamoto kind of guy in that regard; I'm not big fan of focusing on story in a game. It has to be a really, really good story for me to really care but the guy doesn't give any details about it. Also, from what I understood, the actual game is a 3D platformer, but he barely talks about it, instead choosing to highlight the story and the graphics. Those are secondary things to me; gameplay and level design come first.
The creature editor sounds like the game's only saving grace and I expect it to be fun to try out the different combinations, at least.
Still I'll only consider getting the game now if it gets absolutely glowing reviews.
Re: Competitions: Flipnote Studio - Amazing Giveaway Winners
Wow congratulations. Really good work, I loved the third one especially.